-#ifndef __DALI_INTERNAL_SCENE_GRAPH_NODE_H__
-#define __DALI_INTERNAL_SCENE_GRAPH_NODE_H__
+#ifndef DALI_INTERNAL_SCENE_GRAPH_NODE_H
+#define DALI_INTERNAL_SCENE_GRAPH_NODE_H
/*
- * Copyright (c) 2014 Samsung Electronics Co., Ltd.
+ * Copyright (c) 2016 Samsung Electronics Co., Ltd.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
#include <dali/public-api/math/quaternion.h>
#include <dali/public-api/math/math-utils.h>
#include <dali/public-api/math/vector3.h>
+#include <dali/integration-api/debug.h>
#include <dali/internal/common/message.h>
#include <dali/internal/event/common/event-thread-services.h>
+#include <dali/internal/render/data-providers/node-data-provider.h>
#include <dali/internal/update/common/animatable-property.h>
#include <dali/internal/update/common/property-owner.h>
#include <dali/internal/update/common/property-vector3.h>
#include <dali/internal/update/common/scene-graph-buffers.h>
#include <dali/internal/update/common/inherited-property.h>
-#include <dali/integration-api/debug.h>
+#include <dali/internal/update/manager/transform-manager.h>
+#include <dali/internal/update/manager/transform-manager-property.h>
#include <dali/internal/update/nodes/node-declarations.h>
-#include <dali/internal/update/node-attachments/node-attachment-declarations.h>
-#include <dali/internal/render/data-providers/node-data-provider.h>
+#include <dali/internal/update/rendering/scene-graph-renderer.h>
namespace Dali
{
namespace Internal
{
-// value types used by messages
+// Value types used by messages.
template <> struct ParameterType< ColorMode > : public BasicType< ColorMode > {};
template <> struct ParameterType< PositionInheritanceMode > : public BasicType< PositionInheritanceMode > {};
+template <> struct ParameterType< ClippingMode::Type > : public BasicType< ClippingMode::Type > {};
namespace SceneGraph
{
class DiscardQueue;
class Layer;
-class NodeAttachment;
class RenderTask;
class UpdateManager;
SizeFlag = 0x008,
OverlayFlag = 0x010,
SortModifierFlag = 0x020,
- ChildDeletedFlag = 0x040
+ ChildDeletedFlag = 0x040,
};
static const int AllFlags = ( ChildDeletedFlag << 1 ) - 1; // all the flags
/**
- * Size is not inherited.
- * VisibleFlag is inherited so that attachments can be synchronized with nodes after they become visible
+ * Size is not inherited. VisibleFlag is inherited
*/
static const int InheritedDirtyFlags = TransformFlag | VisibleFlag | ColorFlag | OverlayFlag;
virtual ~Node();
/**
- * When a Node is marked "active" it has been disconnected, but its properties have been modified.
- * @note An inactive Node will be skipped during the UpdateManager ResetProperties stage.
- * @param[in] isActive True if the Node is active.
+ * Overriden delete operator
+ * Deletes the node from its global memory pool
*/
- void SetActive( bool isActive )
- {
- mIsActive = isActive;
- }
-
- /**
- * Query whether the Node is active.
- * @return True if the Node is active.
- */
- bool IsActive() const
- {
- return mIsActive;
- }
+ void operator delete( void* ptr );
/**
* Called during UpdateManager::DestroyNode shortly before Node is destroyed.
return NULL;
}
- // Attachments
+ /**
+ * This method sets clipping information on the node based on its hierarchy in the scene-graph.
+ * A value is calculated that can be used during sorting to increase sort speed.
+ * @param[in] clippingId The Clipping ID of the node to set
+ * @param[in] clippingDepth The Clipping Depth of the node to set
+ */
+ void SetClippingInformation( const uint32_t clippingId, const uint32_t clippingDepth )
+ {
+ // We only set up the sort value if we have a clipping depth, IE. At least 1 clipping node has been hit.
+ // If not, if we traverse down a clipping tree and back up, and there is another
+ // node on the parent, this will have a non-zero clipping ID that must be ignored
+ if( DALI_LIKELY( clippingDepth > 0u ) )
+ {
+ mClippingDepth = clippingDepth;
+
+ // Calculate the sort value here on write, as when read (during sort) it may be accessed several times.
+ // The items must be sorted by Clipping ID first (so the ID is kept in the most-significant bits).
+ // For the same ID, the clipping nodes must be first, so we negate the
+ // clipping enabled flag and set it as the least significant bit.
+ mClippingSortModifier = ( clippingId << 1u ) | ( mClippingMode == ClippingMode::DISABLED ? 1u : 0u );
+ }
+ }
+
+ /**
+ * Gets the Clipping ID for this node.
+ * @return The Clipping ID for this node.
+ */
+ uint32_t GetClippingId() const
+ {
+ return mClippingSortModifier >> 1u;
+ }
/**
- * Attach an object to this Node; This should only be done by UpdateManager::AttachToNode.
- * @pre The Node does not already have an attachment.
- * @param[in] attachment The object to attach.
+ * Gets the Clipping Depth for this node.
+ * @return The Clipping Depth for this node.
*/
- void Attach( NodeAttachment& attachment );
+ uint32_t GetClippingDepth() const
+ {
+ return mClippingDepth;
+ }
/**
- * Query the node if it has an attachment.
- * @return True if it has an attachment.
+ * Sets the clipping mode for this node.
+ * @param[in] clippingMode The ClippingMode to set
*/
- bool HasAttachment() const
+ void SetClippingMode( const ClippingMode::Type clippingMode )
{
- return mAttachment;
+ mClippingMode = clippingMode;
}
/**
- * Retreive the object attached to this node.
- * @return The attachment.
+ * Gets the Clipping Mode for this node.
+ * @return The ClippingMode of this node
*/
- NodeAttachment& GetAttachment() const
+ ClippingMode::Type GetClippingMode() const
{
- return *mAttachment;
+ return mClippingMode;
+ }
+
+ /**
+ * Add a renderer to the node
+ * @param[in] renderer The renderer added to the node
+ */
+ void AddRenderer( Renderer* renderer )
+ {
+ //Check that it has not been already added
+ unsigned int rendererCount( mRenderer.Size() );
+ for( unsigned int i(0); i<rendererCount; ++i )
+ {
+ if( mRenderer[i] == renderer )
+ {
+ //Renderer already in the list
+ return;
+ }
+ }
+
+ //If it is the first renderer added, make sure the world transform will be calculated
+ //in the next update as world transform is not computed if node has no renderers
+ if( rendererCount == 0 )
+ {
+ mDirtyFlags |= TransformFlag;
+ }
+
+ mRenderer.PushBack( renderer );
+ }
+
+ /**
+ * Remove a renderer from the node
+ * @param[in] renderer The renderer to be removed
+ */
+ void RemoveRenderer( Renderer* renderer );
+
+ /*
+ * Get the renderer at the given index
+ * @param[in] index
+ */
+ Renderer* GetRendererAt( unsigned int index )
+ {
+ return mRenderer[index];
+ }
+
+ /**
+ * Retrieve the number of renderers for the node
+ */
+ unsigned int GetRendererCount()
+ {
+ return mRenderer.Size();
}
// Containment methods
* @pre The childNode does not already have a parent.
* @pre The childNode is not a root node.
* @param[in] childNode The child to add.
- * @param[in] index to insert at, if not supplied or -1 it will be appended
- *
*/
- void ConnectChild( Node* childNode, int index = -1);
+ void ConnectChild( Node* childNode );
/**
* Disconnect a child (& its children) from the scene-graph.
* @pre childNode is a child of this Node.
* @param[in] updateBufferIndex The current update buffer index.
* @param[in] childNode The node to disconnect.
- * @param[in] connectedNodes Disconnected Node attachments should be removed from here.
- * @param[in] disconnectedNodes Disconnected Node attachments should be added here.
*/
- void DisconnectChild( BufferIndex updateBufferIndex, Node& childNode, std::set<Node*>& connectedNodes, std::set<Node*>& disconnectedNodes );
+ void DisconnectChild( BufferIndex updateBufferIndex, Node& childNode );
/**
* Retrieve the children a Node.
*/
const Vector3& GetParentOrigin() const
{
- return mParentOrigin.mValue;
+ return mParentOrigin.Get(0);
}
/**
*/
void SetParentOrigin(const Vector3& origin)
{
- mParentOrigin.mValue = origin;
- mParentOrigin.OnSet();
+ mParentOrigin.Set(0,origin );
}
/**
*/
const Vector3& GetAnchorPoint() const
{
- return mAnchorPoint.mValue;
+ return mAnchorPoint.Get(0);
}
/**
*/
void SetAnchorPoint(const Vector3& anchor)
{
- mAnchorPoint.mValue = anchor;
- mAnchorPoint.OnSet();
+ mAnchorPoint.Set(0, anchor );
}
/**
*/
const Vector3& GetPosition(BufferIndex bufferIndex) const
{
- return mPosition[bufferIndex];
- }
-
- /**
- * Sets both the local & base positions of the node.
- * @param[in] updateBufferIndex The current update buffer index.
- * @param[in] position The new local & base position.
- */
- void BakePosition(BufferIndex updateBufferIndex, const Vector3& position)
- {
- mPosition.Bake( updateBufferIndex, position );
- }
-
- /**
- * Sets the world of the node derived from the position of all its parents.
- * @param[in] updateBufferIndex The current update buffer index.
- * @param[in] position The world position.
- */
- void SetWorldPosition( BufferIndex updateBufferIndex, const Vector3& position )
- {
- mWorldPosition.Set( updateBufferIndex, position );
- }
-
- /**
- * Sets the position of the node derived from the position of all its parents.
- * This method should only be called when the parent's world position is up-to-date.
- * With a non-central anchor-point, the local orientation and scale affects the world position.
- * Therefore the world orientation & scale must be updated before the world position.
- * @pre The node has a parent.
- * @param[in] updateBufferIndex The current update buffer index.
- */
- void InheritWorldPosition(BufferIndex updateBufferIndex)
- {
- DALI_ASSERT_DEBUG(mParent != NULL);
-
- switch( mPositionInheritanceMode )
+ if( mTransformId != INVALID_TRANSFORM_ID )
{
- case INHERIT_PARENT_POSITION : ///@see Dali::PositionInheritanceMode for how these modes are expected to work
- {
- Vector3 finalPosition(-0.5f, -0.5f, -0.5f);
-
- finalPosition += mParentOrigin.mValue;
- finalPosition *= mParent->GetSize(updateBufferIndex);
- finalPosition += mPosition[updateBufferIndex];
- finalPosition *= mParent->GetWorldScale(updateBufferIndex);
- const Quaternion& parentWorldOrientation = mParent->GetWorldOrientation(updateBufferIndex);
- if(!parentWorldOrientation.IsIdentity())
- {
- finalPosition *= parentWorldOrientation;
- }
-
- // check if a node needs to be offsetted locally (only applies when AnchorPoint is not central)
- // dont use operator== as that does a slower comparison (and involves function calls)
- Vector3 localOffset(0.5f, 0.5f, 0.5f); // AnchorPoint::CENTER
- localOffset -= mAnchorPoint.mValue;
-
- if( ( fabsf( localOffset.x ) >= Math::MACHINE_EPSILON_0 ) ||
- ( fabsf( localOffset.y ) >= Math::MACHINE_EPSILON_0 ) ||
- ( fabsf( localOffset.z ) >= Math::MACHINE_EPSILON_0 ) )
- {
- localOffset *= mSize[updateBufferIndex];
-
- Vector3 scale = mWorldScale[updateBufferIndex];
-
- // Pick up sign of local scale
- if (mScale[updateBufferIndex].x < 0.0f)
- {
- scale.x = -scale.x;
- }
- if (mScale[updateBufferIndex].y < 0.0f)
- {
- scale.y = -scale.y;
- }
- if (mScale[updateBufferIndex].z < 0.0f)
- {
- scale.z = -scale.z;
- }
-
- // If the anchor-point is not central, then position is affected by the local orientation & scale
- localOffset *= scale;
- const Quaternion& localWorldOrientation = mWorldOrientation[updateBufferIndex];
- if(!localWorldOrientation.IsIdentity())
- {
- localOffset *= localWorldOrientation;
- }
- finalPosition += localOffset;
- }
-
- finalPosition += mParent->GetWorldPosition(updateBufferIndex);
- mWorldPosition.Set( updateBufferIndex, finalPosition );
- break;
- }
- case USE_PARENT_POSITION_PLUS_LOCAL_POSITION :
- {
- // copy parents position plus local transform
- mWorldPosition.Set( updateBufferIndex, mParent->GetWorldPosition(updateBufferIndex) + mPosition[updateBufferIndex] );
- break;
- }
- case USE_PARENT_POSITION :
- {
- // copy parents position
- mWorldPosition.Set( updateBufferIndex, mParent->GetWorldPosition(updateBufferIndex) );
- break;
- }
- case DONT_INHERIT_POSITION :
- {
- // use local position as world position
- mWorldPosition.Set( updateBufferIndex, mPosition[updateBufferIndex] );
- break;
- }
+ return mPosition.Get(bufferIndex);
}
- }
- /**
- * Copies the previous inherited position, if this changed in the previous frame.
- * This method should be called instead of InheritWorldPosition i.e. if the inherited position
- * does not need to be recalculated in the current frame.
- * @param[in] updateBufferIndex The current update buffer index.
- */
- void CopyPreviousWorldPosition( BufferIndex updateBufferIndex )
- {
- mWorldPosition.CopyPrevious( updateBufferIndex );
+ return Vector3::ZERO;
}
/**
*/
const Vector3& GetWorldPosition( BufferIndex bufferIndex ) const
{
- return mWorldPosition[bufferIndex];
- }
-
- /**
- * Set the position inheritance mode.
- * @see Dali::Actor::PositionInheritanceMode
- * @param[in] mode The new position inheritance mode.
- */
- void SetPositionInheritanceMode( PositionInheritanceMode mode )
- {
- mPositionInheritanceMode = mode;
-
- SetDirtyFlag(TransformFlag);
+ return mWorldPosition.Get(bufferIndex);
}
/**
- * @return The position inheritance mode.
+ * Set whether the Node inherits position.
+ * @param[in] inherit True if the parent position is inherited.
*/
- PositionInheritanceMode GetPositionInheritanceMode() const
+ void SetInheritPosition(bool inherit)
{
- return mPositionInheritanceMode;
+ if( mTransformId != INVALID_TRANSFORM_ID )
+ {
+ mTransformManager->SetInheritPosition( mTransformId, inherit );
+ }
}
/**
*/
const Quaternion& GetOrientation(BufferIndex bufferIndex) const
{
- return mOrientation[bufferIndex];
- }
-
- /**
- * Sets both the local & base orientations of the node.
- * @param[in] updateBufferIndex The current update buffer index.
- * @param[in] orientation The new local & base orientation.
- */
- void BakeOrientation(BufferIndex updateBufferIndex, const Quaternion& orientation)
- {
- mOrientation.Bake( updateBufferIndex, orientation );
- }
-
- /**
- * Sets the orientation of the node derived from the rotation of all its parents.
- * @param[in] updateBufferIndex The current update buffer index.
- * @param[in] orientation The world orientation.
- */
- void SetWorldOrientation( BufferIndex updateBufferIndex, const Quaternion& orientation )
- {
- mWorldOrientation.Set( updateBufferIndex, orientation );
- }
-
- /**
- * Sets the orientation of the node derived from the rotation of all its parents.
- * This method should only be called when the parents world orientation is up-to-date.
- * @pre The node has a parent.
- * @param[in] updateBufferIndex The current update buffer index.
- */
- void InheritWorldOrientation( BufferIndex updateBufferIndex )
- {
- DALI_ASSERT_DEBUG(mParent != NULL);
-
- const Quaternion& localOrientation = mOrientation[updateBufferIndex];
-
- if(localOrientation.IsIdentity())
- {
- mWorldOrientation.Set( updateBufferIndex, mParent->GetWorldOrientation(updateBufferIndex) );
- }
- else
+ if( mTransformId != INVALID_TRANSFORM_ID )
{
- Quaternion finalOrientation( mParent->GetWorldOrientation(updateBufferIndex) );
- finalOrientation *= localOrientation;
- mWorldOrientation.Set( updateBufferIndex, finalOrientation );
+ return mOrientation.Get(0);
}
- }
- /**
- * Copies the previous inherited orientation, if this changed in the previous frame.
- * This method should be called instead of InheritWorldOrientation i.e. if the inherited orientation
- * does not need to be recalculated in the current frame.
- * @param[in] updateBufferIndex The current update buffer index.
- */
- void CopyPreviousWorldOrientation( BufferIndex updateBufferIndex )
- {
- mWorldOrientation.CopyPrevious( updateBufferIndex );
+ return Quaternion::IDENTITY;
}
/**
*/
const Quaternion& GetWorldOrientation( BufferIndex bufferIndex ) const
{
- return mWorldOrientation[bufferIndex];
+ return mWorldOrientation.Get(0);
}
/**
*/
void SetInheritOrientation(bool inherit)
{
- if (inherit != mInheritOrientation)
+ if( mTransformId != INVALID_TRANSFORM_ID )
{
- mInheritOrientation = inherit;
-
- SetDirtyFlag(TransformFlag);
+ mTransformManager->SetInheritOrientation(mTransformId, inherit );
}
}
/**
- * Query whether the node inherits orientation from its parent.
- * @return True if the parent orientation is inherited.
- */
- bool IsOrientationInherited() const
- {
- return mInheritOrientation;
- }
-
- /**
* Retrieve the local scale of the node, relative to its parent.
* @param[in] bufferIndex The buffer to read from.
* @return The local scale.
*/
const Vector3& GetScale(BufferIndex bufferIndex) const
{
- return mScale[bufferIndex];
- }
-
- /**
- * Sets the scale of the node derived from the scale of all its parents and a pre-scale
- * @param[in] updateBufferIndex The current update buffer index.
- * @param[in] scale The world scale.
- */
- void SetWorldScale(BufferIndex updateBufferIndex, const Vector3& scale)
- {
- mWorldScale.Set( updateBufferIndex, scale );
- }
-
- /**
- * Sets the scale of the node derived from the scale of all its parents and a pre-scale.
- * This method should only be called when the parents world scale is up-to-date.
- * @pre The node has a parent.
- * @param[in] updateBufferIndex The current update buffer index.
- */
- void InheritWorldScale(BufferIndex updateBufferIndex)
- {
- DALI_ASSERT_DEBUG(mParent != NULL);
+ if( mTransformId != INVALID_TRANSFORM_ID )
+ {
+ return mScale.Get(0);
+ }
- mWorldScale.Set( updateBufferIndex, mParent->GetWorldScale(updateBufferIndex) * mScale[updateBufferIndex] );
+ return Vector3::ONE;
}
- /**
- * Copies the previous inherited scale, if this changed in the previous frame.
- * This method should be called instead of InheritWorldScale i.e. if the inherited scale
- * does not need to be recalculated in the current frame.
- * @param[in] updateBufferIndex The current update buffer index.
- */
- void CopyPreviousWorldScale( BufferIndex updateBufferIndex )
- {
- mWorldScale.CopyPrevious( updateBufferIndex );
- }
/**
* Retrieve the scale of the node derived from the scale of all its parents.
*/
const Vector3& GetWorldScale( BufferIndex bufferIndex ) const
{
- return mWorldScale[bufferIndex];
+ return mWorldScale.Get(0);
}
/**
*/
void SetInheritScale( bool inherit )
{
- if( inherit != mInheritScale )
+ if( mTransformId != INVALID_TRANSFORM_ID )
{
- mInheritScale = inherit;
-
- SetDirtyFlag( TransformFlag );
+ mTransformManager->SetInheritScale(mTransformId, inherit );
}
}
/**
- * Query whether the Node inherits scale.
- * @return if scale is inherited
- */
- bool IsScaleInherited() const
- {
- return mInheritScale;
- }
-
- /**
- * Copies the previously used size, if this changed in the previous frame.
- * @param[in] updateBufferIndex The current update buffer index.
- */
- void CopyPreviousSize( BufferIndex updateBufferIndex )
- {
- SetSize( updateBufferIndex, GetSize( 1u - updateBufferIndex ) );
- }
-
- /**
* Retrieve the visibility of the node.
* @param[in] bufferIndex The buffer to read from.
* @return True if the node is visible.
}
/**
- * Retrieves whether a node is fully visible.
- * A node is fully visible if is visible and all its ancestors are visible.
- * @param[in] updateBufferIndex The current update buffer index.
- * @return True if the node is fully visible.
- */
- bool IsFullyVisible( BufferIndex updateBufferIndex ) const;
-
- /**
* Retrieve the opacity of the node.
* @param[in] bufferIndex The buffer to read from.
* @return The opacity.
}
/**
- * Sets the size of the node.
- * @param[in] bufferIndex The buffer to write to.
- * @param[in] size The size to write.
+ * Retrieve the size of the node.
+ * @param[in] bufferIndex The buffer to read from.
+ * @return The size.
*/
- void SetSize( BufferIndex bufferIndex, const Vector3& size )
+ const Vector3& GetSize(BufferIndex bufferIndex) const
{
- mSize[bufferIndex] = size;
+ if( mTransformId != INVALID_TRANSFORM_ID )
+ {
+ return mSize.Get(0);
+ }
+
+ return Vector3::ZERO;
}
/**
- * Retrieve the size of the node.
- * @param[in] bufferIndex The buffer to read from.
- * @return The size.
+ * Retrieve the bounding sphere of the node
+ * @return A vector4 describing the bounding sphere. XYZ is the center and W is the radius
*/
- const Vector3& GetSize(BufferIndex bufferIndex) const
+ const Vector4& GetBoundingSphere() const
{
- return mSize[bufferIndex];
+ if( mTransformId != INVALID_TRANSFORM_ID )
+ {
+ return mTransformManager->GetBoundingSphere( mTransformId );
+ }
+
+ return Vector4::ZERO;
}
/**
- * Set the world-matrix of a node, with scale + rotation + translation.
- * Scale and rotation are centered at the origin.
- * Translation is applied independently of the scale or rotatation axis.
- * @param[in] updateBufferIndex The current update buffer index.
- * @param[in] scale The scale.
- * @param[in] rotation The rotation.
- * @param[in] translation The translation.
+ * Retrieve world matrix and size of the node
+ * @param[out] The local to world matrix of the node
+ * @param[out] size The current size of the node
*/
- void SetWorldMatrix( BufferIndex updateBufferIndex, const Vector3& scale, const Quaternion& rotation, const Vector3& translation )
+ void GetWorldMatrixAndSize( Matrix& worldMatrix, Vector3& size ) const
{
- mWorldMatrix.Get( updateBufferIndex ).SetTransformComponents( scale, rotation, translation );
- mWorldMatrix.SetDirty( updateBufferIndex );
+ if( mTransformId != INVALID_TRANSFORM_ID )
+ {
+ mTransformManager->GetWorldMatrixAndSize( mTransformId, worldMatrix, size );
+ }
}
/**
- * Retrieve the cached world-matrix of a node.
- * @param[in] bufferIndex The buffer to read from.
- * @return The world-matrix.
+ * Checks if local matrix has changed since last update
+ * @return true if local matrix has changed, false otherwise
*/
- const Matrix& GetWorldMatrix( BufferIndex bufferIndex ) const
+ bool IsLocalMatrixDirty() const
{
- return mWorldMatrix[ bufferIndex ];
+ return (mTransformId != INVALID_TRANSFORM_ID) &&
+ (mTransformManager->IsLocalMatrixDirty( mTransformId ));
}
+
/**
- * Copy previous frames world matrix
- * @param[in] updateBufferIndex The current update buffer index.
+ * Retrieve the cached world-matrix of a node.
+ * @param[in] bufferIndex The buffer to read from.
+ * @return The world-matrix.
*/
- void CopyPreviousWorldMatrix( BufferIndex updateBufferIndex )
+ const Matrix& GetWorldMatrix( BufferIndex bufferIndex ) const
{
- mWorldMatrix.CopyPrevious( updateBufferIndex );
+ return mWorldMatrix.Get(bufferIndex);
}
/**
return mDrawMode;
}
+ /*
+ * Returns the transform id of the node
+ * @return The transform component id of the node
+ */
+ TransformId GetTransformId() const
+ {
+ return mTransformId;
+ }
+
/**
* Equality operator, checks for identity, not values.
- *
+ * @param[in]
*/
bool operator==( const Node* rhs ) const
{
- if ( this == rhs )
- {
- return true;
- }
- return false;
+ return ( this == rhs );
}
/**
- * Set the inhibit local transform flag.@n
- * Setting this flag will stop the node's local transform (position, scale and orientation)
- * being applied on top of its parents transformation.
- * @param[in] flag When true, local transformation is inhibited when calculating the world matrix.
+ * @brief Sets the sibling order of the node
+ * @param[in] order The new order
*/
- void SetInhibitLocalTransform( bool flag )
- {
- SetDirtyFlag( TransformFlag );
- mInhibitLocalTransform = flag;
- }
+ void SetDepthIndex( unsigned int depthIndex ){ mDepthIndex = depthIndex; }
/**
- * Get the inhibit local transform flag.@n
- * See @ref SetInhibitLocalTransform
- * @result A flag, when true, local transformation is inhibited when calculating the world matrix.
+ * @brief Get the depth index of the node
+ * @return Current depth index
*/
- bool GetInhibitLocalTransform() const
- {
- return mInhibitLocalTransform;
- }
+ unsigned int GetDepthIndex(){ return mDepthIndex; }
+
+
+public:
+ /**
+ * @copydoc UniformMap::Add
+ */
+ void AddUniformMapping( UniformPropertyMapping* map );
+
+ /**
+ * @copydoc UniformMap::Remove
+ */
+ void RemoveUniformMapping( const std::string& uniformName );
+
+ /**
+ * Prepare the node for rendering.
+ * This is called by the UpdateManager when an object is due to be rendered in the current frame.
+ * @param[in] updateBufferIndex The current update buffer index.
+ */
+ void PrepareRender( BufferIndex bufferIndex );
+
+ /**
+ * Called by UpdateManager when the node is added.
+ * Creates a new transform component in the transform manager and initialize all the properties
+ * related to the transformation
+ * @param[in] transformManager A pointer to the trnasform manager (Owned by UpdateManager)
+ */
+ void CreateTransform( SceneGraph::TransformManager* transformManager );
protected:
/**
* @copydoc NodeDataProvider::GetModelMatrix
*/
- virtual const Matrix& GetModelMatrix( unsigned int bufferId )
+ virtual const Matrix& GetModelMatrix( unsigned int bufferId ) const
{
return GetWorldMatrix( bufferId );
}
/**
* @copydoc NodeDataProvider::GetRenderColor
*/
- virtual const Vector4& GetRenderColor( unsigned int bufferId )
+ virtual const Vector4& GetRenderColor( unsigned int bufferId ) const
{
return GetWorldColor( bufferId );
}
- virtual const Vector3& GetRenderSize( unsigned int bufferId )
+public: // From UniformMapDataProvider
+ /**
+ * @copydoc UniformMapDataProvider::GetUniformMapChanged
+ */
+ virtual bool GetUniformMapChanged( BufferIndex bufferIndex ) const
{
- return GetSize( bufferId );
+ return mUniformMapChanged[bufferIndex];
}
+ /**
+ * @copydoc UniformMapDataProvider::GetUniformMap
+ */
+ virtual const CollectedUniformMap& GetUniformMap( BufferIndex bufferIndex ) const
+ {
+ return mCollectedUniformMap[bufferIndex];
+ }
private:
* Recursive helper to disconnect a Node and its children.
* Disconnected Nodes have no parent or children.
* @param[in] updateBufferIndex The current update buffer index.
- * @param[in] connectedNodes Disconnected Node attachments should be removed from here.
- * @param[in] disconnectedNodes Disconnected Node attachments should be added here.
*/
- void RecursiveDisconnectFromSceneGraph( BufferIndex updateBufferIndex, std::set<Node*>& connectedNodes, std::set<Node*>& disconnectedNodes );
+ void RecursiveDisconnectFromSceneGraph( BufferIndex updateBufferIndex );
public: // Default properties
- PropertyVector3 mParentOrigin; ///< Local transform; the position is relative to this. Sets the TransformFlag dirty when changed
- PropertyVector3 mAnchorPoint; ///< Local transform; local center of rotation. Sets the TransformFlag dirty when changed
+ TransformManager* mTransformManager;
+ TransformId mTransformId;
+ TransformManagerPropertyVector3 mParentOrigin; ///< Local transform; the position is relative to this. Sets the TransformFlag dirty when changed
+ TransformManagerPropertyVector3 mAnchorPoint; ///< Local transform; local center of rotation. Sets the TransformFlag dirty when changed
+ TransformManagerPropertyVector3 mSize; ///< Size is provided for layouting
+ TransformManagerPropertyVector3 mPosition; ///< Local transform; distance between parent-origin & anchor-point
+ TransformManagerPropertyQuaternion mOrientation; ///< Local transform; rotation relative to parent node
+ TransformManagerPropertyVector3 mScale; ///< Local transform; scale relative to parent node
- AnimatableProperty<Vector3> mSize; ///< Size is provided for layouting
- AnimatableProperty<Vector3> mPosition; ///< Local transform; distance between parent-origin & anchor-point
- AnimatableProperty<Quaternion> mOrientation; ///< Local transform; rotation relative to parent node
- AnimatableProperty<Vector3> mScale; ///< Local transform; scale relative to parent node
- AnimatableProperty<bool> mVisible; ///< Visibility can be inherited from the Node hierachy
- AnimatableProperty<Vector4> mColor; ///< Color can be inherited from the Node hierarchy
+ AnimatableProperty<bool> mVisible; ///< Visibility can be inherited from the Node hierachy
+ AnimatableProperty<Vector4> mColor; ///< Color can be inherited from the Node hierarchy
// Inherited properties; read-only from public API
- InheritedVector3 mWorldPosition; ///< Full inherited position
- InheritedQuaternion mWorldOrientation; ///< Full inherited orientation
- InheritedVector3 mWorldScale; ///< Full inherited scale
- InheritedMatrix mWorldMatrix; ///< Full inherited world matrix
- InheritedColor mWorldColor; ///< Full inherited color
+ TransformManagerVector3Input mWorldPosition; ///< Full inherited position
+ TransformManagerVector3Input mWorldScale;
+ TransformManagerQuaternionInput mWorldOrientation; ///< Full inherited orientation
+ TransformManagerMatrixInput mWorldMatrix; ///< Full inherited world matrix
+ InheritedColor mWorldColor; ///< Full inherited color
+
+ uint32_t mClippingSortModifier; ///< Contains bit-packed clipping information for quick access when sorting
protected:
- Node* mParent; ///< Pointer to parent node (a child is owned by its parent)
- RenderTask* mExclusiveRenderTask; ///< Nodes can be marked as exclusive to a single RenderTask
+ Node* mParent; ///< Pointer to parent node (a child is owned by its parent)
+ RenderTask* mExclusiveRenderTask; ///< Nodes can be marked as exclusive to a single RenderTask
- NodeAttachmentOwner mAttachment; ///< Optional owned attachment
- NodeContainer mChildren; ///< Container of children; not owned
+ RendererContainer mRenderer; ///< Container of renderers; not owned
+ NodeContainer mChildren; ///< Container of children; not owned
- // flags, compressed to bitfield
- int mDirtyFlags:10; ///< A composite set of flags for each of the Node properties
+ CollectedUniformMap mCollectedUniformMap[2]; ///< Uniform maps of the node
+ unsigned int mUniformMapChanged[2]; ///< Records if the uniform map has been altered this frame
+ uint32_t mClippingDepth; ///< The number of clipping nodes deep this node is
- bool mIsRoot:1; ///< True if the node cannot have a parent
- bool mInheritOrientation:1; ///< Whether the parent's orientation should be inherited.
- bool mInheritScale:1; ///< Whether the parent's scale should be inherited.
- bool mInhibitLocalTransform:1; ///< whether local transform should be applied.
- bool mIsActive:1; ///< When a Node is marked "active" it has been disconnected, and its properties have not been modified
+ uint32_t mDepthIndex; ///< Depth index of the node
- DrawMode::Type mDrawMode:2; ///< How the Node and its children should be drawn
- PositionInheritanceMode mPositionInheritanceMode:2;///< Determines how position is inherited, 2 bits is enough
- ColorMode mColorMode:2; ///< Determines whether mWorldColor is inherited, 2 bits is enough
+ // flags, compressed to bitfield
+ unsigned int mRegenerateUniformMap:2; ///< Indicate if the uniform map has to be regenerated this frame
+ int mDirtyFlags:8; ///< A composite set of flags for each of the Node properties
+ DrawMode::Type mDrawMode:2; ///< How the Node and its children should be drawn
+ ColorMode mColorMode:2; ///< Determines whether mWorldColor is inherited, 2 bits is enough
+ ClippingMode::Type mClippingMode:2; ///< The clipping mode of this node
+ bool mIsRoot:1; ///< True if the node cannot have a parent
// Changes scope, should be at end of class
DALI_LOG_OBJECT_STRING_DECLARATION;
new (slot) LocalType( &node, &Node::SetInheritOrientation, inherit );
}
-
-
inline void SetParentOriginMessage( EventThreadServices& eventThreadServices, const Node& node, const Vector3& origin )
{
typedef MessageValue1< Node, Vector3 > LocalType;
new (slot) LocalType( &node, &Node::SetAnchorPoint, anchor );
}
-inline void SetPositionInheritanceModeMessage( EventThreadServices& eventThreadServices, const Node& node, PositionInheritanceMode mode )
+inline void SetInheritPositionMessage( EventThreadServices& eventThreadServices, const Node& node, bool inherit )
{
- typedef MessageValue1< Node, PositionInheritanceMode > LocalType;
+ typedef MessageValue1< Node, bool > LocalType;
// Reserve some memory inside the message queue
unsigned int* slot = eventThreadServices.ReserveMessageSlot( sizeof( LocalType ) );
// Construct message in the message queue memory; note that delete should not be called on the return value
- new (slot) LocalType( &node, &Node::SetPositionInheritanceMode, mode );
+ new (slot) LocalType( &node, &Node::SetInheritPosition, inherit );
}
inline void SetInheritScaleMessage( EventThreadServices& eventThreadServices, const Node& node, bool inherit )
new (slot) LocalType( &node, &Node::SetDrawMode, drawMode );
}
+inline void AddRendererMessage( EventThreadServices& eventThreadServices, const Node& node, Renderer* renderer )
+{
+ typedef MessageValue1< Node, Renderer* > LocalType;
+
+ // Reserve some memory inside the message queue
+ unsigned int* slot = eventThreadServices.ReserveMessageSlot( sizeof( LocalType ) );
+
+ // Construct message in the message queue memory; note that delete should not be called on the return value
+ new (slot) LocalType( &node, &Node::AddRenderer, renderer );
+}
+
+inline void RemoveRendererMessage( EventThreadServices& eventThreadServices, const Node& node, Renderer* renderer )
+{
+ typedef MessageValue1< Node, Renderer* > LocalType;
+
+ // Reserve some memory inside the message queue
+ unsigned int* slot = eventThreadServices.ReserveMessageSlot( sizeof( LocalType ) );
+
+ // Construct message in the message queue memory; note that delete should not be called on the return value
+ new (slot) LocalType( &node, &Node::RemoveRenderer, renderer );
+}
+
+inline void SetDepthIndexMessage( EventThreadServices& eventThreadServices, const Node& node, unsigned int depthIndex )
+{
+ typedef MessageValue1< Node, unsigned int > LocalType;
+
+ // Reserve some memory inside the message queue
+ unsigned int* slot = eventThreadServices.ReserveMessageSlot( sizeof( LocalType ) );
+
+ // Construct message in the message queue memory; note that delete should not be called on the return value
+ new (slot) LocalType( &node, &Node::SetDepthIndex, depthIndex );
+}
+
+inline void SetClippingModeMessage( EventThreadServices& eventThreadServices, const Node& node, ClippingMode::Type clippingMode )
+{
+ typedef MessageValue1< Node, ClippingMode::Type > LocalType;
+
+ // Reserve some memory inside the message queue
+ unsigned int* slot = eventThreadServices.ReserveMessageSlot( sizeof( LocalType ) );
+
+ // Construct message in the message queue memory; note that delete should not be called on the return value
+ new (slot) LocalType( &node, &Node::SetClippingMode, clippingMode );
+}
+
+
} // namespace SceneGraph
} // namespace Internal
} // namespace Dali
-#endif // __DALI_INTERNAL_SCENE_GRAPH_NODE_H_
+#endif // DALI_INTERNAL_SCENE_GRAPH_NODE_H