namespace SceneGraph
{
-const PositionInheritanceMode Node::DEFAULT_POSITION_INHERITANCE_MODE( INHERIT_PARENT_POSITION );
const ColorMode Node::DEFAULT_COLOR_MODE( USE_OWN_MULTIPLY_PARENT_ALPHA );
uint32_t Node::mNodeCounter = 0; ///< A counter to provide unique node ids, up-to 4 billion
mRenderer.PushBack( renderer );
}
-void Node::RemoveRenderer( Renderer* renderer )
+void Node::RemoveRenderer( const Renderer* renderer )
{
RendererContainer::SizeType rendererCount( mRenderer.Size() );
for( RendererContainer::SizeType i = 0; i < rendererCount; ++i )