-#ifndef __DALI_INTERNAL_SCENE_GRAPH_NODE_MESSAGES_H__
-#define __DALI_INTERNAL_SCENE_GRAPH_NODE_MESSAGES_H__
+#ifndef DALI_INTERNAL_SCENE_GRAPH_NODE_MESSAGES_H
+#define DALI_INTERNAL_SCENE_GRAPH_NODE_MESSAGES_H
/*
- * Copyright (c) 2014 Samsung Electronics Co., Ltd.
+ * Copyright (c) 2019 Samsung Electronics Co., Ltd.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
/**
* Virtual destructor
*/
- virtual ~NodePropertyMessageBase();
+ ~NodePropertyMessageBase() override;
private:
class NodePropertyMessage : public NodePropertyMessageBase
{
public:
-
- typedef void(AnimatableProperty<P>::*MemberFunction)( BufferIndex, typename ParameterType< P >::PassingType );
+ using MemberFunction = void ( AnimatableProperty<P>::* )( BufferIndex, typename ParameterType<P>::PassingType );
/**
* Create a message.
typename ParameterType< P >::PassingType value )
{
// Reserve some memory inside the message queue
- unsigned int* slot = eventThreadServices.ReserveMessageSlot( sizeof( NodePropertyMessage ) );
+ uint32_t* slot = eventThreadServices.ReserveMessageSlot( sizeof( NodePropertyMessage ) );
// Construct message in the message queue memory; note that delete should not be called on the return value
new (slot) NodePropertyMessage( eventThreadServices.GetUpdateManager(), node, property, member, value );
/**
* Virtual destructor
*/
- virtual ~NodePropertyMessage()
- {
- }
+ ~NodePropertyMessage() override = default;
/**
* @copydoc MessageBase::Process
*/
- virtual void Process( BufferIndex updateBufferIndex )
+ void Process( BufferIndex updateBufferIndex ) override
{
(mProperty->*mMemberFunction)( updateBufferIndex, mParam );
}
class NodePropertyComponentMessage : public NodePropertyMessageBase
{
public:
-
- typedef void(AnimatableProperty<P>::*MemberFunction)( BufferIndex, float );
+ using MemberFunction = void ( AnimatableProperty<P>::* )( BufferIndex, float );
/**
* Send a message.
float value )
{
// Reserve some memory inside the message queue
- unsigned int* slot = eventThreadServices.ReserveMessageSlot( sizeof( NodePropertyComponentMessage ) );
+ uint32_t* slot = eventThreadServices.ReserveMessageSlot( sizeof( NodePropertyComponentMessage ) );
// Construct message in the message queue memory; note that delete should not be called on the return value
new (slot) NodePropertyComponentMessage( eventThreadServices.GetUpdateManager(), node, property, member, value );
/**
* Virtual destructor
*/
- virtual ~NodePropertyComponentMessage()
- {
- }
+ ~NodePropertyComponentMessage() override = default;
/**
* @copydoc MessageBase::Process
*/
- virtual void Process( BufferIndex updateBufferIndex )
+ void Process( BufferIndex updateBufferIndex ) override
{
(mProperty->*mMemberFunction)( updateBufferIndex, mParam );
}
float mParam;
};
+
+template <typename P>
+class NodeTransformPropertyMessage : public NodePropertyMessageBase
+{
+public:
+ using MemberFunction = void ( TransformManagerPropertyHandler<P>::* )( BufferIndex, const P& );
+
+ /**
+ * Create a message.
+ * @note The node is expected to be const in the thread which sends this message.
+ * However it can be modified when Process() is called in a different thread.
+ * @param[in] eventThreadServices The object used to send messages to the scene graph
+ * @param[in] node The node.
+ * @param[in] property The property to bake.
+ * @param[in] member The member function of the object.
+ * @param[in] value The new value of the property.
+ */
+ static void Send( EventThreadServices& eventThreadServices,
+ const Node* node,
+ const TransformManagerPropertyHandler<P>* property,
+ MemberFunction member,
+ const P& value )
+ {
+ // Reserve some memory inside the message queue
+ uint32_t* slot = eventThreadServices.ReserveMessageSlot( sizeof( NodeTransformPropertyMessage ) );
+
+ // Construct message in the message queue memory; note that delete should not be called on the return value
+ new (slot) NodeTransformPropertyMessage( eventThreadServices.GetUpdateManager(), node, property, member, value );
+ }
+
+ /**
+ * Virtual destructor
+ */
+ ~NodeTransformPropertyMessage() override = default;
+
+ /**
+ * @copydoc MessageBase::Process
+ */
+ void Process( BufferIndex updateBufferIndex ) override
+ {
+ (mProperty->*mMemberFunction)( updateBufferIndex, mParam );
+ }
+
+private:
+
+ /**
+ * Create a message.
+ * @note The node is expected to be const in the thread which sends this message.
+ * However it can be modified when Process() is called in a different thread.
+ * @param[in] updateManager The update-manager.
+ * @param[in] node The node.
+ * @param[in] property The property to bake.
+ * @param[in] member The member function of the object.
+ * @param[in] value The new value of the property.
+ */
+ NodeTransformPropertyMessage( UpdateManager& updateManager,
+ const Node* node,
+ const TransformManagerPropertyHandler<P>* property,
+ MemberFunction member,
+ const P& value )
+ : NodePropertyMessageBase( updateManager ),
+ mNode( const_cast< Node* >( node ) ),
+ mProperty( const_cast< TransformManagerPropertyHandler<P>* >( property ) ),
+ mMemberFunction( member ),
+ mParam( value )
+ {
+ }
+
+private:
+
+ Node* mNode;
+ TransformManagerPropertyHandler<P>* mProperty;
+ MemberFunction mMemberFunction;
+ P mParam;
+};
+
+
+template <typename P>
+class NodeTransformComponentMessage : public NodePropertyMessageBase
+{
+public:
+ using MemberFunction = void ( TransformManagerPropertyHandler<P>::* )( BufferIndex, float );
+
+ /**
+ * Send a message.
+ * @note The node is expected to be const in the thread which sends this message.
+ * However it can be modified when Process() is called in a different thread.
+ * @param[in] eventThreadServices The object used to send messages to the scene graph
+ * @param[in] node The node.
+ * @param[in] property The property to bake.
+ * @param[in] member The member function of the object.
+ * @param[in] value The new value of the X,Y,Z or W component.
+ */
+ static void Send( EventThreadServices& eventThreadServices,
+ const Node* node,
+ const TransformManagerPropertyHandler<P>* property,
+ MemberFunction member,
+ float value )
+ {
+ // Reserve some memory inside the message queue
+ uint32_t* slot = eventThreadServices.ReserveMessageSlot( sizeof( NodeTransformComponentMessage ) );
+
+ // Construct message in the message queue memory; note that delete should not be called on the return value
+ new (slot) NodeTransformComponentMessage( eventThreadServices.GetUpdateManager(), node, property, member, value );
+ }
+
+ /**
+ * Virtual destructor
+ */
+ ~NodeTransformComponentMessage() override = default;
+
+ /**
+ * @copydoc MessageBase::Process
+ */
+ void Process( BufferIndex updateBufferIndex ) override
+ {
+ (mProperty->*mMemberFunction)( updateBufferIndex, mParam );
+ }
+
+private:
+
+ /**
+ * Create a message.
+ * @note The node is expected to be const in the thread which sends this message.
+ * However it can be modified when Process() is called in a different thread.
+ * @param[in] updateManager The update-manager.
+ * @param[in] node The node.
+ * @param[in] property The property to bake.
+ * @param[in] member The member function of the object.
+ * @param[in] value The new value of the X,Y,Z or W component.
+ */
+ NodeTransformComponentMessage( UpdateManager& updateManager,
+ const Node* node,
+ const TransformManagerPropertyHandler<P>* property,
+ MemberFunction member,
+ float value )
+ : NodePropertyMessageBase( updateManager ),
+ mNode( const_cast< Node* >( node ) ),
+ mProperty( const_cast< TransformManagerPropertyHandler<P>* >( property ) ),
+ mMemberFunction( member ),
+ mParam( value )
+ {
+ }
+
+private:
+
+ Node* mNode;
+ TransformManagerPropertyHandler<P>* mProperty;
+ MemberFunction mMemberFunction;
+ float mParam;
+};
+
} // namespace SceneGraph
} // namespace Internal
} // namespace Dali
-#endif // __DALI_INTERNAL_SCENE_GRAPH_NODE_MESSAGES_H__
+#endif // DALI_INTERNAL_SCENE_GRAPH_NODE_MESSAGES_H