ImageAttachment( unsigned int textureId );
private:
+
+ /**
+ * Sends the cull-face mode to the renderer
+ * @param updateBufferIndex for the message buffer
+ */
+ void SendCullFaceChangeMessage( BufferIndex updateBufferIndex );
+
/**
* Sends the shader to the renderer
* @param updateBufferIndex for the message buffer
int mPreviousRefreshHints : 4; ///< The shader geometry hints, when the vertex buffer was last refreshed, 4 bits is enough as there's 4 flags
Style mStyle : 2; ///< rendering style, 2 bits is enough as only 2 values in the enum
CullFaceMode mCullFaceMode : 3; ///< Cullface mode, 3 bits is enough for 4 values
+ bool mUseBlend : 1; ///< True if the attachment & renderer should be considered opaque for sorting and blending.
BitmapMetadata mBitmapMetadata;///< The bitmap metadata
Vector2 mGeometrySize; ///< The size of the currently used geometry