-#ifndef __DALI_INTERNAL_SCENE_GRAPH_NODE_MESSAGES_H__
-#define __DALI_INTERNAL_SCENE_GRAPH_NODE_MESSAGES_H__
-
-//
-// Copyright (c) 2014 Samsung Electronics Co., Ltd.
-//
-// Licensed under the Flora License, Version 1.0 (the License);
-// you may not use this file except in compliance with the License.
-// You may obtain a copy of the License at
-//
-// http://floralicense.org/license/
-//
-// Unless required by applicable law or agreed to in writing, software
-// distributed under the License is distributed on an AS IS BASIS,
-// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
-// See the License for the specific language governing permissions and
-// limitations under the License.
-//
+#ifndef DALI_INTERNAL_SCENE_GRAPH_NODE_MESSAGES_H
+#define DALI_INTERNAL_SCENE_GRAPH_NODE_MESSAGES_H
+
+/*
+ * Copyright (c) 2023 Samsung Electronics Co., Ltd.
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ *
+ */
// INTERNAL INCLUDES
#include <dali/internal/common/buffer-index.h>
#include <dali/internal/common/message.h>
-#include <dali/internal/update/nodes/node.h>
#include <dali/internal/update/manager/update-manager.h>
+#include <dali/internal/update/nodes/node.h>
namespace Dali
{
-
namespace Internal
{
-
namespace SceneGraph
{
-
// Messages for Node
class NodePropertyMessageBase : public MessageBase
{
public:
-
/**
* Create a message.
*/
/**
* Virtual destructor
*/
- virtual ~NodePropertyMessageBase();
-
-protected:
-
- /**
- * Inform UpdateManager that the Node is now active
- */
- void NotifyUpdateManager( Node* node );
+ ~NodePropertyMessageBase() override;
private:
-
// Undefined
NodePropertyMessageBase(const NodePropertyMessageBase&);
NodePropertyMessageBase& operator=(const NodePropertyMessageBase& rhs);
protected:
-
UpdateManager& mUpdateManager;
};
/**
* Templated message which bakes a Node property.
*/
-template< typename P >
+template<typename P>
class NodePropertyMessage : public NodePropertyMessageBase
{
public:
-
- typedef void(AnimatableProperty<P>::*MemberFunction)( BufferIndex, typename ParameterType< P >::PassingType );
+ using MemberFunction = void (AnimatableProperty<P>::*)(BufferIndex, typename ParameterType<P>::PassingType);
/**
* Create a message.
* @note The node is expected to be const in the thread which sends this message.
* However it can be modified when Process() is called in a different thread.
- * @param[in] updateManager The update-manager.
+ * @param[in] eventThreadServices The object used to send messages to the scene graph
* @param[in] node The node.
* @param[in] property The property to bake.
* @param[in] member The member function of the object.
* @param[in] value The new value of the property.
*/
- static void Send( UpdateManager& updateManager,
- const Node* node,
- const AnimatableProperty<P>* property,
- MemberFunction member,
- typename ParameterType< P >::PassingType value )
+ static void Send(EventThreadServices& eventThreadServices,
+ const Node* node,
+ const AnimatableProperty<P>* property,
+ MemberFunction member,
+ typename ParameterType<P>::PassingType value)
{
// Reserve some memory inside the message queue
- unsigned int* slot = updateManager.GetEventToUpdate().ReserveMessageSlot( sizeof( NodePropertyMessage ) );
+ uint32_t* slot = eventThreadServices.ReserveMessageSlot(sizeof(NodePropertyMessage));
+
+ auto& updateManager = eventThreadServices.GetUpdateManager();
// Construct message in the message queue memory; note that delete should not be called on the return value
- new (slot) NodePropertyMessage( updateManager, node, property, member, value );
+ new(slot) NodePropertyMessage(updateManager, node, property, member, value);
+
+ // Non-transform property doesn't get reset. Add a resetter.
+ OwnerPointer<SceneGraph::PropertyResetterBase> resetter(
+ new SceneGraph::BakerResetter(const_cast<Node*>(node),
+ const_cast<AnimatableProperty<P>*>(property),
+ BakerResetter::Lifetime::BAKE));
+ AddResetterMessage(updateManager, resetter);
}
/**
* Virtual destructor
*/
- virtual ~NodePropertyMessage()
- {
- }
+ ~NodePropertyMessage() override = default;
/**
* @copydoc MessageBase::Process
*/
- virtual void Process( BufferIndex updateBufferIndex )
+ void Process(BufferIndex updateBufferIndex) override
{
- (mProperty->*mMemberFunction)( updateBufferIndex, mParam );
-
- if( ! mNode->IsActive() )
- {
- // Inform UpdateManager that the Node is now active
- NotifyUpdateManager( mNode );
- }
+ (mProperty->*mMemberFunction)(updateBufferIndex, mParam);
}
private:
-
/**
* Create a message.
* @note The node is expected to be const in the thread which sends this message.
* @param[in] member The member function of the object.
* @param[in] value The new value of the property.
*/
- NodePropertyMessage( UpdateManager& updateManager,
- const Node* node,
- const AnimatableProperty<P>* property,
- MemberFunction member,
- typename ParameterType< P >::PassingType value )
- : NodePropertyMessageBase( updateManager ),
- mNode( const_cast< Node* >( node ) ),
- mProperty( const_cast< AnimatableProperty<P>* >( property ) ),
- mMemberFunction( member ),
- mParam( value )
+ NodePropertyMessage(UpdateManager& updateManager,
+ const Node* node,
+ const AnimatableProperty<P>* property,
+ MemberFunction member,
+ typename ParameterType<P>::PassingType value)
+ : NodePropertyMessageBase(updateManager),
+ mNode(const_cast<Node*>(node)),
+ mProperty(const_cast<AnimatableProperty<P>*>(property)),
+ mMemberFunction(member),
+ mParam(value)
{
}
private:
-
- Node* mNode;
- AnimatableProperty<P>* mProperty;
- MemberFunction mMemberFunction;
- typename ParameterType< P >::HolderType mParam;
+ Node* mNode;
+ AnimatableProperty<P>* mProperty;
+ MemberFunction mMemberFunction;
+ typename ParameterType<P>::HolderType mParam;
};
/**
* Templated message which bakes a Node property.
*/
-template< typename P >
+template<typename P>
class NodePropertyComponentMessage : public NodePropertyMessageBase
{
public:
-
- typedef void(AnimatableProperty<P>::*MemberFunction)( BufferIndex, float );
+ using MemberFunction = void (AnimatableProperty<P>::*)(BufferIndex, float);
/**
* Send a message.
* @note The node is expected to be const in the thread which sends this message.
* However it can be modified when Process() is called in a different thread.
- * @param[in] updateManager The update-manager.
+ * @param[in] eventThreadServices The object used to send messages to the scene graph
* @param[in] node The node.
* @param[in] property The property to bake.
* @param[in] member The member function of the object.
* @param[in] value The new value of the X,Y,Z or W component.
*/
- static void Send( UpdateManager& updateManager,
- const Node* node,
- const AnimatableProperty<P>* property,
- MemberFunction member,
- float value )
+ static void Send(EventThreadServices& eventThreadServices,
+ const Node* node,
+ const AnimatableProperty<P>* property,
+ MemberFunction member,
+ float value)
{
// Reserve some memory inside the message queue
- unsigned int* slot = updateManager.GetEventToUpdate().ReserveMessageSlot( sizeof( NodePropertyComponentMessage ) );
+ uint32_t* slot = eventThreadServices.ReserveMessageSlot(sizeof(NodePropertyComponentMessage));
+
+ auto& updateManager = eventThreadServices.GetUpdateManager();
// Construct message in the message queue memory; note that delete should not be called on the return value
- new (slot) NodePropertyComponentMessage( updateManager, node, property, member, value );
+ new(slot) NodePropertyComponentMessage(updateManager, node, property, member, value);
+
+ // Non-transform property doesn't get reset. Add a resetter.
+ OwnerPointer<SceneGraph::PropertyResetterBase> resetter(
+ new SceneGraph::BakerResetter(const_cast<Node*>(node),
+ const_cast<AnimatableProperty<P>*>(property),
+ BakerResetter::Lifetime::BAKE));
+ AddResetterMessage(updateManager, resetter);
}
/**
* Virtual destructor
*/
- virtual ~NodePropertyComponentMessage()
+ ~NodePropertyComponentMessage() override = default;
+
+ /**
+ * @copydoc MessageBase::Process
+ */
+ void Process(BufferIndex updateBufferIndex) override
{
+ (mProperty->*mMemberFunction)(updateBufferIndex, mParam);
}
+private:
+ /**
+ * Create a message.
+ * @note The node is expected to be const in the thread which sends this message.
+ * However it can be modified when Process() is called in a different thread.
+ * @param[in] updateManager The update-manager.
+ * @param[in] node The node.
+ * @param[in] property The property to bake.
+ * @param[in] member The member function of the object.
+ * @param[in] value The new value of the X,Y,Z or W component.
+ */
+ NodePropertyComponentMessage(UpdateManager& updateManager,
+ const Node* node,
+ const AnimatableProperty<P>* property,
+ MemberFunction member,
+ float value)
+ : NodePropertyMessageBase(updateManager),
+ mNode(const_cast<Node*>(node)),
+ mProperty(const_cast<AnimatableProperty<P>*>(property)),
+ mMemberFunction(member),
+ mParam(value)
+ {
+ }
+
+private:
+ Node* mNode;
+ AnimatableProperty<P>* mProperty;
+ MemberFunction mMemberFunction;
+ float mParam;
+};
+
+template<typename P>
+class NodeTransformPropertyMessage : public NodePropertyMessageBase
+{
+public:
+ using MemberFunction = void (TransformManagerPropertyHandler<P>::*)(BufferIndex, const P&);
+
+ /**
+ * Create a message.
+ * @note The node is expected to be const in the thread which sends this message.
+ * However it can be modified when Process() is called in a different thread.
+ * @param[in] eventThreadServices The object used to send messages to the scene graph
+ * @param[in] node The node.
+ * @param[in] property The property to bake.
+ * @param[in] member The member function of the object.
+ * @param[in] value The new value of the property.
+ */
+ static void Send(EventThreadServices& eventThreadServices,
+ const Node* node,
+ const TransformManagerPropertyHandler<P>* property,
+ MemberFunction member,
+ const P& value)
+ {
+ // Reserve some memory inside the message queue
+ uint32_t* slot = eventThreadServices.ReserveMessageSlot(sizeof(NodeTransformPropertyMessage));
+
+ // Construct message in the message queue memory; note that delete should not be called on the return value
+ new(slot) NodeTransformPropertyMessage(eventThreadServices.GetUpdateManager(), node, property, member, value);
+ }
+
+ /**
+ * Virtual destructor
+ */
+ ~NodeTransformPropertyMessage() override = default;
+
/**
* @copydoc MessageBase::Process
*/
- virtual void Process( BufferIndex updateBufferIndex )
+ void Process(BufferIndex updateBufferIndex) override
{
- (mProperty->*mMemberFunction)( updateBufferIndex, mParam );
+ (mProperty->*mMemberFunction)(updateBufferIndex, mParam);
+ }
- if( ! mNode->IsActive() )
- {
- // Inform UpdateManager that the Node is now active
- NotifyUpdateManager( mNode );
- }
+private:
+ /**
+ * Create a message.
+ * @note The node is expected to be const in the thread which sends this message.
+ * However it can be modified when Process() is called in a different thread.
+ * @param[in] updateManager The update-manager.
+ * @param[in] node The node.
+ * @param[in] property The property to bake.
+ * @param[in] member The member function of the object.
+ * @param[in] value The new value of the property.
+ */
+ NodeTransformPropertyMessage(UpdateManager& updateManager,
+ const Node* node,
+ const TransformManagerPropertyHandler<P>* property,
+ MemberFunction member,
+ const P& value)
+ : NodePropertyMessageBase(updateManager),
+ mNode(const_cast<Node*>(node)),
+ mProperty(const_cast<TransformManagerPropertyHandler<P>*>(property)),
+ mMemberFunction(member),
+ mParam(value)
+ {
}
private:
+ Node* mNode;
+ TransformManagerPropertyHandler<P>* mProperty;
+ MemberFunction mMemberFunction;
+ P mParam;
+};
+
+template<typename P>
+class NodeTransformComponentMessage : public NodePropertyMessageBase
+{
+public:
+ using MemberFunction = void (TransformManagerPropertyHandler<P>::*)(BufferIndex, float);
/**
+ * Send a message.
+ * @note The node is expected to be const in the thread which sends this message.
+ * However it can be modified when Process() is called in a different thread.
+ * @param[in] eventThreadServices The object used to send messages to the scene graph
+ * @param[in] node The node.
+ * @param[in] property The property to bake.
+ * @param[in] member The member function of the object.
+ * @param[in] value The new value of the X,Y,Z or W component.
+ */
+ static void Send(EventThreadServices& eventThreadServices,
+ const Node* node,
+ const TransformManagerPropertyHandler<P>* property,
+ MemberFunction member,
+ float value)
+ {
+ // Reserve some memory inside the message queue
+ uint32_t* slot = eventThreadServices.ReserveMessageSlot(sizeof(NodeTransformComponentMessage));
+
+ // Construct message in the message queue memory; note that delete should not be called on the return value
+ new(slot) NodeTransformComponentMessage(eventThreadServices.GetUpdateManager(), node, property, member, value);
+ }
+
+ /**
+ * Virtual destructor
+ */
+ ~NodeTransformComponentMessage() override = default;
+
+ /**
+ * @copydoc MessageBase::Process
+ */
+ void Process(BufferIndex updateBufferIndex) override
+ {
+ (mProperty->*mMemberFunction)(updateBufferIndex, mParam);
+ }
+
+private:
+ /**
* Create a message.
* @note The node is expected to be const in the thread which sends this message.
* However it can be modified when Process() is called in a different thread.
* @param[in] member The member function of the object.
* @param[in] value The new value of the X,Y,Z or W component.
*/
- NodePropertyComponentMessage( UpdateManager& updateManager,
- const Node* node,
- const AnimatableProperty<P>* property,
- MemberFunction member,
- float value )
- : NodePropertyMessageBase( updateManager ),
- mNode( const_cast< Node* >( node ) ),
- mProperty( const_cast< AnimatableProperty<P>* >( property ) ),
- mMemberFunction( member ),
- mParam( value )
+ NodeTransformComponentMessage(UpdateManager& updateManager,
+ const Node* node,
+ const TransformManagerPropertyHandler<P>* property,
+ MemberFunction member,
+ float value)
+ : NodePropertyMessageBase(updateManager),
+ mNode(const_cast<Node*>(node)),
+ mProperty(const_cast<TransformManagerPropertyHandler<P>*>(property)),
+ mMemberFunction(member),
+ mParam(value)
{
}
private:
-
- Node* mNode;
- AnimatableProperty<P>* mProperty;
- MemberFunction mMemberFunction;
- float mParam;
+ Node* mNode;
+ TransformManagerPropertyHandler<P>* mProperty;
+ MemberFunction mMemberFunction;
+ float mParam;
};
} // namespace SceneGraph
} // namespace Dali
-#endif // __DALI_INTERNAL_SCENE_GRAPH_NODE_MESSAGES_H__
+#endif // DALI_INTERNAL_SCENE_GRAPH_NODE_MESSAGES_H