#define __DALI_INTERNAL_SCENE_GRAPH_UPDATE_MANAGER_H__
/*
- * Copyright (c) 2014 Samsung Electronics Co., Ltd.
+ * Copyright (c) 2016 Samsung Electronics Co., Ltd.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
#include <dali/internal/update/common/scene-graph-buffers.h>
#include <dali/internal/update/common/scene-graph-property-notification.h>
#include <dali/internal/update/manager/object-owner-container.h>
-#include <dali/internal/update/node-attachments/node-attachment.h>
#include <dali/internal/update/nodes/node.h>
#include <dali/internal/update/nodes/scene-graph-layer.h>
#include <dali/internal/update/rendering/scene-graph-renderer.h>
#include <dali/internal/render/shaders/scene-graph-shader.h>
#include <dali/internal/render/renderers/render-property-buffer.h>
+#include <dali/internal/event/rendering/texture-impl.h>
namespace Dali
{
namespace Render
{
-class Sampler;
+struct Sampler;
+class FrameBuffer;
}
// value types used by messages
template <> struct ParameterType< PropertyNotification::NotifyMode >
class RenderManager;
class RenderTaskList;
class RenderQueue;
-class TextureCache;
-class Geometry;
+class TextureCacheDispatcher;
class PropertyBuffer;
class TextureSet;
+class Camera;
/**
- * UpdateManager maintains a scene graph i.e. a tree of nodes and attachments and
- * other property owner objects.
+ * UpdateManager maintains a scene graph i.e. a tree of nodes as well as
+ * other scene graph property owning objects.
* It controls the Update traversal, in which nodes are repositioned/animated,
* and organizes the the culling and rendering of the scene.
* It also maintains the lifecycle of nodes and other property owners that are
* @param[in] controller After messages are flushed, we request a render from the RenderController.
* @param[in] renderManager This is responsible for rendering the results of each "update".
* @param[in] renderQueue Used to queue messages for the next render.
- * @param[in] textureCache Used for caching textures.
- * @param[in] touchResampler Used for re-sampling touch events.
+ * @param[in] textureCacheDispatcher Used for sending messages to texture cache.
*/
UpdateManager( NotificationManager& notificationManager,
CompleteNotificationInterface& animationFinishedNotifier,
Integration::RenderController& controller,
RenderManager& renderManager,
RenderQueue& renderQueue,
- TextureCache& textureCache,
- TouchResampler& touchResampler );
+ TextureCacheDispatcher& textureCacheDispatcher );
/**
* Destructor.
void DestroyNode( Node* node );
/**
- * Attach an object to a Node.
- * The UpdateManager is responsible for calling NodeAttachment::Initialize().
- * @param[in] node The node which will own the attachment.
- * @param[in] attachment The object to attach.
+ * Add a camera on scene
+ * @param[in] camera to add
*/
- void AttachToNode( Node* node, NodeAttachment* attachment );
+ void AddCamera( Camera* camera );
+
+ /**
+ * Remove a camera from scene
+ * @param[in] camera to remove
+ */
+ void RemoveCamera( const Camera* camera );
/**
* Add a newly created object.
void PropertyNotificationSetNotify( PropertyNotification* propertyNotification, PropertyNotification::NotifyMode notifyMode );
/**
- * @brief Get the geometry owner
- *
- * @return The geometry owner
- */
- ObjectOwnerContainer< Geometry >& GetGeometryOwner();
-
- /**
* @brief Get the renderer owner
*
* @return The renderer owner
ObjectOwnerContainer< Renderer >& GetRendererOwner();
/**
- * @brief Get the texture set owner
- *
- * @return The texture set owner
- */
- ObjectOwnerContainer< TextureSet >& GetTexturesOwner();
-
- /**
* @brief Get the property buffer owner
*
* @return The property buffer owner
void RemoveShader(Shader* shader);
/**
+ * Add a newly created TextureSet.
+ * @param[in] textureSet The texture set to add.
+ * @post The TextureSet is owned by the UpdateManager.
+ */
+ void AddTextureSet(TextureSet* textureSet);
+
+ /**
+ * Remove a TextureSet.
+ * @pre The TextureSet has been added to the UpdateManager.
+ * @param[in] textureSet The TextureSet to remove.
+ * @post The TextureSet is destroyed.
+ */
+ void RemoveTextureSet(TextureSet* textureSet);
+
+ /**
* Set the shader program for a Shader object
* @param[in] shader The shader to modify
* @param[in] shaderData Source code, hash over source, and optional compiled binary for the shader program
/**
* Sets the wrap mode for an existing sampler
* @param[in] sampler The sampler
- * @param[in] uWrapMode Wrapping mode in x direction
- * @param[in] vWrapMode Wrapping mode in y direction
+ * @param[in] rWrapMode Wrapping mode in z direction
+ * @param[in] sWrapMode Wrapping mode in x direction
+ * @param[in] tWrapMode Wrapping mode in y direction
*/
- void SetWrapMode( Render::Sampler* sampler, unsigned int uWrapMode, unsigned int vWrapMode );
+ void SetWrapMode( Render::Sampler* sampler, unsigned int rWrapMode, unsigned int sWrapMode, unsigned int tWrapMode );
/**
- * Add a new sampler to RenderManager
+ * Add a new property buffer to RenderManager
* @param[in] propertryBuffer The property buffer to add
* @post Sends a message to RenderManager to add the property buffer.
* The property buffer will be owned by RenderManager
*/
void SetPropertyBufferData(Render::PropertyBuffer* propertyBuffer, Dali::Vector<char>* data, size_t size);
+ /**
+ * Adds a geometry to the RenderManager
+ * @param[in] geometry The geometry to add
+ * @post Sends a message to RenderManager to add the Geometry
+ * The geometry will be owned by RenderManager
+ */
+ void AddGeometry( Render::Geometry* geometry );
+
+ /**
+ * Removes an existing Geometry from RenderManager
+ * @param[in] geometry The geometry to remove
+ * @post The geometry will be destroyed in the render thread
+ */
+ void RemoveGeometry( Render::Geometry* geometry );
+
+ /**
+ * Sets the geometry type of an existing Geometry
+ * @param[in] geometry The geometry
+ * @param[in] geometryType The type of the geometry
+ */
+ void SetGeometryType( Render::Geometry* geometry, unsigned int geometryType );
+
+ /**
+ * Sets the index buffer to be used by a geometry
+ * @param[in] geometry The geometry
+ * @param[in] indices A vector containing the indices for the geometry
+ */
+ void SetIndexBuffer( Render::Geometry* geometry, Dali::Vector<unsigned short>& indices );
+
+ /**
+ * Adds a vertex buffer to a geomtry
+ * @param[in] geometry The geometry
+ * @param[in] propertyBuffer The property buffer
+ */
+ void AddVertexBuffer( Render::Geometry* geometry, Render::PropertyBuffer* propertyBuffer );
+
+ /**
+ * Removes a vertex buffer from a geometry
+ * @param[in] geometry The geometry
+ * @param[in] propertyBuffer The property buffer
+ */
+ void RemoveVertexBuffer( Render::Geometry* geometry, Render::PropertyBuffer* propertyBuffer );
+
+ /**
+ * Adds a texture to the render manager
+ * @param[in] texture The texture to add
+ * The texture will be owned by RenderManager
+ */
+ void AddTexture( Render::NewTexture* texture );
+
+ /**
+ * Removes a texture from the render manager
+ * @param[in] texture The texture to remove
+ * @post The texture will be destroyed in the render thread
+ */
+ void RemoveTexture( Render::NewTexture* texture );
+
+ /**
+ * Uploads data to a texture owned by the RenderManager
+ * @param[in] texture The texture
+ * @param[in] pixelData The pixel data object
+ * @param[in] params The parameters for the upload
+ */
+ void UploadTexture( Render::NewTexture* texture, PixelDataPtr pixelData, const NewTexture::UploadParams& params );
+
+ /**
+ * Generates mipmaps for a texture owned by the RenderManager
+ * @param[in] texture The texture
+ */
+ void GenerateMipmaps( Render::NewTexture* texture );
+
+ /**
+ * Adds a framebuffer to the render manager
+ * @param[in] frameBuffer The framebuffer to add
+ * The framebuffer will be owned by RenderManager
+ */
+ void AddFrameBuffer( Render::FrameBuffer* frameBuffer );
+
+ /**
+ * Removes a FrameBuffer from the render manager
+ * @param[in] frameBuffer The FrameBuffer to remove
+ * @post The FrameBuffer will be destroyed in the render thread
+ */
+ void RemoveFrameBuffer( Render::FrameBuffer* frameBuffer );
+
+ /**
+ * Attach a texture as color output to an existing FrameBuffer
+ * @param[in] frameBuffer The FrameBuffer
+ * @param[in] texture The texture that will be used as output when rendering
+ * @param[in] mipmapLevel The mipmap of the texture to be attached
+ * @param[in] layer Indicates which layer of a cube map or array texture to attach. Unused for 2D textures
+ */
+ void AttachColorTextureToFrameBuffer( Render::FrameBuffer* frameBuffer, Render::NewTexture* texture, unsigned int mipmapLevel, unsigned int face );
+
public:
/**
unsigned int KeepUpdatingCheck( float elapsedSeconds ) const;
/**
- * Helper to calculate new camera setup when root node resizes.
- * @param[in] updateBuffer The buffer to read the root node size from.
- */
- void UpdateProjectionAndViewMatrices(int updateBuffer);
-
- /**
* Post process resources that have been updated by renderer
*/
void PostProcessResources();
void ForwardCompiledShadersToEventThread();
/**
- * Update the default camera.
- * This must be altered to match the root Node for 2D layouting.
- * @param[in] updateBuffer The buffer to read the root node size from.
- */
- void UpdateDefaultCamera( int updateBuffer );
-
- /**
* Update node shaders, opacity, geometry etc.
* @param[in] bufferIndex to use
*/
new (slot) LocalType( &manager, &UpdateManager::DestroyNode, &node );
}
-inline void AttachToNodeMessage( UpdateManager& manager, const Node& constParent, NodeAttachment* attachment )
+inline void AddCameraMessage( UpdateManager& manager, const Camera* constCamera )
{
- // Scene graph thread can modify this object.
- Node& parent = const_cast< Node& >( constParent );
+ typedef MessageValue1< UpdateManager, Camera* > LocalType;
- typedef MessageValue2< UpdateManager, Node*, NodeAttachmentOwner > LocalType;
+ Camera* camera = const_cast<Camera*>( constCamera );
+ // Reserve some memory inside the message queue
+ unsigned int* slot = manager.ReserveMessageSlot( sizeof( LocalType ) );
+
+ // Construct message in the message queue memory; note that delete should not be called on the return value
+ new (slot) LocalType( &manager, &UpdateManager::AddCamera, camera );
+}
+
+inline void RemoveCameraMessage( UpdateManager& manager, const Camera* camera )
+{
+ typedef MessageValue1< UpdateManager, const Camera* > LocalType;
// Reserve some memory inside the message queue
unsigned int* slot = manager.ReserveMessageSlot( sizeof( LocalType ) );
// Construct message in the message queue memory; note that delete should not be called on the return value
- new (slot) LocalType( &manager, &UpdateManager::AttachToNode, &parent, attachment );
+ new (slot) LocalType( &manager, &UpdateManager::RemoveCamera, camera );
}
inline void AddObjectMessage( UpdateManager& manager, PropertyOwner* object )
new (slot) LocalType( &owner, &ObjectOwnerContainer<T>::Remove, &object );
}
+// The render thread can safely change the Shader
+inline void AddTextureSetMessage( UpdateManager& manager, TextureSet& textureSet )
+{
+ typedef MessageValue1< UpdateManager, OwnerPointer< TextureSet > > LocalType;
+
+ // Reserve some memory inside the message queue
+ unsigned int* slot = manager.ReserveMessageSlot( sizeof( LocalType ) );
+
+ // Construct message in the message queue memory; note that delete should not be called on the return value
+ new (slot) LocalType( &manager, &UpdateManager::AddTextureSet, &textureSet );
+}
+
+// The render thread can safely change the Shader
+inline void RemoveTextureSetMessage( UpdateManager& manager, TextureSet& textureSet )
+{
+ typedef MessageValue1< UpdateManager, TextureSet* > LocalType;
+
+ // Reserve some memory inside the message queue
+ unsigned int* slot = manager.ReserveMessageSlot( sizeof( LocalType ) );
+
+ // Construct message in the message queue memory; note that delete should not be called on the return value
+ new (slot) LocalType( &manager, &UpdateManager::RemoveTextureSet, &textureSet );
+}
+
inline void AddSamplerMessage( UpdateManager& manager, Render::Sampler& sampler )
{
typedef MessageValue1< UpdateManager, Render::Sampler* > LocalType;
new (slot) LocalType( &manager, &UpdateManager::SetFilterMode, &sampler, minFilterMode, magFilterMode );
}
-inline void SetWrapModeMessage( UpdateManager& manager, Render::Sampler& sampler, unsigned int uWrapMode, unsigned int vWrapMode )
+inline void SetWrapModeMessage( UpdateManager& manager, Render::Sampler& sampler, unsigned int rWrapMode, unsigned int sWrapMode, unsigned int tWrapMode )
{
- typedef MessageValue3< UpdateManager, Render::Sampler*, unsigned int, unsigned int > LocalType;
+ typedef MessageValue4< UpdateManager, Render::Sampler*, unsigned int, unsigned int, unsigned int > LocalType;
// Reserve some memory inside the message queue
unsigned int* slot = manager.ReserveMessageSlot( sizeof( LocalType ) );
// Construct message in the message queue memory; note that delete should not be called on the return value
- new (slot) LocalType( &manager, &UpdateManager::SetWrapMode, &sampler, uWrapMode, vWrapMode );
+ new (slot) LocalType( &manager, &UpdateManager::SetWrapMode, &sampler, rWrapMode, sWrapMode, tWrapMode );
}
inline void AddPropertyBuffer( UpdateManager& manager, Render::PropertyBuffer& propertyBuffer )
new (slot) LocalType( &manager, &UpdateManager::SetPropertyBufferData, &propertyBuffer, data, size );
}
+inline void AddGeometry( UpdateManager& manager, Render::Geometry& geometry )
+{
+ typedef MessageValue1< UpdateManager, Render::Geometry* > LocalType;
+
+ // Reserve some memory inside the message queue
+ unsigned int* slot = manager.ReserveMessageSlot( sizeof( LocalType ) );
+
+ // Construct message in the message queue memory; note that delete should not be called on the return value
+ new (slot) LocalType( &manager, &UpdateManager::AddGeometry, &geometry );
+}
+
+inline void RemoveGeometry( UpdateManager& manager, Render::Geometry& geometry )
+{
+ typedef MessageValue1< UpdateManager, Render::Geometry* > LocalType;
+
+ // Reserve some memory inside the message queue
+ unsigned int* slot = manager.ReserveMessageSlot( sizeof( LocalType ) );
+
+ // Construct message in the message queue memory; note that delete should not be called on the return value
+ new (slot) LocalType( &manager, &UpdateManager::RemoveGeometry, &geometry );
+}
+
+inline void AddVertexBufferMessage( UpdateManager& manager, Render::Geometry& geometry, const Render::PropertyBuffer& vertexBuffer )
+{
+ typedef MessageValue2< UpdateManager, Render::Geometry*, Render::PropertyBuffer* > LocalType;
+
+ // Reserve some memory inside the message queue
+ unsigned int* slot = manager.ReserveMessageSlot( sizeof( LocalType ) );
+
+ // Construct message in the message queue memory; note that delete should not be called on the return value
+ new (slot) LocalType( &manager, &UpdateManager::AddVertexBuffer, &geometry, const_cast<Render::PropertyBuffer*>(&vertexBuffer) );
+}
+
+inline void RemoveVertexBufferMessage( UpdateManager& manager, Render::Geometry& geometry, const Render::PropertyBuffer& vertexBuffer )
+{
+ typedef MessageValue2< UpdateManager, Render::Geometry*, Render::PropertyBuffer* > LocalType;
+
+ // Reserve some memory inside the message queue
+ unsigned int* slot = manager.ReserveMessageSlot( sizeof( LocalType ) );
+
+ // Construct message in the message queue memory; note that delete should not be called on the return value
+ new (slot) LocalType( &manager, &UpdateManager::RemoveVertexBuffer, &geometry, const_cast<Render::PropertyBuffer*>(&vertexBuffer) );
+}
+
+// Custom message type for SetIndexBuffer() used to move data with Vector::Swap()
+template< typename T >
+class IndexBufferMessage : public MessageBase
+{
+public:
+
+ /**
+ * Constructor which does a Vector::Swap()
+ */
+ IndexBufferMessage( T* manager, Render::Geometry* geometry, Dali::Vector<unsigned short>& indices )
+ : MessageBase(),
+ mManager( manager ),
+ mRenderGeometry( geometry )
+ {
+ mIndices.Swap( indices );
+ }
+
+ /**
+ * Virtual destructor
+ */
+ virtual ~IndexBufferMessage()
+ {
+ }
+
+ /**
+ * @copydoc MessageBase::Process
+ */
+ virtual void Process( BufferIndex /*bufferIndex*/ )
+ {
+ DALI_ASSERT_DEBUG( mManager && "Message does not have an object" );
+ mManager->SetIndexBuffer( mRenderGeometry, mIndices );
+ }
+
+private:
+
+ T* mManager;
+ Render::Geometry* mRenderGeometry;
+ Dali::Vector<unsigned short> mIndices;
+};
+
+inline void SetIndexBufferMessage( UpdateManager& manager, Render::Geometry& geometry, Dali::Vector<unsigned short>& indices )
+{
+ typedef IndexBufferMessage< UpdateManager > LocalType;
+
+ // Reserve some memory inside the message queue
+ unsigned int* slot = manager.ReserveMessageSlot( sizeof( LocalType ) );
+
+ // Construct message in the message queue memory; note that delete should not be called on the return value
+ new (slot) LocalType( &manager, &geometry, indices );
+}
+
+inline void SetGeometryTypeMessage( UpdateManager& manager, Render::Geometry& geometry, unsigned int geometryType )
+{
+ typedef MessageValue2< UpdateManager, Render::Geometry*, unsigned int > LocalType;
+
+ // Reserve some memory inside the message queue
+ unsigned int* slot = manager.ReserveMessageSlot( sizeof( LocalType ) );
+
+ // Construct message in the message queue memory; note that delete should not be called on the return value
+ new (slot) LocalType( &manager, &UpdateManager::SetGeometryType, &geometry, geometryType );
+}
+
+inline void AddTexture( UpdateManager& manager, Render::NewTexture& texture )
+{
+ typedef MessageValue1< UpdateManager, Render::NewTexture* > LocalType;
+
+ // Reserve some memory inside the message queue
+ unsigned int* slot = manager.ReserveMessageSlot( sizeof( LocalType ) );
+
+ // Construct message in the message queue memory; note that delete should not be called on the return value
+ new (slot) LocalType( &manager, &UpdateManager::AddTexture, &texture );
+}
+
+inline void RemoveTexture( UpdateManager& manager, Render::NewTexture& texture )
+{
+ typedef MessageValue1< UpdateManager, Render::NewTexture* > LocalType;
+
+ // Reserve some memory inside the message queue
+ unsigned int* slot = manager.ReserveMessageSlot( sizeof( LocalType ) );
+
+ // Construct message in the message queue memory; note that delete should not be called on the return value
+ new (slot) LocalType( &manager, &UpdateManager::RemoveTexture, &texture );
+}
+
+inline void UploadTextureMessage( UpdateManager& manager, Render::NewTexture& texture, PixelDataPtr pixelData, const NewTexture::UploadParams& params )
+{
+ typedef MessageValue3< UpdateManager, Render::NewTexture*, PixelDataPtr, NewTexture::UploadParams > LocalType;
+
+ // Reserve some memory inside the message queue
+ unsigned int* slot = manager.ReserveMessageSlot( sizeof( LocalType ) );
+
+ // Construct message in the message queue memory; note that delete should not be called on the return value
+ new (slot) LocalType( &manager, &UpdateManager::UploadTexture, &texture, pixelData, params );
+}
+
+inline void GenerateMipmapsMessage( UpdateManager& manager, Render::NewTexture& texture )
+{
+ typedef MessageValue1< UpdateManager, Render::NewTexture* > LocalType;
+
+ // Reserve some memory inside the message queue
+ unsigned int* slot = manager.ReserveMessageSlot( sizeof( LocalType ) );
+
+ // Construct message in the message queue memory; note that delete should not be called on the return value
+ new (slot) LocalType( &manager, &UpdateManager::GenerateMipmaps, &texture );
+}
+
+
+inline void AddFrameBuffer( UpdateManager& manager, Render::FrameBuffer& frameBuffer )
+{
+ typedef MessageValue1< UpdateManager, Render::FrameBuffer* > LocalType;
+
+ // Reserve some memory inside the message queue
+ unsigned int* slot = manager.ReserveMessageSlot( sizeof( LocalType ) );
+
+ // Construct message in the message queue memory; note that delete should not be called on the return value
+ new (slot) LocalType( &manager, &UpdateManager::AddFrameBuffer, &frameBuffer );
+}
+
+inline void RemoveFrameBuffer( UpdateManager& manager, Render::FrameBuffer& frameBuffer )
+{
+ typedef MessageValue1< UpdateManager, Render::FrameBuffer* > LocalType;
+
+ // Reserve some memory inside the message queue
+ unsigned int* slot = manager.ReserveMessageSlot( sizeof( LocalType ) );
+
+ // Construct message in the message queue memory; note that delete should not be called on the return value
+ new (slot) LocalType( &manager, &UpdateManager::RemoveFrameBuffer, &frameBuffer );
+}
+
+inline void AttachColorTextureToFrameBuffer( UpdateManager& manager, Render::FrameBuffer& frameBuffer, Render::NewTexture* texture, unsigned int mipmapLevel, unsigned int layer )
+{
+ typedef MessageValue4< UpdateManager, Render::FrameBuffer*, Render::NewTexture*, unsigned int, unsigned int > LocalType;
+
+ // Reserve some memory inside the message queue
+ unsigned int* slot = manager.ReserveMessageSlot( sizeof( LocalType ) );
+
+ // Construct message in the message queue memory; note that delete should not be called on the return value
+ new (slot) LocalType( &manager, &UpdateManager::AttachColorTextureToFrameBuffer, &frameBuffer, texture, mipmapLevel, layer );
+}
+
} // namespace SceneGraph
} // namespace Internal