/*
- * Copyright (c) 2022 Samsung Electronics Co., Ltd.
+ * Copyright (c) 2023 Samsung Electronics Co., Ltd.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
// INTERNAL INCLUDES
#include <dali/integration-api/core.h>
+#include <dali/internal/common/owner-key-container.h>
+
#include <dali/internal/event/animation/animation-playlist.h>
#include <dali/internal/event/common/notification-manager.h>
#include <dali/internal/event/common/property-notifier.h>
#include <dali/internal/update/controllers/render-message-dispatcher.h>
#include <dali/internal/update/controllers/scene-controller-impl.h>
#include <dali/internal/update/manager/frame-callback-processor.h>
-#include <dali/internal/update/manager/owner-key-container.h>
#include <dali/internal/update/manager/render-task-processor.h>
#include <dali/internal/update/manager/transform-manager.h>
#include <dali/internal/update/manager/update-algorithms.h>
* @param updateBufferIndex to use
*/
template<class Type>
-inline void EraseUsingDiscardQueue(OwnerKeyContainer<Type>& container, Type* object, DiscardQueue<uint32_t, OwnerKeyContainer<Type>>& discardQueue, BufferIndex updateBufferIndex)
+inline void EraseUsingDiscardQueue(OwnerKeyContainer<Type>& container, const MemoryPoolKey<Type>& key, DiscardQueue<MemoryPoolKey<Type>, OwnerKeyContainer<Type>>& discardQueue, BufferIndex updateBufferIndex)
{
- DALI_ASSERT_DEBUG(object && "NULL object not allowed");
-
- auto key = Type::GetIndex(object);
+ DALI_ASSERT_DEBUG(key && "INVALID Key not allowed");
for(auto iter = container.begin(), end = container.end(); iter != end; ++iter)
{
void SortSiblingNodesRecursively(Node& node)
{
NodeContainer& container = node.GetChildren();
- std::sort(container.Begin(), container.End(), [](Node* a, Node* b)
- { return a->GetDepthIndex() < b->GetDepthIndex(); });
+ std::sort(container.Begin(), container.End(), [](Node* a, Node* b) { return a->GetDepthIndex() < b->GetDepthIndex(); });
// Descend tree and sort as well
for(auto&& iter : container)
{
}
- ~SceneInfo() = default; ///< Default non-virtual destructor
- SceneInfo(SceneInfo&& rhs) = default; ///< Move constructor
- SceneInfo& operator=(SceneInfo&& rhs) = default; ///< Move assignment operator
- SceneInfo& operator=(const SceneInfo& rhs) = delete; ///< Assignment operator
- SceneInfo(const SceneInfo& rhs) = delete; ///< Copy constructor
+ ~SceneInfo() = default; ///< Default non-virtual destructor
+ SceneInfo(SceneInfo&& rhs) = default; ///< Move constructor
+ SceneInfo& operator=(SceneInfo&& rhs) = default; ///< Move assignment operator
+ SceneInfo& operator=(const SceneInfo& rhs) = delete; ///< Assignment operator
+ SceneInfo(const SceneInfo& rhs) = delete; ///< Copy constructor
Layer* root{nullptr}; ///< Root node (root is a layer). The layer is not stored in the node memory pool.
OwnerPointer<RenderTaskList> taskList; ///< Scene graph render task list
OwnerContainer<TextureSet*> textureSets; ///< A container of owned texture sets
OwnerContainer<Shader*> shaders; ///< A container of owned shaders
- DiscardQueue<Node*, OwnerContainer<Node*>> nodeDiscardQueue; ///< Nodes are added here when disconnected from the scene-graph.
- DiscardQueue<Shader*, OwnerContainer<Shader*>> shaderDiscardQueue;
- DiscardQueue<uint32_t, OwnerKeyContainer<Renderer>> rendererDiscardQueue;
- DiscardQueue<Scene*, OwnerContainer<Scene*>> sceneDiscardQueue;
+ DiscardQueue<Node*, OwnerContainer<Node*>> nodeDiscardQueue; ///< Nodes are added here when disconnected from the scene-graph.
+ DiscardQueue<Shader*, OwnerContainer<Shader*>> shaderDiscardQueue;
+ DiscardQueue<MemoryPoolKey<Renderer>, OwnerKeyContainer<Renderer>> rendererDiscardQueue;
+ DiscardQueue<Scene*, OwnerContainer<Scene*>> sceneDiscardQueue;
OwnerPointer<PanGesture> panGestureProcessor; ///< Owned pan gesture processor; it lives for the lifecycle of UpdateManager
Layer* rootLayer = layer.Release();
- DALI_ASSERT_DEBUG(std::find_if(mImpl->scenes.begin(), mImpl->scenes.end(), [rootLayer](Impl::SceneInfoPtr& scene)
- { return scene && scene->root == rootLayer; }) == mImpl->scenes.end() &&
+ DALI_ASSERT_DEBUG(std::find_if(mImpl->scenes.begin(), mImpl->scenes.end(), [rootLayer](Impl::SceneInfoPtr& scene) { return scene && scene->root == rootLayer; }) == mImpl->scenes.end() &&
"Root Node already installed");
rootLayer->CreateTransform(&mImpl->transformManager);
mImpl->shaderSaver = &upstream;
}
-void UpdateManager::AddRenderer(RendererIndex rendererKey)
+void UpdateManager::AddRenderer(const RendererKey& rendererKey)
{
- SceneGraph::Renderer* renderer = SceneGraph::Renderer::Get(rendererKey);
+ SceneGraph::Renderer* renderer = rendererKey.Get();
DALI_LOG_INFO(gLogFilter, Debug::General, "[%x] AddRenderer\n", renderer);
mImpl->renderers.PushBack(rendererKey);
}
-void UpdateManager::RemoveRenderer(RendererIndex rendererKey)
+void UpdateManager::RemoveRenderer(const RendererKey& rendererKey)
{
- SceneGraph::Renderer* renderer = SceneGraph::Renderer::Get(rendererKey);
- DALI_LOG_INFO(gLogFilter, Debug::General, "[%x] RemoveRenderer\n", renderer);
+ DALI_LOG_INFO(gLogFilter, Debug::General, "[%x] RemoveRenderer\n", rendererKey.Get());
// Find the renderer and destroy it
- EraseUsingDiscardQueue(mImpl->renderers, renderer, mImpl->rendererDiscardQueue, mSceneGraphBuffers.GetUpdateBufferIndex());
+ EraseUsingDiscardQueue(mImpl->renderers, rendererKey, mImpl->rendererDiscardQueue, mSceneGraphBuffers.GetUpdateBufferIndex());
// Need to remove the render object as well
- renderer->DisconnectFromSceneGraph(*mImpl->sceneController, mSceneGraphBuffers.GetUpdateBufferIndex());
+ rendererKey->DisconnectFromSceneGraph(*mImpl->sceneController, mSceneGraphBuffers.GetUpdateBufferIndex());
}
void UpdateManager::AttachRenderer(Node* node, Renderer* renderer)
{
- node->AddRenderer(Renderer::GetIndex(renderer));
+ node->AddRenderer(Renderer::GetKey(renderer));
mImpl->renderersAdded = true;
}
void UpdateManager::UpdateRenderers(BufferIndex bufferIndex)
{
- for(auto rendererKey : mImpl->renderers)
+ for(const auto& rendererKey : mImpl->renderers)
{
// Apply constraints
- auto renderer = Renderer::Get(rendererKey);
+ auto renderer = rendererKey.Get();
ConstrainPropertyOwner(*renderer, bufferIndex);
mImpl->renderingRequired = renderer->PrepareRender(bufferIndex) || mImpl->renderingRequired;
void UpdateManager::PostRender()
{
// Reset dirty flag
- for(auto&& rendererIndex : mImpl->renderers)
+ for(auto&& renderer : mImpl->renderers)
{
- Renderer* renderer = Renderer::Get(rendererIndex);
renderer->ResetDirtyFlag();
}
new(slot) DerivedType(&mImpl->renderManager, &RenderManager::AttachVertexBuffer, geometry, vertexBuffer);
}
-void UpdateManager::AddTexture(OwnerPointer<Render::Texture>& texture)
+void UpdateManager::AddTexture(const Render::TextureKey& texture)
{
- // Message has ownership of Texture while in transit from update -> render
- using DerivedType = MessageValue1<RenderManager, OwnerPointer<Render::Texture>>;
+ using DerivedType = MessageValue1<RenderManager, Render::TextureKey>;
// Reserve some memory inside the render queue
uint32_t* slot = mImpl->renderQueue.ReserveMessageSlot(mSceneGraphBuffers.GetUpdateBufferIndex(), sizeof(DerivedType));
new(slot) DerivedType(&mImpl->renderManager, &RenderManager::AddTexture, texture);
}
-void UpdateManager::RemoveTexture(Render::Texture* texture)
+void UpdateManager::RemoveTexture(const Render::TextureKey& texture)
{
- using DerivedType = MessageValue1<RenderManager, Render::Texture*>;
+ using DerivedType = MessageValue1<RenderManager, Render::TextureKey>;
// Reserve some memory inside the render queue
uint32_t* slot = mImpl->renderQueue.ReserveMessageSlot(mSceneGraphBuffers.GetUpdateBufferIndex(), sizeof(DerivedType));
new(slot) DerivedType(&mImpl->renderManager, &RenderManager::RemoveTexture, texture);
}
-void UpdateManager::UploadTexture(Render::Texture* texture, PixelDataPtr pixelData, const Texture::UploadParams& params)
+void UpdateManager::UploadTexture(const Render::TextureKey& texture, PixelDataPtr pixelData, const Texture::UploadParams& params)
{
- using DerivedType = MessageValue3<RenderManager, Render::Texture*, PixelDataPtr, Texture::UploadParams>;
+ using DerivedType = MessageValue3<RenderManager, Render::TextureKey, PixelDataPtr, Texture::UploadParams>;
// Reserve some memory inside the message queue
uint32_t* slot = mImpl->renderQueue.ReserveMessageSlot(mSceneGraphBuffers.GetUpdateBufferIndex(), sizeof(DerivedType));
new(slot) DerivedType(&mImpl->renderManager, &RenderManager::UploadTexture, texture, pixelData, params);
}
-void UpdateManager::GenerateMipmaps(Render::Texture* texture)
+void UpdateManager::GenerateMipmaps(const Render::TextureKey& texture)
{
- using DerivedType = MessageValue1<RenderManager, Render::Texture*>;
+ using DerivedType = MessageValue1<RenderManager, Render::TextureKey>;
// Reserve some memory inside the render queue
uint32_t* slot = mImpl->renderQueue.ReserveMessageSlot(mSceneGraphBuffers.GetUpdateBufferIndex(), sizeof(DerivedType));