#define DALI_INTERNAL_SCENE_GRAPH_UPDATE_MANAGER_H
/*
- * Copyright (c) 2017 Samsung Electronics Co., Ltd.
+ * Copyright (c) 2018 Samsung Electronics Co., Ltd.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
#include <dali/public-api/common/vector-wrapper.h>
#include <dali/public-api/common/dali-common.h>
+#include <dali/devel-api/common/stage-devel.h>
+
#include <dali/internal/common/message.h>
#include <dali/internal/common/type-abstraction-enums.h>
#include <dali/internal/common/shader-saver.h>
#include <dali/internal/event/common/event-thread-services.h>
#include <dali/internal/update/animation/scene-graph-animation.h>
+#include <dali/internal/update/common/property-resetter.h>
#include <dali/internal/update/common/scene-graph-buffers.h>
#include <dali/internal/update/common/scene-graph-property-notification.h>
#include <dali/internal/update/nodes/node.h>
#include <dali/internal/update/nodes/scene-graph-layer.h>
+#include <dali/internal/update/manager/scene-graph-frame-callback.h> // for OwnerPointer< FrameCallback >
#include <dali/internal/update/rendering/scene-graph-renderer.h> // for OwnerPointer< Renderer >
#include <dali/internal/update/rendering/scene-graph-texture-set.h> // for OwnerPointer< TextureSet >
#include <dali/internal/update/gestures/scene-graph-pan-gesture.h>
#include <dali/internal/update/render-tasks/scene-graph-camera.h>
+#include <dali/internal/update/render-tasks/scene-graph-render-task-list.h>
#include <dali/internal/render/shaders/scene-graph-shader.h> // for OwnerPointer< Shader >
#include <dali/internal/render/renderers/render-property-buffer.h>
#include <dali/internal/event/rendering/texture-impl.h>
namespace Dali
{
+class FrameCallbackInterface;
+
namespace Integration
{
class GlSyncAbstraction;
* @pre The layer is of derived Node type Layer.
* @pre The layer does not have a parent.
* @param[in] layer The new root node.
- * @param[in] systemLevel True if using the system-level overlay.
* @post The node is owned by UpdateManager.
*/
- void InstallRoot( OwnerPointer<Layer>& layer, bool systemLevel );
+ void InstallRoot( OwnerPointer<Layer>& layer );
/**
* Add a Node; UpdateManager takes ownership.
/**
* Add a camera on scene
- * @param[in] camera to add
+ * @param[in] camera The camera to add
*/
void AddCamera( OwnerPointer< Camera >& camera );
* Remove a camera from scene
* @param[in] camera to remove
*/
- void RemoveCamera( const Camera* camera );
+ void RemoveCamera( Camera* camera );
/**
* Add a newly created object.
*/
void RemoveObject( PropertyOwner* object );
+ /**
+ * Add a newly created render task list.
+ * @param[in] taskList The render task list to add.
+ * @post The render task list is owned by UpdateManager.
+ */
+ void AddRenderTaskList( OwnerPointer<RenderTaskList>& taskList );
+
+ /**
+ * Remove a render task list.
+ * @param[in] taskList The render task list to remove.
+ */
+ void RemoveRenderTaskList( RenderTaskList* taskList );
+
// Animations
/**
*/
bool IsAnimationRunning() const;
+ /**
+ * Add a property resetter. UpdateManager takes ownership of the object.
+ * It will be killed by UpdateManager when the associated animator or
+ * constraint has finished; or the property owner of the property is destroyed.
+ */
+ void AddPropertyResetter( OwnerPointer<PropertyResetterBase>& propertyResetter );
+
// Property Notification
/**
* @note the default value of updateScene should match that in EventThreadServices::ReserveMessageSlot.
* @return A pointer to the first char allocated for the message.
*/
- unsigned int* ReserveMessageSlot( std::size_t size, bool updateScene = true );
+ uint32_t* ReserveMessageSlot( uint32_t size, bool updateScene = true );
/**
* @return the current event-buffer index.
* @param[in] minFilterMode The filter to use under minification
* @param[in] magFilterMode The filter to use under magnification
*/
- void SetFilterMode( Render::Sampler* sampler, unsigned int minFilterMode, unsigned int magFilterMode );
+ void SetFilterMode( Render::Sampler* sampler, uint32_t minFilterMode, uint32_t magFilterMode );
/**
* Sets the wrap mode for an existing sampler
* @param[in] sWrapMode Wrapping mode in x direction
* @param[in] tWrapMode Wrapping mode in y direction
*/
- void SetWrapMode( Render::Sampler* sampler, unsigned int rWrapMode, unsigned int sWrapMode, unsigned int tWrapMode );
+ void SetWrapMode( Render::Sampler* sampler, uint32_t rWrapMode, uint32_t sWrapMode, uint32_t tWrapMode );
/**
* Add a new property buffer to RenderManager
* @param[in] size The new size of the buffer
* @post Sends a message to RenderManager to set the new data to the property buffer.
*/
- void SetPropertyBufferData( Render::PropertyBuffer* propertyBuffer, OwnerPointer< Vector<char> >& data, size_t size );
+ void SetPropertyBufferData( Render::PropertyBuffer* propertyBuffer, OwnerPointer< Vector<uint8_t> >& data, uint32_t size );
/**
* Adds a geometry to the RenderManager
* @param[in] geometry The geometry
* @param[in] geometryType The type of the geometry
*/
- void SetGeometryType( Render::Geometry* geometry, unsigned int geometryType );
+ void SetGeometryType( Render::Geometry* geometry, uint32_t geometryType );
/**
* Sets the index buffer to be used by a geometry
* @param[in] geometry The geometry
* @param[in] indices A vector containing the indices for the geometry
*/
- void SetIndexBuffer( Render::Geometry* geometry, Dali::Vector<unsigned short>& indices );
+ void SetIndexBuffer( Render::Geometry* geometry, Dali::Vector<uint16_t>& indices );
/**
* Adds a vertex buffer to a geometry
* @param[in] mipmapLevel The mipmap of the texture to be attached
* @param[in] layer Indicates which layer of a cube map or array texture to attach. Unused for 2D textures
*/
- void AttachColorTextureToFrameBuffer( Render::FrameBuffer* frameBuffer, Render::Texture* texture, unsigned int mipmapLevel, unsigned int face );
+ void AttachColorTextureToFrameBuffer( Render::FrameBuffer* frameBuffer, Render::Texture* texture, uint32_t mipmapLevel, uint32_t face );
public:
* @param[in] elapsedSeconds The elapsed time that should be applied to animations.
* @param[in] lastVSyncTimeMilliseconds The last time, in milliseconds, that we had a VSync.
* @param[in] nextVSyncTimeMilliseconds The estimated time, in milliseconds, of the next VSync.
+ * @param[in] renderToFboEnabled Whether rendering into the Frame Buffer Object is enabled.
+ * @param[in] isRenderingToFbo Whether this frame is being rendered into the Frame Buffer Object.
* @return True if further updates are required e.g. during animations.
*/
- unsigned int Update( float elapsedSeconds, unsigned int lastVSyncTimeMilliseconds, unsigned int nextVSyncTimeMilliseconds );
+ uint32_t Update( float elapsedSeconds,
+ uint32_t lastVSyncTimeMilliseconds,
+ uint32_t nextVSyncTimeMilliseconds,
+ bool renderToFboEnabled,
+ bool isRenderingToFbo );
/**
* Set the background color i.e. the glClear color used at the beginning of each frame.
void KeepRendering( float durationSeconds );
/**
+ * @copydoc Dali::DevelStage::SetRenderingBehavior()
+ */
+ void SetRenderingBehavior( DevelStage::Rendering renderingBehavior );
+
+ /**
* Sets the depths of all layers.
* @param layers The layers in depth order.
- * @param[in] systemLevel True if using the system-level overlay.
+ * @param[in] rootLayer The root layer of the sorted layers.
*/
- void SetLayerDepths( const std::vector< Layer* >& layers, bool systemLevel );
+ void SetLayerDepths( const std::vector< Layer* >& layers, const Layer* rootLayer );
/**
* Set the depth indices of all nodes (in LayerUI's)
*/
void SetDepthIndices( OwnerPointer< NodeDepths >& nodeDepths );
+ /**
+ * Query wheter the default surface rect is changed or not.
+ * @return true if the default surface rect is changed.
+ */
+ bool IsDefaultSurfaceRectChanged();
+
+ /**
+ * Adds an implementation of the FrameCallbackInterface.
+ * @param[in] frameCallback An OwnerPointer to the SceneGraph FrameCallback object
+ * @param[in] rootNode A pointer to the root node to apply the FrameCallback to
+ */
+ void AddFrameCallback( OwnerPointer< FrameCallback >& frameCallback, const Node* rootNode );
+
+ /**
+ * Removes the specified implementation of FrameCallbackInterface.
+ * @param[in] frameCallback A pointer to the implementation of the FrameCallbackInterface to remove.
+ */
+ void RemoveFrameCallback( FrameCallbackInterface* frameCallback );
+
private:
// Undefined
* @param[in] elapsedSeconds The time in seconds since the previous update.
* @return True if the update-thread should keep going.
*/
- unsigned int KeepUpdatingCheck( float elapsedSeconds ) const;
+ uint32_t KeepUpdatingCheck( float elapsedSeconds ) const;
/**
* Helper to reset all Node properties
* @param[in] nextVSyncTime The estimated time of the next VSync in milliseconds.
* @return true, if any properties were updated.
*/
- bool ProcessGestures( BufferIndex bufferIndex, unsigned int lastVSyncTimeMilliseconds, unsigned int nextVSyncTimeMilliseconds );
+ bool ProcessGestures( BufferIndex bufferIndex, uint32_t lastVSyncTimeMilliseconds, uint32_t nextVSyncTimeMilliseconds );
/**
* Perform animation updates
// Messages for UpdateManager
-inline void InstallRootMessage( UpdateManager& manager, OwnerPointer<Layer>& root, bool systemLevel )
+inline void InstallRootMessage( UpdateManager& manager, OwnerPointer<Layer>& root )
{
// Message has ownership of Layer while in transit from event -> update
- typedef MessageValue2< UpdateManager, OwnerPointer<Layer>, bool > LocalType;
+ typedef MessageValue1< UpdateManager, OwnerPointer<Layer> > LocalType;
// Reserve some memory inside the message queue
- unsigned int* slot = manager.ReserveMessageSlot( sizeof( LocalType ) );
+ uint32_t* slot = manager.ReserveMessageSlot( sizeof( LocalType ) );
// Construct message in the message queue memory; note that delete should not be called on the return value
- new (slot) LocalType( &manager, &UpdateManager::InstallRoot, root, systemLevel );
+ new (slot) LocalType( &manager, &UpdateManager::InstallRoot, root );
}
inline void AddNodeMessage( UpdateManager& manager, OwnerPointer<Node>& node )
typedef MessageValue1< UpdateManager, OwnerPointer<Node> > LocalType;
// Reserve some memory inside the message queue
- unsigned int* slot = manager.ReserveMessageSlot( sizeof( LocalType ) );
+ uint32_t* slot = manager.ReserveMessageSlot( sizeof( LocalType ) );
// Construct message in the message queue memory; note that delete should not be called on the return value
new (slot) LocalType( &manager, &UpdateManager::AddNode, node );
typedef MessageValue2< UpdateManager, Node*, Node* > LocalType;
// Reserve some memory inside the message queue
- unsigned int* slot = manager.ReserveMessageSlot( sizeof( LocalType ) );
+ uint32_t* slot = manager.ReserveMessageSlot( sizeof( LocalType ) );
// Construct message in the message queue memory; note that delete should not be called on the return value
new (slot) LocalType( &manager, &UpdateManager::ConnectNode, &parent, &child );
typedef MessageValue1< UpdateManager, Node* > LocalType;
// Reserve some memory inside the message queue
- unsigned int* slot = manager.ReserveMessageSlot( sizeof( LocalType ) );
+ uint32_t* slot = manager.ReserveMessageSlot( sizeof( LocalType ) );
// Construct message in the message queue memory; note that delete should not be called on the return value
new (slot) LocalType( &manager, &UpdateManager::DisconnectNode, &node );
typedef MessageValue1< UpdateManager, Node* > LocalType;
// Reserve some memory inside the message queue
- unsigned int* slot = manager.ReserveMessageSlot( sizeof( LocalType ) );
+ uint32_t* slot = manager.ReserveMessageSlot( sizeof( LocalType ) );
// Construct message in the message queue memory; note that delete should not be called on the return value
new (slot) LocalType( &manager, &UpdateManager::DestroyNode, &node );
typedef MessageValue1< UpdateManager, OwnerPointer< Camera > > LocalType;
// Reserve some memory inside the message queue
- unsigned int* slot = manager.ReserveMessageSlot( sizeof( LocalType ) );
+ uint32_t* slot = manager.ReserveMessageSlot( sizeof( LocalType ) );
// Construct message in the message queue memory; note that delete should not be called on the return value
new (slot) LocalType( &manager, &UpdateManager::AddCamera, camera );
inline void RemoveCameraMessage( UpdateManager& manager, const Camera* camera )
{
- typedef MessageValue1< UpdateManager, const Camera* > LocalType;
+ typedef MessageValue1< UpdateManager, Camera* > LocalType;
// Reserve some memory inside the message queue
- unsigned int* slot = manager.ReserveMessageSlot( sizeof( LocalType ) );
+ uint32_t* slot = manager.ReserveMessageSlot( sizeof( LocalType ) );
// Construct message in the message queue memory; note that delete should not be called on the return value
- new (slot) LocalType( &manager, &UpdateManager::RemoveCamera, camera );
+ new (slot) LocalType( &manager, &UpdateManager::RemoveCamera, const_cast<Camera*>( camera ) );
}
inline void AddObjectMessage( UpdateManager& manager, OwnerPointer<PropertyOwner>& object )
typedef MessageValue1< UpdateManager, OwnerPointer<PropertyOwner> > LocalType;
// Reserve some memory inside the message queue
- unsigned int* slot = manager.ReserveMessageSlot( sizeof( LocalType ) );
+ uint32_t* slot = manager.ReserveMessageSlot( sizeof( LocalType ) );
// Construct message in the message queue memory; note that delete should not be called on the return value
new (slot) LocalType( &manager, &UpdateManager::AddObject, object );
}
-inline void RemoveObjectMessage( UpdateManager& manager, PropertyOwner* object )
+inline void RemoveObjectMessage( UpdateManager& manager, const PropertyOwner* object )
{
typedef MessageValue1< UpdateManager, PropertyOwner* > LocalType;
// Reserve some memory inside the message queue
- unsigned int* slot = manager.ReserveMessageSlot( sizeof( LocalType ) );
+ uint32_t* slot = manager.ReserveMessageSlot( sizeof( LocalType ) );
// Construct message in the message queue memory; note that delete should not be called on the return value
- new (slot) LocalType( &manager, &UpdateManager::RemoveObject, object );
+ new (slot) LocalType( &manager, &UpdateManager::RemoveObject, const_cast<PropertyOwner*>( object ) );
}
inline void AddAnimationMessage( UpdateManager& manager, OwnerPointer< SceneGraph::Animation >& animation )
typedef MessageValue1< UpdateManager, OwnerPointer< SceneGraph::Animation > > LocalType;
// Reserve some memory inside the message queue
- unsigned int* slot = manager.ReserveMessageSlot( sizeof( LocalType ) );
+ uint32_t* slot = manager.ReserveMessageSlot( sizeof( LocalType ) );
// Construct message in the message queue memory; note that delete should not be called on the return value
new (slot) LocalType( &manager, &UpdateManager::AddAnimation, animation );
typedef MessageValue1< UpdateManager, Animation* > LocalType;
// Reserve some memory inside the message queue
- unsigned int* slot = manager.ReserveMessageSlot( sizeof( LocalType ) );
+ uint32_t* slot = manager.ReserveMessageSlot( sizeof( LocalType ) );
// Construct message in the message queue memory; note that delete should not be called on the return value
new (slot) LocalType( &manager, &UpdateManager::StopAnimation, &animation );
typedef MessageValue1< UpdateManager, Animation* > LocalType;
// Reserve some memory inside the message queue
- unsigned int* slot = manager.ReserveMessageSlot( sizeof( LocalType ) );
+ uint32_t* slot = manager.ReserveMessageSlot( sizeof( LocalType ) );
// Construct message in the message queue memory; note that delete should not be called on the return value
new (slot) LocalType( &manager, &UpdateManager::RemoveAnimation, &animation );
}
+inline void AddRenderTaskListMessage( UpdateManager& manager, OwnerPointer< SceneGraph::RenderTaskList >& taskList )
+{
+ typedef MessageValue1< UpdateManager, OwnerPointer< SceneGraph::RenderTaskList > > LocalType;
+
+ // Reserve some memory inside the message queue
+ uint32_t* slot = manager.ReserveMessageSlot( sizeof( LocalType ) );
+
+ // Construct message in the message queue memory; note that delete should not be called on the return value
+ new (slot) LocalType( &manager, &UpdateManager::AddRenderTaskList, taskList );
+}
+
+inline void RemoveRenderTaskListMessage( UpdateManager& manager, const RenderTaskList& constTaskList )
+{
+ // The scene-graph thread owns this object so it can safely edit it.
+ RenderTaskList& taskList = const_cast< RenderTaskList& >( constTaskList );
+
+ typedef MessageValue1< UpdateManager, RenderTaskList* > LocalType;
+
+ // Reserve some memory inside the message queue
+ uint32_t* slot = manager.ReserveMessageSlot( sizeof( LocalType ) );
+
+ // Construct message in the message queue memory; note that delete should not be called on the return value
+ new (slot) LocalType( &manager, &UpdateManager::RemoveRenderTaskList, &taskList );
+}
+
inline void AddPropertyNotificationMessage( UpdateManager& manager, OwnerPointer< PropertyNotification >& propertyNotification )
{
// Message has ownership of PropertyNotification while in transit from event -> update
typedef MessageValue1< UpdateManager, OwnerPointer< PropertyNotification > > LocalType;
// Reserve some memory inside the message queue
- unsigned int* slot = manager.ReserveMessageSlot( sizeof( LocalType ) );
+ uint32_t* slot = manager.ReserveMessageSlot( sizeof( LocalType ) );
// Construct message in the message queue memory; note that delete should not be called on the return value
new (slot) LocalType( &manager, &UpdateManager::AddPropertyNotification, propertyNotification );
typedef MessageValue1< UpdateManager, PropertyNotification* > LocalType;
// Reserve some memory inside the message queue
- unsigned int* slot = manager.ReserveMessageSlot( sizeof( LocalType ) );
+ uint32_t* slot = manager.ReserveMessageSlot( sizeof( LocalType ) );
// Construct message in the message queue memory; note that delete should not be called on the return value
new (slot) LocalType( &manager, &UpdateManager::RemovePropertyNotification, &propertyNotification );
typedef MessageValue2< UpdateManager, PropertyNotification*, PropertyNotification::NotifyMode > LocalType;
// Reserve some memory inside the message queue
- unsigned int* slot = manager.ReserveMessageSlot( sizeof( LocalType ) );
+ uint32_t* slot = manager.ReserveMessageSlot( sizeof( LocalType ) );
// Construct message in the message queue memory; note that delete should not be called on the return value
new (slot) LocalType( &manager, &UpdateManager::PropertyNotificationSetNotify, propertyNotification, notifyMode );
typedef MessageValue1< UpdateManager, OwnerPointer< Shader > > LocalType;
// Reserve some memory inside the message queue
- unsigned int* slot = manager.ReserveMessageSlot( sizeof( LocalType ) );
+ uint32_t* slot = manager.ReserveMessageSlot( sizeof( LocalType ) );
// Construct message in the message queue memory; note that delete should not be called on the return value
new (slot) LocalType( &manager, &UpdateManager::AddShader, shader );
}
// The render thread can safely change the Shader
-inline void RemoveShaderMessage( UpdateManager& manager, Shader& shader )
+inline void RemoveShaderMessage( UpdateManager& manager, const Shader* shader )
{
typedef MessageValue1< UpdateManager, Shader* > LocalType;
// Reserve some memory inside the message queue
- unsigned int* slot = manager.ReserveMessageSlot( sizeof( LocalType ) );
+ uint32_t* slot = manager.ReserveMessageSlot( sizeof( LocalType ) );
// Construct message in the message queue memory; note that delete should not be called on the return value
- new (slot) LocalType( &manager, &UpdateManager::RemoveShader, &shader );
+ new (slot) LocalType( &manager, &UpdateManager::RemoveShader, const_cast<Shader*>( shader ) );
}
inline void SetShaderProgramMessage( UpdateManager& manager,
- Shader& shader,
+ const Shader& shader,
Internal::ShaderDataPtr shaderData,
bool modifiesGeometry )
{
typedef MessageValue3< UpdateManager, Shader*, Internal::ShaderDataPtr, bool > LocalType;
// Reserve some memory inside the message queue
- unsigned int* slot = manager.ReserveMessageSlot( sizeof( LocalType ) );
+ uint32_t* slot = manager.ReserveMessageSlot( sizeof( LocalType ) );
// Construct message in the message queue memory; note that delete should not be called on the return value
- new (slot) LocalType( &manager, &UpdateManager::SetShaderProgram, &shader, shaderData, modifiesGeometry );
+ new (slot) LocalType( &manager, &UpdateManager::SetShaderProgram, const_cast<Shader*>( &shader ), shaderData, modifiesGeometry );
}
inline void SetBackgroundColorMessage( UpdateManager& manager, const Vector4& color )
typedef MessageValue1< UpdateManager, Vector4 > LocalType;
// Reserve some memory inside the message queue
- unsigned int* slot = manager.ReserveMessageSlot( sizeof( LocalType ) );
+ uint32_t* slot = manager.ReserveMessageSlot( sizeof( LocalType ) );
// Construct message in the message queue memory; note that delete should not be called on the return value
new (slot) LocalType( &manager, &UpdateManager::SetBackgroundColor, color );
}
-inline void SetDefaultSurfaceRectMessage( UpdateManager& manager, const Rect<int>& rect )
+inline void SetDefaultSurfaceRectMessage( UpdateManager& manager, const Rect<int32_t>& rect )
{
- typedef MessageValue1< UpdateManager, Rect<int> > LocalType;
+ typedef MessageValue1< UpdateManager, Rect<int32_t> > LocalType;
// Reserve some memory inside the message queue
- unsigned int* slot = manager.ReserveMessageSlot( sizeof( LocalType ) );
+ uint32_t* slot = manager.ReserveMessageSlot( sizeof( LocalType ) );
// Construct message in the message queue memory; note that delete should not be called on the return value
new (slot) LocalType( &manager, &UpdateManager::SetDefaultSurfaceRect, rect );
typedef MessageValue1< UpdateManager, float > LocalType;
// Reserve some memory inside the message queue
- unsigned int* slot = manager.ReserveMessageSlot( sizeof( LocalType ) );
+ uint32_t* slot = manager.ReserveMessageSlot( sizeof( LocalType ) );
// Construct message in the message queue memory; note that delete should not be called on the return value
new (slot) LocalType( &manager, &UpdateManager::KeepRendering, durationSeconds );
}
+inline void SetRenderingBehaviorMessage( UpdateManager& manager, DevelStage::Rendering renderingBehavior )
+{
+ typedef MessageValue1< UpdateManager, DevelStage::Rendering > LocalType;
+
+ // Reserve some memory inside the message queue
+ uint32_t* slot = manager.ReserveMessageSlot( sizeof( LocalType ) );
+
+ // Construct message in the message queue memory; note that delete should not be called on the return value
+ new (slot) LocalType( &manager, &UpdateManager::SetRenderingBehavior, renderingBehavior );
+}
+
/**
* Create a message for setting the depth of a layer
* @param[in] manager The update manager
* @param[in] layers list of layers
- * @param[in] systemLevel True if the layers are added via the SystemOverlay API
+ * @param[in] rootLayer True if the layers are added via the SystemOverlay API
*/
-inline void SetLayerDepthsMessage( UpdateManager& manager, const std::vector< Layer* >& layers, bool systemLevel )
+inline void SetLayerDepthsMessage( UpdateManager& manager, const std::vector< Layer* >& layers, const Layer* rootLayer )
{
- typedef MessageValue2< UpdateManager, std::vector< Layer* >, bool > LocalType;
+ typedef MessageValue2< UpdateManager, std::vector< Layer* >, const Layer* > LocalType;
// Reserve some memory inside the message queue
- unsigned int* slot = manager.ReserveMessageSlot( sizeof( LocalType ) );
+ uint32_t* slot = manager.ReserveMessageSlot( sizeof( LocalType ) );
// Construct message in the message queue memory; note that delete should not be called on the return value
- new (slot) LocalType( &manager, &UpdateManager::SetLayerDepths, layers, systemLevel );
+ new (slot) LocalType( &manager, &UpdateManager::SetLayerDepths, layers, rootLayer );
}
inline void AddRendererMessage( UpdateManager& manager, OwnerPointer< Renderer >& object )
typedef MessageValue1< UpdateManager, OwnerPointer< Renderer > > LocalType;
// Reserve some memory inside the message queue
- unsigned int* slot = manager.ReserveMessageSlot( sizeof( LocalType ) );
+ uint32_t* slot = manager.ReserveMessageSlot( sizeof( LocalType ) );
// Construct message in the message queue memory; note that delete should not be called on the return value
new (slot) LocalType( &manager, &UpdateManager::AddRenderer, object );
}
-inline void RemoveRendererMessage( UpdateManager& manager, Renderer& object )
+inline void RemoveRendererMessage( UpdateManager& manager, const Renderer& object )
{
typedef MessageValue1< UpdateManager, Renderer* > LocalType;
// Reserve some memory inside the message queue
- unsigned int* slot = manager.ReserveMessageSlot( sizeof( LocalType ) );
+ uint32_t* slot = manager.ReserveMessageSlot( sizeof( LocalType ) );
// Construct message in the message queue memory; note that delete should not be called on the return value
- new (slot) LocalType( &manager, &UpdateManager::RemoveRenderer, &object );
+ new (slot) LocalType( &manager, &UpdateManager::RemoveRenderer, const_cast<Renderer*>( &object ) );
}
// The render thread can safely change the Shader
typedef MessageValue1< UpdateManager, OwnerPointer< TextureSet > > LocalType;
// Reserve some memory inside the message queue
- unsigned int* slot = manager.ReserveMessageSlot( sizeof( LocalType ) );
+ uint32_t* slot = manager.ReserveMessageSlot( sizeof( LocalType ) );
// Construct message in the message queue memory; note that delete should not be called on the return value
new (slot) LocalType( &manager, &UpdateManager::AddTextureSet, textureSet );
typedef MessageValue1< UpdateManager, TextureSet* > LocalType;
// Reserve some memory inside the message queue
- unsigned int* slot = manager.ReserveMessageSlot( sizeof( LocalType ) );
+ uint32_t* slot = manager.ReserveMessageSlot( sizeof( LocalType ) );
// Construct message in the message queue memory; note that delete should not be called on the return value
new (slot) LocalType( &manager, &UpdateManager::RemoveTextureSet, &textureSet );
typedef MessageValue1< UpdateManager, OwnerPointer< Render::Sampler > > LocalType;
// Reserve some memory inside the message queue
- unsigned int* slot = manager.ReserveMessageSlot( sizeof( LocalType ) );
+ uint32_t* slot = manager.ReserveMessageSlot( sizeof( LocalType ) );
// Construct message in the message queue memory; note that delete should not be called on the return value
new (slot) LocalType( &manager, &UpdateManager::AddSampler, sampler );
typedef MessageValue1< UpdateManager, Render::Sampler* > LocalType;
// Reserve some memory inside the message queue
- unsigned int* slot = manager.ReserveMessageSlot( sizeof( LocalType ) );
+ uint32_t* slot = manager.ReserveMessageSlot( sizeof( LocalType ) );
// Construct message in the message queue memory; note that delete should not be called on the return value
new (slot) LocalType( &manager, &UpdateManager::RemoveSampler, &sampler );
}
-inline void SetFilterModeMessage( UpdateManager& manager, Render::Sampler& sampler, unsigned int minFilterMode, unsigned int magFilterMode )
+inline void SetFilterModeMessage( UpdateManager& manager, Render::Sampler& sampler, uint32_t minFilterMode, uint32_t magFilterMode )
{
- typedef MessageValue3< UpdateManager, Render::Sampler*, unsigned int, unsigned int > LocalType;
+ typedef MessageValue3< UpdateManager, Render::Sampler*, uint32_t, uint32_t > LocalType;
// Reserve some memory inside the message queue
- unsigned int* slot = manager.ReserveMessageSlot( sizeof( LocalType ) );
+ uint32_t* slot = manager.ReserveMessageSlot( sizeof( LocalType ) );
// Construct message in the message queue memory; note that delete should not be called on the return value
new (slot) LocalType( &manager, &UpdateManager::SetFilterMode, &sampler, minFilterMode, magFilterMode );
}
-inline void SetWrapModeMessage( UpdateManager& manager, Render::Sampler& sampler, unsigned int rWrapMode, unsigned int sWrapMode, unsigned int tWrapMode )
+inline void SetWrapModeMessage( UpdateManager& manager, Render::Sampler& sampler, uint32_t rWrapMode, uint32_t sWrapMode, uint32_t tWrapMode )
{
- typedef MessageValue4< UpdateManager, Render::Sampler*, unsigned int, unsigned int, unsigned int > LocalType;
+ typedef MessageValue4< UpdateManager, Render::Sampler*, uint32_t, uint32_t, uint32_t > LocalType;
// Reserve some memory inside the message queue
- unsigned int* slot = manager.ReserveMessageSlot( sizeof( LocalType ) );
+ uint32_t* slot = manager.ReserveMessageSlot( sizeof( LocalType ) );
// Construct message in the message queue memory; note that delete should not be called on the return value
new (slot) LocalType( &manager, &UpdateManager::SetWrapMode, &sampler, rWrapMode, sWrapMode, tWrapMode );
typedef MessageValue1< UpdateManager, OwnerPointer< Render::PropertyBuffer > > LocalType;
// Reserve some memory inside the message queue
- unsigned int* slot = manager.ReserveMessageSlot( sizeof( LocalType ) );
+ uint32_t* slot = manager.ReserveMessageSlot( sizeof( LocalType ) );
// Construct message in the message queue memory; note that delete should not be called on the return value
new (slot) LocalType( &manager, &UpdateManager::AddPropertyBuffer, propertyBuffer );
typedef MessageValue1< UpdateManager, Render::PropertyBuffer* > LocalType;
// Reserve some memory inside the message queue
- unsigned int* slot = manager.ReserveMessageSlot( sizeof( LocalType ) );
+ uint32_t* slot = manager.ReserveMessageSlot( sizeof( LocalType ) );
// Construct message in the message queue memory; note that delete should not be called on the return value
new (slot) LocalType( &manager, &UpdateManager::RemovePropertyBuffer, &propertyBuffer );
typedef MessageValue2< UpdateManager, Render::PropertyBuffer*, OwnerPointer< Render::PropertyBuffer::Format> > LocalType;
// Reserve some memory inside the message queue
- unsigned int* slot = manager.ReserveMessageSlot( sizeof( LocalType ) );
+ uint32_t* slot = manager.ReserveMessageSlot( sizeof( LocalType ) );
// Construct message in the message queue memory; note that delete should not be called on the return value
new (slot) LocalType( &manager, &UpdateManager::SetPropertyBufferFormat, &propertyBuffer, format );
}
-inline void SetPropertyBufferData( UpdateManager& manager, Render::PropertyBuffer& propertyBuffer, OwnerPointer< Vector<char> >& data, size_t size )
+inline void SetPropertyBufferData( UpdateManager& manager, Render::PropertyBuffer& propertyBuffer, OwnerPointer< Vector<uint8_t> >& data, uint32_t size )
{
// Message has ownership of PropertyBuffer data while in transit from event -> update
- typedef MessageValue3< UpdateManager, Render::PropertyBuffer*, OwnerPointer< Vector<char> >, size_t > LocalType;
+ typedef MessageValue3< UpdateManager, Render::PropertyBuffer*, OwnerPointer< Vector<uint8_t> >, uint32_t > LocalType;
// Reserve some memory inside the message queue
- unsigned int* slot = manager.ReserveMessageSlot( sizeof( LocalType ) );
+ uint32_t* slot = manager.ReserveMessageSlot( sizeof( LocalType ) );
// Construct message in the message queue memory; note that delete should not be called on the return value
new (slot) LocalType( &manager, &UpdateManager::SetPropertyBufferData, &propertyBuffer, data, size );
typedef MessageValue1< UpdateManager, OwnerPointer< Render::Geometry > > LocalType;
// Reserve some memory inside the message queue
- unsigned int* slot = manager.ReserveMessageSlot( sizeof( LocalType ) );
+ uint32_t* slot = manager.ReserveMessageSlot( sizeof( LocalType ) );
// Construct message in the message queue memory; note that delete should not be called on the return value
new (slot) LocalType( &manager, &UpdateManager::AddGeometry, geometry );
typedef MessageValue1< UpdateManager, Render::Geometry* > LocalType;
// Reserve some memory inside the message queue
- unsigned int* slot = manager.ReserveMessageSlot( sizeof( LocalType ) );
+ uint32_t* slot = manager.ReserveMessageSlot( sizeof( LocalType ) );
// Construct message in the message queue memory; note that delete should not be called on the return value
new (slot) LocalType( &manager, &UpdateManager::RemoveGeometry, &geometry );
typedef MessageValue2< UpdateManager, Render::Geometry*, Render::PropertyBuffer* > LocalType;
// Reserve some memory inside the message queue
- unsigned int* slot = manager.ReserveMessageSlot( sizeof( LocalType ) );
+ uint32_t* slot = manager.ReserveMessageSlot( sizeof( LocalType ) );
// Construct message in the message queue memory; note that delete should not be called on the return value
new (slot) LocalType( &manager, &UpdateManager::AttachVertexBuffer, &geometry, const_cast<Render::PropertyBuffer*>(&vertexBuffer) );
typedef MessageValue2< UpdateManager, Render::Geometry*, Render::PropertyBuffer* > LocalType;
// Reserve some memory inside the message queue
- unsigned int* slot = manager.ReserveMessageSlot( sizeof( LocalType ) );
+ uint32_t* slot = manager.ReserveMessageSlot( sizeof( LocalType ) );
// Construct message in the message queue memory; note that delete should not be called on the return value
new (slot) LocalType( &manager, &UpdateManager::RemoveVertexBuffer, &geometry, const_cast<Render::PropertyBuffer*>(&vertexBuffer) );
/**
* Constructor which does a Vector::Swap()
*/
- IndexBufferMessage( T* manager, Render::Geometry* geometry, Dali::Vector<unsigned short>& indices )
+ IndexBufferMessage( T* manager, Render::Geometry* geometry, Dali::Vector<uint16_t>& indices )
: MessageBase(),
mManager( manager ),
mRenderGeometry( geometry )
T* mManager;
Render::Geometry* mRenderGeometry;
- Dali::Vector<unsigned short> mIndices;
+ Dali::Vector<uint16_t> mIndices;
};
-inline void SetIndexBufferMessage( UpdateManager& manager, Render::Geometry& geometry, Dali::Vector<unsigned short>& indices )
+inline void SetIndexBufferMessage( UpdateManager& manager, Render::Geometry& geometry, Dali::Vector<uint16_t>& indices )
{
typedef IndexBufferMessage< UpdateManager > LocalType;
// Reserve some memory inside the message queue
- unsigned int* slot = manager.ReserveMessageSlot( sizeof( LocalType ) );
+ uint32_t* slot = manager.ReserveMessageSlot( sizeof( LocalType ) );
// Construct message in the message queue memory; note that delete should not be called on the return value
new (slot) LocalType( &manager, &geometry, indices );
}
-inline void SetGeometryTypeMessage( UpdateManager& manager, Render::Geometry& geometry, unsigned int geometryType )
+inline void SetGeometryTypeMessage( UpdateManager& manager, Render::Geometry& geometry, uint32_t geometryType )
{
- typedef MessageValue2< UpdateManager, Render::Geometry*, unsigned int > LocalType;
+ typedef MessageValue2< UpdateManager, Render::Geometry*, uint32_t > LocalType;
// Reserve some memory inside the message queue
- unsigned int* slot = manager.ReserveMessageSlot( sizeof( LocalType ) );
+ uint32_t* slot = manager.ReserveMessageSlot( sizeof( LocalType ) );
// Construct message in the message queue memory; note that delete should not be called on the return value
new (slot) LocalType( &manager, &UpdateManager::SetGeometryType, &geometry, geometryType );
typedef MessageValue1< UpdateManager, OwnerPointer< Render::Texture > > LocalType;
// Reserve some memory inside the message queue
- unsigned int* slot = manager.ReserveMessageSlot( sizeof( LocalType ) );
+ uint32_t* slot = manager.ReserveMessageSlot( sizeof( LocalType ) );
// Construct message in the message queue memory; note that delete should not be called on the return value
new (slot) LocalType( &manager, &UpdateManager::AddTexture, texture );
typedef MessageValue1< UpdateManager, Render::Texture* > LocalType;
// Reserve some memory inside the message queue
- unsigned int* slot = manager.ReserveMessageSlot( sizeof( LocalType ) );
+ uint32_t* slot = manager.ReserveMessageSlot( sizeof( LocalType ) );
// Construct message in the message queue memory; note that delete should not be called on the return value
new (slot) LocalType( &manager, &UpdateManager::RemoveTexture, &texture );
typedef MessageValue3< UpdateManager, Render::Texture*, PixelDataPtr, Texture::UploadParams > LocalType;
// Reserve some memory inside the message queue
- unsigned int* slot = manager.ReserveMessageSlot( sizeof( LocalType ) );
+ uint32_t* slot = manager.ReserveMessageSlot( sizeof( LocalType ) );
// Construct message in the message queue memory; note that delete should not be called on the return value
new (slot) LocalType( &manager, &UpdateManager::UploadTexture, &texture, pixelData, params );
typedef MessageValue1< UpdateManager, Render::Texture* > LocalType;
// Reserve some memory inside the message queue
- unsigned int* slot = manager.ReserveMessageSlot( sizeof( LocalType ) );
+ uint32_t* slot = manager.ReserveMessageSlot( sizeof( LocalType ) );
// Construct message in the message queue memory; note that delete should not be called on the return value
new (slot) LocalType( &manager, &UpdateManager::GenerateMipmaps, &texture );
typedef MessageValue1< UpdateManager, Render::FrameBuffer* > LocalType;
// Reserve some memory inside the message queue
- unsigned int* slot = manager.ReserveMessageSlot( sizeof( LocalType ) );
+ uint32_t* slot = manager.ReserveMessageSlot( sizeof( LocalType ) );
// Construct message in the message queue memory; note that delete should not be called on the return value
new (slot) LocalType( &manager, &UpdateManager::AddFrameBuffer, &frameBuffer );
typedef MessageValue1< UpdateManager, Render::FrameBuffer* > LocalType;
// Reserve some memory inside the message queue
- unsigned int* slot = manager.ReserveMessageSlot( sizeof( LocalType ) );
+ uint32_t* slot = manager.ReserveMessageSlot( sizeof( LocalType ) );
// Construct message in the message queue memory; note that delete should not be called on the return value
new (slot) LocalType( &manager, &UpdateManager::RemoveFrameBuffer, &frameBuffer );
}
-inline void AttachColorTextureToFrameBuffer( UpdateManager& manager, Render::FrameBuffer& frameBuffer, Render::Texture* texture, unsigned int mipmapLevel, unsigned int layer )
+inline void AttachColorTextureToFrameBuffer( UpdateManager& manager, Render::FrameBuffer& frameBuffer, Render::Texture* texture, uint32_t mipmapLevel, uint32_t layer )
{
- typedef MessageValue4< UpdateManager, Render::FrameBuffer*, Render::Texture*, unsigned int, unsigned int > LocalType;
+ typedef MessageValue4< UpdateManager, Render::FrameBuffer*, Render::Texture*, uint32_t, uint32_t > LocalType;
// Reserve some memory inside the message queue
- unsigned int* slot = manager.ReserveMessageSlot( sizeof( LocalType ) );
+ uint32_t* slot = manager.ReserveMessageSlot( sizeof( LocalType ) );
// Construct message in the message queue memory; note that delete should not be called on the return value
new (slot) LocalType( &manager, &UpdateManager::AttachColorTextureToFrameBuffer, &frameBuffer, texture, mipmapLevel, layer );
typedef MessageValue1< UpdateManager, OwnerPointer< NodeDepths > > LocalType;
// Reserve some memory inside the message queue
- unsigned int* slot = manager.ReserveMessageSlot( sizeof( LocalType ) );
+ uint32_t* slot = manager.ReserveMessageSlot( sizeof( LocalType ) );
// Construct message in the message queue memory; note that delete should not be called on the return value
new (slot) LocalType( &manager, &UpdateManager::SetDepthIndices, nodeDepths );
}
+inline void AddResetterMessage( UpdateManager& manager, OwnerPointer<PropertyResetterBase> resetter )
+{
+ typedef MessageValue1< UpdateManager, OwnerPointer<PropertyResetterBase> > LocalType;
+
+ // Reserve some memory inside the message queue
+ uint32_t* slot = manager.ReserveMessageSlot( sizeof( LocalType ) );
+
+ // Construct message in the message queue memory; note that delete should not be called on the return value
+ new (slot) LocalType( &manager, &UpdateManager::AddPropertyResetter, resetter );
+}
+
+inline void AddFrameCallbackMessage( UpdateManager& manager, OwnerPointer< FrameCallback >& frameCallback, const Node& rootNode )
+{
+ typedef MessageValue2< UpdateManager, OwnerPointer< FrameCallback >, const Node* > LocalType;
+
+ // Reserve some memory inside the message queue
+ uint32_t* slot = manager.ReserveMessageSlot( sizeof( LocalType ) );
+
+ // Construct message in the message queue memory; note that delete should not be called on the return value
+ new (slot) LocalType( &manager, &UpdateManager::AddFrameCallback, frameCallback, &rootNode );
+}
+
+inline void RemoveFrameCallbackMessage( UpdateManager& manager, FrameCallbackInterface& frameCallback )
+{
+ typedef MessageValue1< UpdateManager, FrameCallbackInterface* > LocalType;
+
+ // Reserve some memory inside the message queue
+ uint32_t* slot = manager.ReserveMessageSlot( sizeof( LocalType ) );
+
+ // Construct message in the message queue memory; note that delete should not be called on the return value
+ new (slot) LocalType( &manager, &UpdateManager::RemoveFrameCallback, &frameCallback );
+}
+
} // namespace SceneGraph
} // namespace Internal