-#ifndef __DALI_INTERNAL_SCENE_GRAPH_UPDATE_MANAGER_H__
-#define __DALI_INTERNAL_SCENE_GRAPH_UPDATE_MANAGER_H__
+#ifndef DALI_INTERNAL_SCENE_GRAPH_UPDATE_MANAGER_H
+#define DALI_INTERNAL_SCENE_GRAPH_UPDATE_MANAGER_H
/*
- * Copyright (c) 2016 Samsung Electronics Co., Ltd.
+ * Copyright (c) 2017 Samsung Electronics Co., Ltd.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
#include <dali/public-api/common/vector-wrapper.h>
#include <dali/public-api/common/dali-common.h>
-#include <dali/integration-api/resource-declarations.h>
-
#include <dali/internal/common/message.h>
#include <dali/internal/common/type-abstraction-enums.h>
#include <dali/internal/common/shader-saver.h>
#include <dali/internal/update/animation/scene-graph-animation.h>
#include <dali/internal/update/common/scene-graph-buffers.h>
#include <dali/internal/update/common/scene-graph-property-notification.h>
-#include <dali/internal/update/manager/object-owner-container.h>
#include <dali/internal/update/nodes/node.h>
#include <dali/internal/update/nodes/scene-graph-layer.h>
-#include <dali/internal/update/rendering/scene-graph-renderer.h>
-#include <dali/internal/render/shaders/scene-graph-shader.h>
+#include <dali/internal/update/rendering/scene-graph-renderer.h> // for OwnerPointer< Renderer >
+#include <dali/internal/update/rendering/scene-graph-texture-set.h> // for OwnerPointer< TextureSet >
+#include <dali/internal/update/gestures/scene-graph-pan-gesture.h>
+#include <dali/internal/update/render-tasks/scene-graph-camera.h>
+#include <dali/internal/render/shaders/scene-graph-shader.h> // for OwnerPointer< Shader >
#include <dali/internal/render/renderers/render-property-buffer.h>
+#include <dali/internal/event/rendering/texture-impl.h>
namespace Dali
{
class PropertyNotifier;
class NotificationManager;
class CompleteNotificationInterface;
-class ResourceManager;
class TouchResampler;
namespace Render
{
-class Sampler;
+struct Sampler;
+class FrameBuffer;
}
// value types used by messages
template <> struct ParameterType< PropertyNotification::NotifyMode >
class Animation;
class DiscardQueue;
-class PanGesture;
class RenderManager;
class RenderTaskList;
+class RenderTaskProcessor;
class RenderQueue;
-class TextureCache;
class PropertyBuffer;
-class TextureSet;
-class Camera;
+
+struct NodeDepthPair
+{
+ SceneGraph::Node* node;
+ uint32_t sortedDepth;
+ NodeDepthPair( SceneGraph::Node* node, uint32_t sortedDepth )
+ : node(node),
+ sortedDepth(sortedDepth)
+ {
+ }
+};
+
+struct NodeDepths
+{
+ std::vector<NodeDepthPair> nodeDepths;
+ NodeDepths( int reserveSize )
+ {
+ nodeDepths.reserve(reserveSize);
+ }
+
+ void Add( SceneGraph::Node* node, uint32_t sortedDepth )
+ {
+ nodeDepths.push_back( NodeDepthPair( node, sortedDepth ) );
+ }
+};
+
/**
* UpdateManager maintains a scene graph i.e. a tree of nodes as well as
* @param[in] notificationManager This should be notified when animations have finished.
* @param[in] animationFinishedNotifier The CompleteNotificationInterface that handles animation completions
* @param[in] propertyNotifier The PropertyNotifier
- * @param[in] resourceManager The resource manager used to load textures etc.
* @param[in] discardQueue Nodes are added here when disconnected from the scene-graph.
* @param[in] controller After messages are flushed, we request a render from the RenderController.
* @param[in] renderManager This is responsible for rendering the results of each "update".
* @param[in] renderQueue Used to queue messages for the next render.
- * @param[in] textureCache Used for caching textures.
- * @param[in] touchResampler Used for re-sampling touch events.
+ * @param[in] renderTaskProcessor Handles RenderTasks and RenderInstrucitons.
*/
UpdateManager( NotificationManager& notificationManager,
CompleteNotificationInterface& animationFinishedNotifier,
PropertyNotifier& propertyNotifier,
- ResourceManager& resourceManager,
DiscardQueue& discardQueue,
Integration::RenderController& controller,
RenderManager& renderManager,
RenderQueue& renderQueue,
- TextureCache& textureCache,
- TouchResampler& touchResampler );
+ RenderTaskProcessor& renderTaskProcessor );
/**
* Destructor.
// Node connection methods
/**
- * Get the scene graph side list of RenderTasks.
- * @param[in] systemLevel True if using the system-level overlay.
- * @return The list of render tasks
- */
- RenderTaskList* GetRenderTaskList( bool systemLevel );
-
- /**
* Installs a new layer as the root node.
* @pre The UpdateManager does not already have an installed root node.
* @pre The layer is of derived Node type Layer.
*/
void PropertyNotificationSetNotify( PropertyNotification* propertyNotification, PropertyNotification::NotifyMode notifyMode );
- /**
- * @brief Get the renderer owner
- *
- * @return The renderer owner
- */
- ObjectOwnerContainer< Renderer >& GetRendererOwner();
-
- /**
- * @brief Get the property buffer owner
- *
- * @return The property buffer owner
- */
- ObjectOwnerContainer< PropertyBuffer >& GetPropertyBufferOwner();
-
-
// Shaders
/**
void RemoveShader(Shader* shader);
/**
- * Add a newly created TextureSet.
- * @param[in] textureSet The texture set to add.
- * @post The TextureSet is owned by the UpdateManager.
- */
- void AddTextureSet(TextureSet* textureSet);
-
- /**
- * Remove a TextureSet.
- * @pre The TextureSet has been added to the UpdateManager.
- * @param[in] textureSet The TextureSet to remove.
- * @post The TextureSet is destroyed.
- */
- void RemoveTextureSet(TextureSet* textureSet);
-
- /**
* Set the shader program for a Shader object
* @param[in] shader The shader to modify
* @param[in] shaderData Source code, hash over source, and optional compiled binary for the shader program
*/
void SetShaderSaver( ShaderSaver& upstream );
+ // Renderers
+
+ /**
+ * Add a new renderer to scene
+ * @param renderer to add
+ */
+ void AddRenderer( Renderer* renderer );
+
+ /**
+ * Add a renderer from scene
+ * @param renderer to remove
+ */
+ void RemoveRenderer( Renderer* renderer );
+
// Gestures
/**
- * Add a newly created gesture.
- * @param[in] gesture The gesture to add.
- * @post The gesture is owned by the UpdateManager.
+ * Set the pan gesture processor.
+ * Pan Gesture processor lives for the lifetime of UpdateManager
+ * @param[in] gesture The gesture processor.
+ * @post The gestureProcessor is owned by the UpdateManager.
+ */
+ void SetPanGestureProcessor( PanGesture* gestureProcessor );
+
+ // Textures
+
+ /**
+ * Add a newly created TextureSet.
+ * @param[in] textureSet The texture set to add.
+ * @post The TextureSet is owned by the UpdateManager.
+ */
+ void AddTextureSet( TextureSet* textureSet );
+
+ /**
+ * Remove a TextureSet.
+ * @pre The TextureSet has been added to the UpdateManager.
+ * @param[in] textureSet The TextureSet to remove.
+ * @post The TextureSet is destroyed.
*/
- void AddGesture( PanGesture* gesture );
+ void RemoveTextureSet( TextureSet* textureSet );
+
+ // Render tasks
/**
- * Remove a gesture.
- * @pre The gesture has been added to the UpdateManager.
- * @param[in] gesture The gesture to remove.
- * @post The gesture is destroyed.
+ * Get the scene graph side list of RenderTasks.
+ * @param[in] systemLevel True if using the system-level overlay.
+ * @return The list of render tasks
*/
- void RemoveGesture( PanGesture* gesture );
+ RenderTaskList* GetRenderTaskList( bool systemLevel );
// Message queue handling
/**
* Sets the wrap mode for an existing sampler
* @param[in] sampler The sampler
- * @param[in] uWrapMode Wrapping mode in x direction
- * @param[in] vWrapMode Wrapping mode in y direction
+ * @param[in] rWrapMode Wrapping mode in z direction
+ * @param[in] sWrapMode Wrapping mode in x direction
+ * @param[in] tWrapMode Wrapping mode in y direction
*/
- void SetWrapMode( Render::Sampler* sampler, unsigned int uWrapMode, unsigned int vWrapMode );
+ void SetWrapMode( Render::Sampler* sampler, unsigned int rWrapMode, unsigned int sWrapMode, unsigned int tWrapMode );
/**
* Add a new property buffer to RenderManager
*/
void RemoveVertexBuffer( Render::Geometry* geometry, Render::PropertyBuffer* propertyBuffer );
+ /**
+ * Adds a texture to the render manager
+ * @param[in] texture The texture to add
+ * The texture will be owned by RenderManager
+ */
+ void AddTexture( Render::Texture* texture );
+
+ /**
+ * Removes a texture from the render manager
+ * @param[in] texture The texture to remove
+ * @post The texture will be destroyed in the render thread
+ */
+ void RemoveTexture( Render::Texture* texture );
+
+ /**
+ * Uploads data to a texture owned by the RenderManager
+ * @param[in] texture The texture
+ * @param[in] pixelData The pixel data object
+ * @param[in] params The parameters for the upload
+ */
+ void UploadTexture( Render::Texture* texture, PixelDataPtr pixelData, const Texture::UploadParams& params );
+
+ /**
+ * Generates mipmaps for a texture owned by the RenderManager
+ * @param[in] texture The texture
+ */
+ void GenerateMipmaps( Render::Texture* texture );
+
+ /**
+ * Adds a framebuffer to the render manager
+ * @param[in] frameBuffer The framebuffer to add
+ * The framebuffer will be owned by RenderManager
+ */
+ void AddFrameBuffer( Render::FrameBuffer* frameBuffer );
+
+ /**
+ * Removes a FrameBuffer from the render manager
+ * @param[in] frameBuffer The FrameBuffer to remove
+ * @post The FrameBuffer will be destroyed in the render thread
+ */
+ void RemoveFrameBuffer( Render::FrameBuffer* frameBuffer );
+
+ /**
+ * Attach a texture as color output to an existing FrameBuffer
+ * @param[in] frameBuffer The FrameBuffer
+ * @param[in] texture The texture that will be used as output when rendering
+ * @param[in] mipmapLevel The mipmap of the texture to be attached
+ * @param[in] layer Indicates which layer of a cube map or array texture to attach. Unused for 2D textures
+ */
+ void AttachColorTextureToFrameBuffer( Render::FrameBuffer* frameBuffer, Render::Texture* texture, unsigned int mipmapLevel, unsigned int face );
public:
*/
void SetLayerDepths( const std::vector< Layer* >& layers, bool systemLevel );
+ /**
+ * Set the depth indices of all nodes (in LayerUI's)
+ * @param[in] nodeDepths A vector of nodes and associated depth indices
+ */
+ void SetDepthIndices( NodeDepths* nodeDepths );
+
private:
// Undefined
unsigned int KeepUpdatingCheck( float elapsedSeconds ) const;
/**
- * Post process resources that have been updated by renderer
- */
- void PostProcessResources();
-
- /**
* Helper to reset all Node properties
* @param[in] bufferIndex to use
*/
void ProcessPropertyNotifications( BufferIndex bufferIndex );
/**
- * Prepare textures for rendering
- */
- void PrepareTextureSets( BufferIndex bufferIndex );
-
- /**
* Pass shader binaries queued here on to event thread.
*/
void ForwardCompiledShadersToEventThread();
inline void InstallRootMessage( UpdateManager& manager, Layer& root, bool systemLevel )
{
- typedef MessageValue2< UpdateManager, Layer*, bool > LocalType;
+ // Message has ownership of Layer while in transit from event -> update
+ typedef MessageValue2< UpdateManager, OwnerPointer<Layer>, bool > LocalType;
// Reserve some memory inside the message queue
unsigned int* slot = manager.ReserveMessageSlot( sizeof( LocalType ) );
inline void AddNodeMessage( UpdateManager& manager, Node& node )
{
+ // Message has ownership of Node while in transit from event -> update
typedef MessageValue1< UpdateManager, OwnerPointer<Node> > LocalType;
// Reserve some memory inside the message queue
inline void AddCameraMessage( UpdateManager& manager, const Camera* constCamera )
{
- typedef MessageValue1< UpdateManager, Camera* > LocalType;
+ // Message has ownership of Camera while in transit from event -> update
+ typedef MessageValue1< UpdateManager, OwnerPointer< Camera > > LocalType;
Camera* camera = const_cast<Camera*>( constCamera );
// Reserve some memory inside the message queue
inline void AddObjectMessage( UpdateManager& manager, PropertyOwner* object )
{
+ // Message has ownership of object while in transit from event -> update
typedef MessageValue1< UpdateManager, OwnerPointer<PropertyOwner> > LocalType;
// Reserve some memory inside the message queue
inline void AddPropertyNotificationMessage( UpdateManager& manager, PropertyNotification* propertyNotification )
{
- typedef MessageValue1< UpdateManager, PropertyNotification* > LocalType;
+ // Message has ownership of PropertyNotification while in transit from event -> update
+ typedef MessageValue1< UpdateManager, OwnerPointer< PropertyNotification > > LocalType;
// Reserve some memory inside the message queue
unsigned int* slot = manager.ReserveMessageSlot( sizeof( LocalType ) );
new (slot) LocalType( &manager, &UpdateManager::SetLayerDepths, layers, systemLevel );
}
-inline void AddGestureMessage( UpdateManager& manager, PanGesture* gesture )
-{
- typedef MessageValue1< UpdateManager, PanGesture* > LocalType;
-
- // Reserve some memory inside the message queue
- unsigned int* slot = manager.ReserveMessageSlot( sizeof( LocalType ) );
-
- // Construct message in the message queue memory; note that delete should not be called on the return value
- new (slot) LocalType( &manager, &UpdateManager::AddGesture, gesture );
-}
-
-inline void RemoveGestureMessage( UpdateManager& manager, PanGesture* gesture )
-{
- typedef MessageValue1< UpdateManager, PanGesture* > LocalType;
-
- // Reserve some memory inside the message queue
- unsigned int* slot = manager.ReserveMessageSlot( sizeof( LocalType ) );
-
- // Construct message in the message queue memory; note that delete should not be called on the return value
- new (slot) LocalType( &manager, &UpdateManager::RemoveGesture, gesture );
-}
-
-template< typename T >
-inline void AddMessage( UpdateManager& manager, ObjectOwnerContainer<T>& owner, T& object )
+inline void AddRendererMessage( UpdateManager& manager, Renderer& object )
{
- typedef MessageValue1< ObjectOwnerContainer<T>, OwnerPointer< T > > LocalType;
+ typedef MessageValue1< UpdateManager, OwnerPointer< Renderer > > LocalType;
// Reserve some memory inside the message queue
unsigned int* slot = manager.ReserveMessageSlot( sizeof( LocalType ) );
// Construct message in the message queue memory; note that delete should not be called on the return value
- new (slot) LocalType( &owner, &ObjectOwnerContainer<T>::Add, &object );
+ new (slot) LocalType( &manager, &UpdateManager::AddRenderer, &object );
}
-template< typename T >
-inline void RemoveMessage( UpdateManager& manager, ObjectOwnerContainer<T>& owner, T& object )
+inline void RemoveRendererMessage( UpdateManager& manager, Renderer& object )
{
- typedef MessageValue1< ObjectOwnerContainer<T>, T* > LocalType;
+ typedef MessageValue1< UpdateManager, Renderer* > LocalType;
// Reserve some memory inside the message queue
unsigned int* slot = manager.ReserveMessageSlot( sizeof( LocalType ) );
// Construct message in the message queue memory; note that delete should not be called on the return value
- new (slot) LocalType( &owner, &ObjectOwnerContainer<T>::Remove, &object );
+ new (slot) LocalType( &manager, &UpdateManager::RemoveRenderer, &object );
}
// The render thread can safely change the Shader
inline void AddSamplerMessage( UpdateManager& manager, Render::Sampler& sampler )
{
- typedef MessageValue1< UpdateManager, Render::Sampler* > LocalType;
+ // Message has ownership of Sampler while in transit from event -> update
+ typedef MessageValue1< UpdateManager, OwnerPointer< Render::Sampler > > LocalType;
// Reserve some memory inside the message queue
unsigned int* slot = manager.ReserveMessageSlot( sizeof( LocalType ) );
new (slot) LocalType( &manager, &UpdateManager::SetFilterMode, &sampler, minFilterMode, magFilterMode );
}
-inline void SetWrapModeMessage( UpdateManager& manager, Render::Sampler& sampler, unsigned int uWrapMode, unsigned int vWrapMode )
+inline void SetWrapModeMessage( UpdateManager& manager, Render::Sampler& sampler, unsigned int rWrapMode, unsigned int sWrapMode, unsigned int tWrapMode )
{
- typedef MessageValue3< UpdateManager, Render::Sampler*, unsigned int, unsigned int > LocalType;
+ typedef MessageValue4< UpdateManager, Render::Sampler*, unsigned int, unsigned int, unsigned int > LocalType;
// Reserve some memory inside the message queue
unsigned int* slot = manager.ReserveMessageSlot( sizeof( LocalType ) );
// Construct message in the message queue memory; note that delete should not be called on the return value
- new (slot) LocalType( &manager, &UpdateManager::SetWrapMode, &sampler, uWrapMode, vWrapMode );
+ new (slot) LocalType( &manager, &UpdateManager::SetWrapMode, &sampler, rWrapMode, sWrapMode, tWrapMode );
}
inline void AddPropertyBuffer( UpdateManager& manager, Render::PropertyBuffer& propertyBuffer )
{
- typedef MessageValue1< UpdateManager, Render::PropertyBuffer* > LocalType;
+ // Message has ownership of propertyBuffer while in transit from event -> update
+ typedef MessageValue1< UpdateManager, OwnerPointer< Render::PropertyBuffer > > LocalType;
// Reserve some memory inside the message queue
unsigned int* slot = manager.ReserveMessageSlot( sizeof( LocalType ) );
inline void SetPropertyBufferFormat( UpdateManager& manager, Render::PropertyBuffer& propertyBuffer, Render::PropertyBuffer::Format* format )
{
- typedef MessageValue2< UpdateManager, Render::PropertyBuffer*, Render::PropertyBuffer::Format* > LocalType;
+ // Message has ownership of PropertyBuffer::Format while in transit from event -> update
+ typedef MessageValue2< UpdateManager, Render::PropertyBuffer*, OwnerPointer< Render::PropertyBuffer::Format> > LocalType;
// Reserve some memory inside the message queue
unsigned int* slot = manager.ReserveMessageSlot( sizeof( LocalType ) );
inline void SetPropertyBufferData( UpdateManager& manager, Render::PropertyBuffer& propertyBuffer, Vector<char>* data, size_t size )
{
- typedef MessageValue3< UpdateManager, Render::PropertyBuffer*, Vector<char>*, size_t > LocalType;
+ // Message has ownership of PropertyBuffer data while in transit from event -> update
+ typedef MessageValue3< UpdateManager, Render::PropertyBuffer*, OwnerPointer< Vector<char> >, size_t > LocalType;
// Reserve some memory inside the message queue
unsigned int* slot = manager.ReserveMessageSlot( sizeof( LocalType ) );
inline void AddGeometry( UpdateManager& manager, Render::Geometry& geometry )
{
- typedef MessageValue1< UpdateManager, Render::Geometry* > LocalType;
+ // Message has ownership of Geometry while in transit from event -> update
+ typedef MessageValue1< UpdateManager, OwnerPointer< Render::Geometry > > LocalType;
// Reserve some memory inside the message queue
unsigned int* slot = manager.ReserveMessageSlot( sizeof( LocalType ) );
new (slot) LocalType( &manager, &UpdateManager::SetGeometryType, &geometry, geometryType );
}
+inline void AddTexture( UpdateManager& manager, Render::Texture& texture )
+{
+ // Message has ownership of Texture while in transit from event -> update
+ typedef MessageValue1< UpdateManager, OwnerPointer< Render::Texture > > LocalType;
+
+ // Reserve some memory inside the message queue
+ unsigned int* slot = manager.ReserveMessageSlot( sizeof( LocalType ) );
+
+ // Construct message in the message queue memory; note that delete should not be called on the return value
+ new (slot) LocalType( &manager, &UpdateManager::AddTexture, &texture );
+}
+
+inline void RemoveTexture( UpdateManager& manager, Render::Texture& texture )
+{
+ typedef MessageValue1< UpdateManager, Render::Texture* > LocalType;
+
+ // Reserve some memory inside the message queue
+ unsigned int* slot = manager.ReserveMessageSlot( sizeof( LocalType ) );
+
+ // Construct message in the message queue memory; note that delete should not be called on the return value
+ new (slot) LocalType( &manager, &UpdateManager::RemoveTexture, &texture );
+}
+
+inline void UploadTextureMessage( UpdateManager& manager, Render::Texture& texture, PixelDataPtr pixelData, const Texture::UploadParams& params )
+{
+ typedef MessageValue3< UpdateManager, Render::Texture*, PixelDataPtr, Texture::UploadParams > LocalType;
+
+ // Reserve some memory inside the message queue
+ unsigned int* slot = manager.ReserveMessageSlot( sizeof( LocalType ) );
+
+ // Construct message in the message queue memory; note that delete should not be called on the return value
+ new (slot) LocalType( &manager, &UpdateManager::UploadTexture, &texture, pixelData, params );
+}
+
+inline void GenerateMipmapsMessage( UpdateManager& manager, Render::Texture& texture )
+{
+ typedef MessageValue1< UpdateManager, Render::Texture* > LocalType;
+
+ // Reserve some memory inside the message queue
+ unsigned int* slot = manager.ReserveMessageSlot( sizeof( LocalType ) );
+
+ // Construct message in the message queue memory; note that delete should not be called on the return value
+ new (slot) LocalType( &manager, &UpdateManager::GenerateMipmaps, &texture );
+}
+
+
+inline void AddFrameBuffer( UpdateManager& manager, Render::FrameBuffer& frameBuffer )
+{
+ typedef MessageValue1< UpdateManager, Render::FrameBuffer* > LocalType;
+
+ // Reserve some memory inside the message queue
+ unsigned int* slot = manager.ReserveMessageSlot( sizeof( LocalType ) );
+
+ // Construct message in the message queue memory; note that delete should not be called on the return value
+ new (slot) LocalType( &manager, &UpdateManager::AddFrameBuffer, &frameBuffer );
+}
+
+inline void RemoveFrameBuffer( UpdateManager& manager, Render::FrameBuffer& frameBuffer )
+{
+ typedef MessageValue1< UpdateManager, Render::FrameBuffer* > LocalType;
+
+ // Reserve some memory inside the message queue
+ unsigned int* slot = manager.ReserveMessageSlot( sizeof( LocalType ) );
+
+ // Construct message in the message queue memory; note that delete should not be called on the return value
+ new (slot) LocalType( &manager, &UpdateManager::RemoveFrameBuffer, &frameBuffer );
+}
+
+inline void AttachColorTextureToFrameBuffer( UpdateManager& manager, Render::FrameBuffer& frameBuffer, Render::Texture* texture, unsigned int mipmapLevel, unsigned int layer )
+{
+ typedef MessageValue4< UpdateManager, Render::FrameBuffer*, Render::Texture*, unsigned int, unsigned int > LocalType;
+
+ // Reserve some memory inside the message queue
+ unsigned int* slot = manager.ReserveMessageSlot( sizeof( LocalType ) );
+
+ // Construct message in the message queue memory; note that delete should not be called on the return value
+ new (slot) LocalType( &manager, &UpdateManager::AttachColorTextureToFrameBuffer, &frameBuffer, texture, mipmapLevel, layer );
+}
+
+inline void SetDepthIndicesMessage( UpdateManager& manager, NodeDepths* nodeDepths )
+{
+ typedef MessageValue1< UpdateManager, OwnerPointer< NodeDepths > > LocalType;
+
+ // Reserve some memory inside the message queue
+ unsigned int* slot = manager.ReserveMessageSlot( sizeof( LocalType ) );
+
+ // Construct message in the message queue memory; note that delete should not be called on the return value
+ new (slot) LocalType( &manager, &UpdateManager::SetDepthIndices, nodeDepths );
+}
+
+
} // namespace SceneGraph
} // namespace Internal
} // namespace Dali
-#endif // __DALI_INTERNAL_SCENE_GRAPH_UPDATE_MANAGER_H__
+#endif // DALI_INTERNAL_SCENE_GRAPH_UPDATE_MANAGER_H