*/
void RemoveRenderer(Renderer* renderer);
- /**
- * Attach a renderer to node
- * @param renderer to attach
- */
- void AttachRenderer(Node* node, Renderer* renderer);
-
// Gestures
/**
new(slot) LocalType(&manager, &UpdateManager::RemoveRenderer, const_cast<Renderer*>(&object));
}
-inline void AttachRendererMessage(UpdateManager& manager, const Node& node, const Renderer& renderer)
-{
- using LocalType = MessageValue2<UpdateManager, Node*, Renderer*>;
-
- // Reserve some memory inside the message queue
- uint32_t* slot = manager.ReserveMessageSlot(sizeof(LocalType));
- // Construct message in the message queue memory; note that delete should not be called on the return value
- new(slot) LocalType(&manager, &UpdateManager::AttachRenderer, const_cast<Node*>(&node), const_cast<Renderer*>(&renderer));
-}
-
// The render thread can safely change the Shader
inline void AddTextureSetMessage(UpdateManager& manager, OwnerPointer<TextureSet>& textureSet)
{