#include <dali/internal/render/data-providers/node-data-provider.h>
#include <dali/internal/update/common/animatable-property.h>
#include <dali/internal/update/common/property-owner.h>
-#include <dali/internal/update/common/property-vector3.h>
#include <dali/internal/update/common/scene-graph-buffers.h>
#include <dali/internal/update/common/inherited-property.h>
#include <dali/internal/update/manager/transform-manager.h>
// Value types used by messages.
template <> struct ParameterType< ColorMode > : public BasicType< ColorMode > {};
-template <> struct ParameterType< PositionInheritanceMode > : public BasicType< PositionInheritanceMode > {};
template <> struct ParameterType< ClippingMode::Type > : public BasicType< ClippingMode::Type > {};
namespace SceneGraph
public:
// Defaults
- static const PositionInheritanceMode DEFAULT_POSITION_INHERITANCE_MODE;
static const ColorMode DEFAULT_COLOR_MODE;
// Creation methods
/**
* Construct a new Node.
- * @param[in] id The unique ID of the node
*/
- static Node* New( uint32_t id );
+ static Node* New();
/**
* Deletes a Node.
*/
void OnDestroy();
+ /**
+ * @return the unique ID of the node
+ */
+ uint32_t GetId() const;
+
// Layer interface
/**
*/
virtual Layer* GetLayer()
{
- return NULL;
+ return nullptr;
+ }
+
+ /**
+ * Mark an node and its sub tree according to the updated flag.
+ * @param[in] updated The updated flag
+ * (used for partial rendering to mark an animating sub tree for example).
+ */
+ void SetUpdated(bool updated) override
+ {
+ mUpdated = updated;
+
+ for (Node* child : mChildren)
+ {
+ child->SetUpdated(updated);
+ }
}
/**
* Remove a renderer from the node
* @param[in] renderer The renderer to be removed
*/
- void RemoveRenderer( Renderer* renderer );
+ void RemoveRenderer( const Renderer* renderer );
/*
* Get the renderer at the given index
}
/**
+ * @return true if the node is connected to SceneGraph
+ */
+ bool ConnectedToScene()
+ {
+ return IsRoot() || GetParent();
+ }
+
+ /**
* Connect a node to the scene-graph.
* @pre A node cannot be added to itself.
* @pre The parent node is connected to the scene-graph.
*/
const Vector3& GetPosition(BufferIndex bufferIndex) const
{
- if( mTransformId != INVALID_TRANSFORM_ID )
+ if( mTransformManagerData.Id() != INVALID_TRANSFORM_ID )
{
return mPosition.Get(bufferIndex);
}
*/
void SetInheritPosition(bool inherit)
{
- if( mTransformId != INVALID_TRANSFORM_ID )
+ if( mTransformManagerData.Id() != INVALID_TRANSFORM_ID )
{
- mTransformManager->SetInheritPosition( mTransformId, inherit );
+ mTransformManagerData.Manager()->SetInheritPosition( mTransformManagerData.Id(), inherit );
}
}
*/
const Quaternion& GetOrientation(BufferIndex bufferIndex) const
{
- if( mTransformId != INVALID_TRANSFORM_ID )
+ if( mTransformManagerData.Id() != INVALID_TRANSFORM_ID )
{
return mOrientation.Get(0);
}
*/
void SetInheritOrientation(bool inherit)
{
- if( mTransformId != INVALID_TRANSFORM_ID )
+ if( mTransformManagerData.Id() != INVALID_TRANSFORM_ID )
{
- mTransformManager->SetInheritOrientation(mTransformId, inherit );
+ mTransformManagerData.Manager()->SetInheritOrientation(mTransformManagerData.Id(), inherit );
}
}
*/
const Vector3& GetScale(BufferIndex bufferIndex) const
{
- if( mTransformId != INVALID_TRANSFORM_ID )
+ if( mTransformManagerData.Id() != INVALID_TRANSFORM_ID )
{
return mScale.Get(0);
}
*/
void SetInheritScale( bool inherit )
{
- if( mTransformId != INVALID_TRANSFORM_ID )
+ if( mTransformManagerData.Id() != INVALID_TRANSFORM_ID )
{
- mTransformManager->SetInheritScale(mTransformId, inherit );
+ mTransformManagerData.Manager()->SetInheritScale(mTransformManagerData.Id(), inherit );
}
}
*/
const Vector3& GetSize(BufferIndex bufferIndex) const
{
- if( mTransformId != INVALID_TRANSFORM_ID )
+ if( mTransformManagerData.Id() != INVALID_TRANSFORM_ID )
{
return mSize.Get(0);
}
}
/**
+ * Retrieve the update size hint of the node.
+ * @return The update size hint.
+ */
+ const Vector3& GetUpdateSizeHint() const
+ {
+ if( mTransformManagerData.Id() != INVALID_TRANSFORM_ID )
+ {
+ return mUpdateSizeHint.Get(0);
+ }
+
+ return Vector3::ZERO;
+ }
+
+ /**
* Retrieve the bounding sphere of the node
* @return A vector4 describing the bounding sphere. XYZ is the center and W is the radius
*/
const Vector4& GetBoundingSphere() const
{
- if( mTransformId != INVALID_TRANSFORM_ID )
+ if( mTransformManagerData.Id() != INVALID_TRANSFORM_ID )
{
- return mTransformManager->GetBoundingSphere( mTransformId );
+ return mTransformManagerData.Manager()->GetBoundingSphere( mTransformManagerData.Id() );
}
return Vector4::ZERO;
*/
void GetWorldMatrixAndSize( Matrix& worldMatrix, Vector3& size ) const
{
- if( mTransformId != INVALID_TRANSFORM_ID )
+ if( mTransformManagerData.Id() != INVALID_TRANSFORM_ID )
{
- mTransformManager->GetWorldMatrixAndSize( mTransformId, worldMatrix, size );
+ mTransformManagerData.Manager()->GetWorldMatrixAndSize( mTransformManagerData.Id(), worldMatrix, size );
}
}
*/
bool IsLocalMatrixDirty() const
{
- return (mTransformId != INVALID_TRANSFORM_ID) &&
- (mTransformManager->IsLocalMatrixDirty( mTransformId ));
+ return (mTransformManagerData.Id() != INVALID_TRANSFORM_ID) &&
+ (mTransformManagerData.Manager()->IsLocalMatrixDirty( mTransformManagerData.Id() ));
}
/**
*/
TransformId GetTransformId() const
{
- return mTransformId;
+ return mTransformManagerData.Id();
}
/**
*/
void SetPositionUsesAnchorPoint( bool positionUsesAnchorPoint )
{
- if( mTransformId != INVALID_TRANSFORM_ID && mPositionUsesAnchorPoint != positionUsesAnchorPoint )
+ if( mTransformManagerData.Id() != INVALID_TRANSFORM_ID && mPositionUsesAnchorPoint != positionUsesAnchorPoint )
{
mPositionUsesAnchorPoint = positionUsesAnchorPoint;
- mTransformManager->SetPositionUsesAnchorPoint( mTransformId, mPositionUsesAnchorPoint );
+ mTransformManagerData.Manager()->SetPositionUsesAnchorPoint( mTransformManagerData.Id(), mPositionUsesAnchorPoint );
}
}
/**
* @copydoc UniformMap::Add
*/
- void AddUniformMapping( OwnerPointer< UniformPropertyMapping >& map );
+ void AddUniformMapping(const UniformPropertyMapping& map) override;
/**
* @copydoc UniformMap::Remove
*/
- void RemoveUniformMapping( const std::string& uniformName );
+ void RemoveUniformMapping( const ConstString& uniformName ) override;
+
+ /**
+ * @copydoc Dali::Internal::SceneGraph::PropertyOwner::IsAnimationPossible
+ */
+ bool IsAnimationPossible() const override;
/**
* Prepare the node for rendering.
/**
* Protected constructor; See also Node::New()
- * @param[in] id The Unique ID of the actor creating the node
*/
- Node( uint32_t id );
+ Node();
/**
* Protected virtual destructor; See also Node::Delete( Node* )
* Kept protected to allow destructor chaining from layer
*/
- virtual ~Node();
+ ~Node() override;
private: // from NodeDataProvider
/**
* @copydoc NodeDataProvider::GetModelMatrix
*/
- virtual const Matrix& GetModelMatrix( BufferIndex bufferIndex ) const
+ const Matrix& GetModelMatrix( BufferIndex bufferIndex ) const override
{
return GetWorldMatrix( bufferIndex );
}
/**
* @copydoc NodeDataProvider::GetRenderColor
*/
- virtual const Vector4& GetRenderColor( BufferIndex bufferIndex ) const
+ const Vector4& GetRenderColor( BufferIndex bufferIndex ) const override
{
return GetWorldColor( bufferIndex );
}
/**
* @copydoc UniformMapDataProvider::GetUniformMapChanged
*/
- virtual bool GetUniformMapChanged( BufferIndex bufferIndex ) const
+ bool GetUniformMapChanged( BufferIndex bufferIndex ) const override
{
return mUniformMapChanged[bufferIndex];
}
/**
* @copydoc UniformMapDataProvider::GetUniformMap
*/
- virtual const CollectedUniformMap& GetUniformMap( BufferIndex bufferIndex ) const
+ const CollectedUniformMap& GetUniformMap( BufferIndex bufferIndex ) const override
{
return mCollectedUniformMap[bufferIndex];
}
void RecursiveDisconnectFromSceneGraph( BufferIndex updateBufferIndex );
public: // Default properties
-
- TransformManager* mTransformManager;
- TransformId mTransformId;
- TransformManagerPropertyVector3 mParentOrigin; ///< Local transform; the position is relative to this. Sets the Transform flag dirty when changed
- TransformManagerPropertyVector3 mAnchorPoint; ///< Local transform; local center of rotation. Sets the Transform flag dirty when changed
- TransformManagerPropertyVector3 mSize; ///< Size is provided for layouting
- TransformManagerPropertyVector3 mPosition; ///< Local transform; distance between parent-origin & anchor-point
+ using TransformManagerParentsOrigin = TransformManagerPropertyVector3<TRANSFORM_PROPERTY_PARENT_ORIGIN>;
+ using TransformManagerAnchorPoint = TransformManagerPropertyVector3<TRANSFORM_PROPERTY_ANCHOR_POINT>;
+ using TransformManagerSize = TransformManagerPropertyVector3<TRANSFORM_PROPERTY_SIZE>;
+ using TransformManagerPosition = TransformManagerPropertyVector3<TRANSFORM_PROPERTY_POSITION>;
+ using TransformManagerScale = TransformManagerPropertyVector3<TRANSFORM_PROPERTY_SCALE>;
+
+
+ TransformManagerData mTransformManagerData;
+ TransformManagerParentsOrigin mParentOrigin; ///< Local transform; the position is relative to this. Sets the Transform flag dirty when changed
+ TransformManagerAnchorPoint mAnchorPoint; ///< Local transform; local center of rotation. Sets the Transform flag dirty when changed
+ TransformManagerSize mSize; ///< Size is provided for layouting
+ TransformManagerPosition mPosition; ///< Local transform; distance between parent-origin & anchor-point
+ TransformManagerScale mScale; ///< Local transform; scale relative to parent node
TransformManagerPropertyQuaternion mOrientation; ///< Local transform; rotation relative to parent node
- TransformManagerPropertyVector3 mScale; ///< Local transform; scale relative to parent node
AnimatableProperty<bool> mVisible; ///< Visibility can be inherited from the Node hierachy
AnimatableProperty<bool> mCulled; ///< True if the node is culled. This is not animatable. It is just double-buffered.
AnimatableProperty<Vector4> mColor; ///< Color can be inherited from the Node hierarchy
+ AnimatableProperty<Vector3> mUpdateSizeHint; ///< Update size hint is provided for damaged area calculation. This is not animatable. It is just double-buffered. (Because all these bloody properties are).
+
// Inherited properties; read-only from public API
protected:
+ static uint32_t mNodeCounter; ///< count of total nodes, used for unique ids
+
Node* mParent; ///< Pointer to parent node (a child is owned by its parent)
RenderTask* mExclusiveRenderTask; ///< Nodes can be marked as exclusive to a single RenderTask
bool mIsRoot:1; ///< True if the node cannot have a parent
bool mIsLayer:1; ///< True if the node is a layer
bool mPositionUsesAnchorPoint:1; ///< True if the node should use the anchor-point when calculating the position
+
// Changes scope, should be at end of class
DALI_LOG_OBJECT_STRING_DECLARATION;
};
inline void SetInheritOrientationMessage( EventThreadServices& eventThreadServices, const Node& node, bool inherit )
{
- typedef MessageValue1< Node, bool > LocalType;
+ using LocalType = MessageValue1<Node, bool>;
// Reserve some memory inside the message queue
uint32_t* slot = eventThreadServices.ReserveMessageSlot( sizeof( LocalType ) );
inline void SetParentOriginMessage( EventThreadServices& eventThreadServices, const Node& node, const Vector3& origin )
{
- typedef MessageValue1< Node, Vector3 > LocalType;
+ using LocalType = MessageValue1<Node, Vector3>;
// Reserve some memory inside the message queue
uint32_t* slot = eventThreadServices.ReserveMessageSlot( sizeof( LocalType ) );
inline void SetAnchorPointMessage( EventThreadServices& eventThreadServices, const Node& node, const Vector3& anchor )
{
- typedef MessageValue1< Node, Vector3 > LocalType;
+ using LocalType = MessageValue1<Node, Vector3>;
// Reserve some memory inside the message queue
uint32_t* slot = eventThreadServices.ReserveMessageSlot( sizeof( LocalType ) );
inline void SetInheritPositionMessage( EventThreadServices& eventThreadServices, const Node& node, bool inherit )
{
- typedef MessageValue1< Node, bool > LocalType;
+ using LocalType = MessageValue1<Node, bool>;
// Reserve some memory inside the message queue
uint32_t* slot = eventThreadServices.ReserveMessageSlot( sizeof( LocalType ) );
inline void SetInheritScaleMessage( EventThreadServices& eventThreadServices, const Node& node, bool inherit )
{
- typedef MessageValue1< Node, bool > LocalType;
+ using LocalType = MessageValue1<Node, bool>;
// Reserve some memory inside the message queue
uint32_t* slot = eventThreadServices.ReserveMessageSlot( sizeof( LocalType ) );
inline void SetColorModeMessage( EventThreadServices& eventThreadServices, const Node& node, ColorMode colorMode )
{
- typedef MessageValue1< Node, ColorMode > LocalType;
+ using LocalType = MessageValue1<Node, ColorMode>;
// Reserve some memory inside the message queue
uint32_t* slot = eventThreadServices.ReserveMessageSlot( sizeof( LocalType ) );
inline void SetDrawModeMessage( EventThreadServices& eventThreadServices, const Node& node, DrawMode::Type drawMode )
{
- typedef MessageValue1< Node, DrawMode::Type > LocalType;
+ using LocalType = MessageValue1<Node, DrawMode::Type>;
// Reserve some memory inside the message queue
uint32_t* slot = eventThreadServices.ReserveMessageSlot( sizeof( LocalType ) );
new (slot) LocalType( &node, &Node::SetDrawMode, drawMode );
}
-inline void AddRendererMessage( EventThreadServices& eventThreadServices, const Node& node, Renderer* renderer )
+inline void AttachRendererMessage( EventThreadServices& eventThreadServices, const Node& node, const Renderer& renderer )
{
- typedef MessageValue1< Node, Renderer* > LocalType;
+ using LocalType = MessageValue1<Node, Renderer*>;
// Reserve some memory inside the message queue
uint32_t* slot = eventThreadServices.ReserveMessageSlot( sizeof( LocalType ) );
// Construct message in the message queue memory; note that delete should not be called on the return value
- new (slot) LocalType( &node, &Node::AddRenderer, renderer );
+ new (slot) LocalType( &node, &Node::AddRenderer, const_cast<Renderer*>( &renderer ) );
}
-inline void RemoveRendererMessage( EventThreadServices& eventThreadServices, const Node& node, Renderer* renderer )
+inline void DetachRendererMessage( EventThreadServices& eventThreadServices, const Node& node, const Renderer& renderer )
{
- typedef MessageValue1< Node, Renderer* > LocalType;
+ using LocalType = MessageValue1<Node, const Renderer*>;
// Reserve some memory inside the message queue
uint32_t* slot = eventThreadServices.ReserveMessageSlot( sizeof( LocalType ) );
// Construct message in the message queue memory; note that delete should not be called on the return value
- new (slot) LocalType( &node, &Node::RemoveRenderer, renderer );
+ new (slot) LocalType( &node, &Node::RemoveRenderer, &renderer );
}
inline void SetDepthIndexMessage( EventThreadServices& eventThreadServices, const Node& node, uint32_t depthIndex )
{
- typedef MessageValue1< Node, uint32_t > LocalType;
+ using LocalType = MessageValue1<Node, uint32_t>;
// Reserve some memory inside the message queue
uint32_t* slot = eventThreadServices.ReserveMessageSlot( sizeof( LocalType ) );
inline void SetClippingModeMessage( EventThreadServices& eventThreadServices, const Node& node, ClippingMode::Type clippingMode )
{
- typedef MessageValue1< Node, ClippingMode::Type > LocalType;
+ using LocalType = MessageValue1<Node, ClippingMode::Type>;
// Reserve some memory inside the message queue
uint32_t* slot = eventThreadServices.ReserveMessageSlot( sizeof( LocalType ) );
inline void SetPositionUsesAnchorPointMessage( EventThreadServices& eventThreadServices, const Node& node, bool positionUsesAnchorPoint )
{
- typedef MessageValue1< Node, bool > LocalType;
+ using LocalType = MessageValue1<Node, bool>;
// Reserve some memory inside the message queue
uint32_t* slot = eventThreadServices.ReserveMessageSlot( sizeof( LocalType ) );
template <>
inline void OwnerPointer<Dali::Internal::SceneGraph::Node>::Reset()
{
- if (mObject != NULL)
+ if (mObject != nullptr)
{
Dali::Internal::SceneGraph::Node::Delete(mObject);
- mObject = NULL;
+ mObject = nullptr;
}
}
} // namespace Internal