bool isRenderingToFbo );
/**
- * Set the background color i.e. the glClear color used at the beginning of each frame.
- * @param[in] color The new background color.
- */
- void SetBackgroundColor(const Vector4& color);
-
- /**
* Set the default surface rect.
* @param[in] rect The rect value representing the surface.
*/
new (slot) LocalType( &manager, &UpdateManager::SetShaderProgram, const_cast<Shader*>( &shader ), shaderData, modifiesGeometry );
}
-inline void SetBackgroundColorMessage( UpdateManager& manager, const Vector4& color )
-{
- typedef MessageValue1< UpdateManager, Vector4 > LocalType;
-
- // Reserve some memory inside the message queue
- uint32_t* slot = manager.ReserveMessageSlot( sizeof( LocalType ) );
-
- // Construct message in the message queue memory; note that delete should not be called on the return value
- new (slot) LocalType( &manager, &UpdateManager::SetBackgroundColor, color );
-}
-
inline void SetDefaultSurfaceRectMessage( UpdateManager& manager, const Rect<int32_t>& rect )
{
typedef MessageValue1< UpdateManager, Rect<int32_t> > LocalType;