#include <dali/internal/update/rendering/scene-graph-renderer.h> // for OwnerPointer< Renderer >
#include <dali/internal/update/rendering/scene-graph-texture-set.h> // for OwnerPointer< TextureSet >
+// EXTERNAL INCLUDES
+#include <cstddef>
+
namespace Dali
{
class FrameCallbackInterface;
*/
void RemoveFrameCallback(FrameCallbackInterface* frameCallback);
+ /**
+ * Get the update message queue capacity (mutex locked)
+ */
+ std::size_t GetUpdateMessageQueueCapacity() const;
+
+ /**
+ * Get the render message queue capacity
+ */
+ std::size_t GetRenderMessageQueueCapacity() const;
+
+ /**
+ * Get the render instruction capacity
+ */
+ std::size_t GetRenderInstructionCapacity() const;
+
private:
// Undefined
UpdateManager(const UpdateManager&);