#include <dali/internal/update/nodes/scene-graph-layer.h>
#include <dali/internal/update/rendering/scene-graph-renderer.h>
#include <dali/internal/render/shaders/scene-graph-shader.h>
+#include <dali/internal/render/renderers/render-property-buffer.h>
namespace Dali
{
class RenderTaskList;
class RenderQueue;
class TextureCache;
-class Geometry;
class PropertyBuffer;
-class Material;
+class TextureSet;
/**
* UpdateManager maintains a scene graph i.e. a tree of nodes and attachments and
/**
* Construct a new UpdateManager.
* @param[in] notificationManager This should be notified when animations have finished.
- * @param[in] glSyncAbstraction Used to determine when framebuffers are ready
* @param[in] animationFinishedNotifier The CompleteNotificationInterface that handles animation completions
* @param[in] propertyNotifier The PropertyNotifier
* @param[in] resourceManager The resource manager used to load textures etc.
* @param[in] touchResampler Used for re-sampling touch events.
*/
UpdateManager( NotificationManager& notificationManager,
- Integration::GlSyncAbstraction& glSyncAbstraction,
CompleteNotificationInterface& animationFinishedNotifier,
PropertyNotifier& propertyNotifier,
ResourceManager& resourceManager,
void DisconnectNode( Node* node );
/**
- * Called when a property is set on a disconnected Node (via public API)
- * A disconnected Node has has no parent or children, and its properties cannot be animated/constrained.
- * @pre The node does not have a parent.
- * @param[in] node The node to set as "active".
- */
- void SetNodeActive( Node* node );
-
- /**
* Destroy a Node owned by UpdateManager.
* This is not immediate; Nodes are passed to the RenderQueue to allow GL resources to be deleted.
* In the following update, the previously queued Nodes may be deleted.
void PropertyNotificationSetNotify( PropertyNotification* propertyNotification, PropertyNotification::NotifyMode notifyMode );
/**
- * @brief Get the geometry owner
+ * @brief Get the renderer owner
*
- * @return The geometry owner
+ * @return The renderer owner
*/
- ObjectOwnerContainer< Geometry >& GetGeometryOwner();
-
ObjectOwnerContainer< Renderer >& GetRendererOwner();
- /**
- * @brief Get the material owner
- *
- * @return The material owner
- */
- ObjectOwnerContainer< Material >& GetMaterialOwner();
/**
* @brief Get the property buffer owner
void RemoveShader(Shader* shader);
/**
+ * Add a newly created TextureSet.
+ * @param[in] textureSet The texture set to add.
+ * @post The TextureSet is owned by the UpdateManager.
+ */
+ void AddTextureSet(TextureSet* textureSet);
+
+ /**
+ * Remove a TextureSet.
+ * @pre The TextureSet has been added to the UpdateManager.
+ * @param[in] textureSet The TextureSet to remove.
+ * @post The TextureSet is destroyed.
+ */
+ void RemoveTextureSet(TextureSet* textureSet);
+
+ /**
* Set the shader program for a Shader object
* @param[in] shader The shader to modify
* @param[in] shaderData Source code, hash over source, and optional compiled binary for the shader program
*/
void SetWrapMode( Render::Sampler* sampler, unsigned int uWrapMode, unsigned int vWrapMode );
+ /**
+ * Add a new property buffer to RenderManager
+ * @param[in] propertryBuffer The property buffer to add
+ * @post Sends a message to RenderManager to add the property buffer.
+ * The property buffer will be owned by RenderManager
+ */
+ void AddPropertyBuffer( Render::PropertyBuffer* propertryBuffer );
+
+ /**
+ * Removes an existing PropertyBuffer from RenderManager
+ * @param[in] propertryBuffer The property buffer to remove
+ * @post The property buffer will be destroyed in the render thread
+ */
+ void RemovePropertyBuffer( Render::PropertyBuffer* propertryBuffer );
+
+ /**
+ * Sets the format of an existing property buffer
+ * @param[in] propertyBuffer The property buffer.
+ * @param[in] format The new format of the buffer
+ * @post Sends a message to RenderManager to set the new format to the property buffer.
+ */
+ void SetPropertyBufferFormat(Render::PropertyBuffer* propertyBuffer, Render::PropertyBuffer::Format* format );
+
+ /**
+ * Sets the data of an existing property buffer
+ * @param[in] propertyBuffer The property buffer.
+ * @param[in] data The new data of the buffer
+ * @param[in] size The new size of the buffer
+ * @post Sends a message to RenderManager to set the new data to the property buffer.
+ */
+ void SetPropertyBufferData(Render::PropertyBuffer* propertyBuffer, Dali::Vector<char>* data, size_t size);
+
+ /**
+ * Adds a geometry to the RenderManager
+ * @param[in] geometry The geometry to add
+ * @post Sends a message to RenderManager to add the Geometry
+ * The geometry will be owned by RenderManager
+ */
+ void AddGeometry( Render::Geometry* geometry );
+
+ /**
+ * Removes an existing Geometry from RenderManager
+ * @param[in] geometry The geometry to remove
+ * @post The geometry will be destroyed in the render thread
+ */
+ void RemoveGeometry( Render::Geometry* geometry );
+
+ /**
+ * Sets the geometry type of an existing Geometry
+ * @param[in] geometry The geometry
+ * @param[in] geometryType The type of the geometry
+ */
+ void SetGeometryType( Render::Geometry* geometry, unsigned int geometryType );
+
+ /**
+ * Sets the index buffer to be used by a geometry
+ * @param[in] geometry The geometry
+ * @param[in] indices A vector containing the indices for the geometry
+ */
+ void SetIndexBuffer( Render::Geometry* geometry, Dali::Vector<unsigned short>& indices );
+
+ /**
+ * Adds a vertex buffer to a geomtry
+ * @param[in] geometry The geometry
+ * @param[in] propertyBuffer The property buffer
+ */
+ void AddVertexBuffer( Render::Geometry* geometry, Render::PropertyBuffer* propertyBuffer );
+
+ /**
+ * Removes a vertex buffer from a geometry
+ * @param[in] geometry The geometry
+ * @param[in] propertyBuffer The property buffer
+ */
+ void RemoveVertexBuffer( Render::Geometry* geometry, Render::PropertyBuffer* propertyBuffer );
+
+
public:
/**
void Animate( BufferIndex bufferIndex, float elapsedSeconds );
/**
- * Perform constraint updates.
- * @note Applies constraints to nodes first (depth first search order).
- * Then shader constraints second (construction order)
+ * Applies constraints to CustomObjects
+ * @param[in] bufferIndex to use
+ */
+ void ConstrainCustomObjects( BufferIndex bufferIndex );
+
+ /**
+ * Applies constraints to RenderTasks
* @param[in] bufferIndex to use
*/
- void ApplyConstraints( BufferIndex bufferIndex );
+ void ConstrainRenderTasks( BufferIndex bufferIndex );
+
+ /**
+ * Applies constraints to Shaders
+ * @param[in] bufferIndex to use
+ */
+ void ConstrainShaders( BufferIndex bufferIndex );
/**
* Perform property notification updates
void ProcessPropertyNotifications( BufferIndex bufferIndex );
/**
+ * Prepare textures for rendering
+ */
+ void PrepareTextureSets( BufferIndex bufferIndex );
+
+ /**
* Pass shader binaries queued here on to event thread.
*/
void ForwardCompiledShadersToEventThread();
// Scene graph thread can modify this object.
Node& parent = const_cast< Node& >( constParent );
- // @todo MESH_REWORK Don't pass by owner pointer after merge with SceneGraph::RenderableAttachment ? (not needed if we split RendererAttachment to 2 objects)
typedef MessageValue2< UpdateManager, Node*, NodeAttachmentOwner > LocalType;
// Reserve some memory inside the message queue
new (slot) LocalType( &owner, &ObjectOwnerContainer<T>::Remove, &object );
}
+// The render thread can safely change the Shader
+inline void AddTextureSetMessage( UpdateManager& manager, TextureSet& textureSet )
+{
+ typedef MessageValue1< UpdateManager, OwnerPointer< TextureSet > > LocalType;
+
+ // Reserve some memory inside the message queue
+ unsigned int* slot = manager.ReserveMessageSlot( sizeof( LocalType ) );
+
+ // Construct message in the message queue memory; note that delete should not be called on the return value
+ new (slot) LocalType( &manager, &UpdateManager::AddTextureSet, &textureSet );
+}
+
+// The render thread can safely change the Shader
+inline void RemoveTextureSetMessage( UpdateManager& manager, TextureSet& textureSet )
+{
+ typedef MessageValue1< UpdateManager, TextureSet* > LocalType;
+
+ // Reserve some memory inside the message queue
+ unsigned int* slot = manager.ReserveMessageSlot( sizeof( LocalType ) );
+
+ // Construct message in the message queue memory; note that delete should not be called on the return value
+ new (slot) LocalType( &manager, &UpdateManager::RemoveTextureSet, &textureSet );
+}
+
inline void AddSamplerMessage( UpdateManager& manager, Render::Sampler& sampler )
{
typedef MessageValue1< UpdateManager, Render::Sampler* > LocalType;
new (slot) LocalType( &manager, &UpdateManager::SetWrapMode, &sampler, uWrapMode, vWrapMode );
}
+inline void AddPropertyBuffer( UpdateManager& manager, Render::PropertyBuffer& propertyBuffer )
+{
+ typedef MessageValue1< UpdateManager, Render::PropertyBuffer* > LocalType;
+
+ // Reserve some memory inside the message queue
+ unsigned int* slot = manager.ReserveMessageSlot( sizeof( LocalType ) );
+
+ // Construct message in the message queue memory; note that delete should not be called on the return value
+ new (slot) LocalType( &manager, &UpdateManager::AddPropertyBuffer, &propertyBuffer );
+}
+
+inline void RemovePropertyBuffer( UpdateManager& manager, Render::PropertyBuffer& propertyBuffer )
+{
+ typedef MessageValue1< UpdateManager, Render::PropertyBuffer* > LocalType;
+
+ // Reserve some memory inside the message queue
+ unsigned int* slot = manager.ReserveMessageSlot( sizeof( LocalType ) );
+
+ // Construct message in the message queue memory; note that delete should not be called on the return value
+ new (slot) LocalType( &manager, &UpdateManager::RemovePropertyBuffer, &propertyBuffer );
+}
+
+inline void SetPropertyBufferFormat( UpdateManager& manager, Render::PropertyBuffer& propertyBuffer, Render::PropertyBuffer::Format* format )
+{
+ typedef MessageValue2< UpdateManager, Render::PropertyBuffer*, Render::PropertyBuffer::Format* > LocalType;
+
+ // Reserve some memory inside the message queue
+ unsigned int* slot = manager.ReserveMessageSlot( sizeof( LocalType ) );
+
+ // Construct message in the message queue memory; note that delete should not be called on the return value
+ new (slot) LocalType( &manager, &UpdateManager::SetPropertyBufferFormat, &propertyBuffer, format );
+}
+
+inline void SetPropertyBufferData( UpdateManager& manager, Render::PropertyBuffer& propertyBuffer, Vector<char>* data, size_t size )
+{
+ typedef MessageValue3< UpdateManager, Render::PropertyBuffer*, Vector<char>*, size_t > LocalType;
+
+ // Reserve some memory inside the message queue
+ unsigned int* slot = manager.ReserveMessageSlot( sizeof( LocalType ) );
+
+ // Construct message in the message queue memory; note that delete should not be called on the return value
+ new (slot) LocalType( &manager, &UpdateManager::SetPropertyBufferData, &propertyBuffer, data, size );
+}
+
+inline void AddGeometry( UpdateManager& manager, Render::Geometry& geometry )
+{
+ typedef MessageValue1< UpdateManager, Render::Geometry* > LocalType;
+
+ // Reserve some memory inside the message queue
+ unsigned int* slot = manager.ReserveMessageSlot( sizeof( LocalType ) );
+
+ // Construct message in the message queue memory; note that delete should not be called on the return value
+ new (slot) LocalType( &manager, &UpdateManager::AddGeometry, &geometry );
+}
+
+inline void RemoveGeometry( UpdateManager& manager, Render::Geometry& geometry )
+{
+ typedef MessageValue1< UpdateManager, Render::Geometry* > LocalType;
+
+ // Reserve some memory inside the message queue
+ unsigned int* slot = manager.ReserveMessageSlot( sizeof( LocalType ) );
+
+ // Construct message in the message queue memory; note that delete should not be called on the return value
+ new (slot) LocalType( &manager, &UpdateManager::RemoveGeometry, &geometry );
+}
+
+inline void AddVertexBufferMessage( UpdateManager& manager, Render::Geometry& geometry, const Render::PropertyBuffer& vertexBuffer )
+{
+ typedef MessageValue2< UpdateManager, Render::Geometry*, Render::PropertyBuffer* > LocalType;
+
+ // Reserve some memory inside the message queue
+ unsigned int* slot = manager.ReserveMessageSlot( sizeof( LocalType ) );
+
+ // Construct message in the message queue memory; note that delete should not be called on the return value
+ new (slot) LocalType( &manager, &UpdateManager::AddVertexBuffer, &geometry, const_cast<Render::PropertyBuffer*>(&vertexBuffer) );
+}
+
+inline void RemoveVertexBufferMessage( UpdateManager& manager, Render::Geometry& geometry, const Render::PropertyBuffer& vertexBuffer )
+{
+ typedef MessageValue2< UpdateManager, Render::Geometry*, Render::PropertyBuffer* > LocalType;
+
+ // Reserve some memory inside the message queue
+ unsigned int* slot = manager.ReserveMessageSlot( sizeof( LocalType ) );
+
+ // Construct message in the message queue memory; note that delete should not be called on the return value
+ new (slot) LocalType( &manager, &UpdateManager::RemoveVertexBuffer, &geometry, const_cast<Render::PropertyBuffer*>(&vertexBuffer) );
+}
+
+// Custom message type for SetIndexBuffer() used to move data with Vector::Swap()
+template< typename T >
+class IndexBufferMessage : public MessageBase
+{
+public:
+
+ /**
+ * Constructor which does a Vector::Swap()
+ */
+ IndexBufferMessage( T* manager, Render::Geometry* geometry, Dali::Vector<unsigned short>& indices )
+ : MessageBase(),
+ mManager( manager ),
+ mRenderGeometry( geometry )
+ {
+ mIndices.Swap( indices );
+ }
+
+ /**
+ * Virtual destructor
+ */
+ virtual ~IndexBufferMessage()
+ {
+ }
+
+ /**
+ * @copydoc MessageBase::Process
+ */
+ virtual void Process( BufferIndex /*bufferIndex*/ )
+ {
+ DALI_ASSERT_DEBUG( mManager && "Message does not have an object" );
+ mManager->SetIndexBuffer( mRenderGeometry, mIndices );
+ }
+
+private:
+
+ T* mManager;
+ Render::Geometry* mRenderGeometry;
+ Dali::Vector<unsigned short> mIndices;
+};
+
+inline void SetIndexBufferMessage( UpdateManager& manager, Render::Geometry& geometry, Dali::Vector<unsigned short>& indices )
+{
+ typedef IndexBufferMessage< UpdateManager > LocalType;
+
+ // Reserve some memory inside the message queue
+ unsigned int* slot = manager.ReserveMessageSlot( sizeof( LocalType ) );
+
+ // Construct message in the message queue memory; note that delete should not be called on the return value
+ new (slot) LocalType( &manager, &geometry, indices );
+}
+
+inline void SetGeometryTypeMessage( UpdateManager& manager, Render::Geometry& geometry, unsigned int geometryType )
+{
+ typedef MessageValue2< UpdateManager, Render::Geometry*, unsigned int > LocalType;
+
+ // Reserve some memory inside the message queue
+ unsigned int* slot = manager.ReserveMessageSlot( sizeof( LocalType ) );
+
+ // Construct message in the message queue memory; note that delete should not be called on the return value
+ new (slot) LocalType( &manager, &UpdateManager::SetGeometryType, &geometry, geometryType );
+}
} // namespace SceneGraph