renderManager( renderManager ),
renderQueue( renderQueue ),
renderTaskProcessor( renderTaskProcessor ),
- backgroundColor( Dali::Stage::DEFAULT_BACKGROUND_COLOR ),
+ backgroundColor( Dali::DEFAULT_BACKGROUND_COLOR ),
renderers(),
textureSets(),
shaders(),
void UpdateManager::RemoveScene( Scene* scene )
{
// Initialize the context from render manager
- typedef MessageValue1< RenderManager, SceneGraph::Scene* > DerivedType;
+ using DerivedType = MessageValue1<RenderManager, SceneGraph::Scene*>;
// Reserve some memory inside the render queue
uint32_t* slot = mImpl->renderQueue.ReserveMessageSlot( mSceneGraphBuffers.GetUpdateBufferIndex(), sizeof( DerivedType ) );
{
if( shaderData )
{
-
- typedef MessageValue3< Shader, Internal::ShaderDataPtr, ProgramCache*, bool> DerivedType;
+ using DerivedType = MessageValue3<Shader, Internal::ShaderDataPtr, ProgramCache*, bool>;
// Reserve some memory inside the render queue
uint32_t* slot = mImpl->renderQueue.ReserveMessageSlot( mSceneGraphBuffers.GetUpdateBufferIndex(), sizeof( DerivedType ) );
(mImpl->nodeDirtyFlags & RenderableUpdateFlags) || // ..nodes were dirty in previous frame OR
IsAnimationRunning() || // ..at least one animation is running OR
mImpl->messageQueue.IsSceneUpdateRequired() || // ..a message that modifies the scene graph node tree is queued OR
+ mImpl->frameCallbackProcessor || // ..a frame callback processor is existed OR
gestureUpdated; // ..a gesture property was updated
bool keepRendererRendering = false;
*scene->taskList,
*scene->root,
scene->sortedLayerList,
- *scene->scene->GetContext(),
scene->scene->GetRenderInstructions(),
renderToFboEnabled,
isRenderingToFbo );
{
mImpl->surfaceRectChanged = true;
- typedef MessageValue1< RenderManager, Rect<int32_t> > DerivedType;
+ using DerivedType = MessageValue1<RenderManager, Rect<int32_t> >;
// Reserve some memory inside the render queue
uint32_t* slot = mImpl->renderQueue.ReserveMessageSlot( mSceneGraphBuffers.GetUpdateBufferIndex(), sizeof( DerivedType ) );
void UpdateManager::SurfaceReplaced( Scene* scene )
{
- typedef MessageValue1< RenderManager, Scene* > DerivedType;
+ using DerivedType = MessageValue1<RenderManager, Scene*>;
// Reserve some memory inside the render queue
uint32_t* slot = mImpl->renderQueue.ReserveMessageSlot( mSceneGraphBuffers.GetUpdateBufferIndex(), sizeof( DerivedType ) );
void UpdateManager::AddSampler( OwnerPointer< Render::Sampler >& sampler )
{
// Message has ownership of Sampler while in transit from update to render
- typedef MessageValue1< RenderManager, OwnerPointer< Render::Sampler > > DerivedType;
+ using DerivedType = MessageValue1<RenderManager, OwnerPointer<Render::Sampler> >;
// Reserve some memory inside the render queue
uint32_t* slot = mImpl->renderQueue.ReserveMessageSlot( mSceneGraphBuffers.GetUpdateBufferIndex(), sizeof( DerivedType ) );
void UpdateManager::RemoveSampler( Render::Sampler* sampler )
{
- typedef MessageValue1< RenderManager, Render::Sampler* > DerivedType;
+ using DerivedType = MessageValue1<RenderManager, Render::Sampler*>;
// Reserve some memory inside the render queue
uint32_t* slot = mImpl->renderQueue.ReserveMessageSlot( mSceneGraphBuffers.GetUpdateBufferIndex(), sizeof( DerivedType ) );
void UpdateManager::SetFilterMode( Render::Sampler* sampler, uint32_t minFilterMode, uint32_t magFilterMode )
{
- typedef MessageValue3< RenderManager, Render::Sampler*, uint32_t, uint32_t > DerivedType;
+ using DerivedType = MessageValue3<RenderManager, Render::Sampler*, uint32_t, uint32_t>;
// Reserve some memory inside the render queue
uint32_t* slot = mImpl->renderQueue.ReserveMessageSlot( mSceneGraphBuffers.GetUpdateBufferIndex(), sizeof( DerivedType ) );
void UpdateManager::SetWrapMode( Render::Sampler* sampler, uint32_t rWrapMode, uint32_t sWrapMode, uint32_t tWrapMode )
{
- typedef MessageValue4< RenderManager, Render::Sampler*, uint32_t, uint32_t, uint32_t > DerivedType;
+ using DerivedType = MessageValue4<RenderManager, Render::Sampler*, uint32_t, uint32_t, uint32_t>;
// Reserve some memory inside the render queue
uint32_t* slot = mImpl->renderQueue.ReserveMessageSlot( mSceneGraphBuffers.GetUpdateBufferIndex(), sizeof( DerivedType ) );
new (slot) DerivedType( &mImpl->renderManager, &RenderManager::SetWrapMode, sampler, rWrapMode, sWrapMode, tWrapMode );
}
-void UpdateManager::AddPropertyBuffer( OwnerPointer< Render::PropertyBuffer >& propertyBuffer )
+void UpdateManager::AddVertexBuffer( OwnerPointer< Render::VertexBuffer >& vertexBuffer )
{
// Message has ownership of format while in transit from update -> render
- typedef MessageValue1< RenderManager, OwnerPointer< Render::PropertyBuffer > > DerivedType;
+ using DerivedType = MessageValue1<RenderManager, OwnerPointer<Render::VertexBuffer> >;
// Reserve some memory inside the render queue
uint32_t* slot = mImpl->renderQueue.ReserveMessageSlot( mSceneGraphBuffers.GetUpdateBufferIndex(), sizeof( DerivedType ) );
// Construct message in the render queue memory; note that delete should not be called on the return value
- new (slot) DerivedType( &mImpl->renderManager, &RenderManager::AddPropertyBuffer, propertyBuffer );
+ new (slot) DerivedType( &mImpl->renderManager, &RenderManager::AddVertexBuffer, vertexBuffer );
}
-void UpdateManager::RemovePropertyBuffer( Render::PropertyBuffer* propertyBuffer )
+void UpdateManager::RemoveVertexBuffer( Render::VertexBuffer* vertexBuffer )
{
- typedef MessageValue1< RenderManager, Render::PropertyBuffer* > DerivedType;
+ using DerivedType = MessageValue1<RenderManager, Render::VertexBuffer*>;
// Reserve some memory inside the render queue
uint32_t* slot = mImpl->renderQueue.ReserveMessageSlot( mSceneGraphBuffers.GetUpdateBufferIndex(), sizeof( DerivedType ) );
// Construct message in the render queue memory; note that delete should not be called on the return value
- new (slot) DerivedType( &mImpl->renderManager, &RenderManager::RemovePropertyBuffer, propertyBuffer );
+ new (slot) DerivedType( &mImpl->renderManager, &RenderManager::RemoveVertexBuffer, vertexBuffer );
}
-void UpdateManager::SetPropertyBufferFormat( Render::PropertyBuffer* propertyBuffer, OwnerPointer< Render::PropertyBuffer::Format>& format )
+void UpdateManager::SetVertexBufferFormat( Render::VertexBuffer* vertexBuffer, OwnerPointer< Render::VertexBuffer::Format>& format )
{
// Message has ownership of format while in transit from update -> render
- typedef MessageValue2< RenderManager, Render::PropertyBuffer*, OwnerPointer< Render::PropertyBuffer::Format > > DerivedType;
+ using DerivedType = MessageValue2<RenderManager, Render::VertexBuffer*, OwnerPointer<Render::VertexBuffer::Format> >;
// Reserve some memory inside the render queue
uint32_t* slot = mImpl->renderQueue.ReserveMessageSlot( mSceneGraphBuffers.GetUpdateBufferIndex(), sizeof( DerivedType ) );
// Construct message in the render queue memory; note that delete should not be called on the return value
- new (slot) DerivedType( &mImpl->renderManager, &RenderManager::SetPropertyBufferFormat, propertyBuffer, format );
+ new (slot) DerivedType( &mImpl->renderManager, &RenderManager::SetVertexBufferFormat, vertexBuffer, format );
}
-void UpdateManager::SetPropertyBufferData( Render::PropertyBuffer* propertyBuffer, OwnerPointer< Vector<uint8_t> >& data, uint32_t size )
+void UpdateManager::SetVertexBufferData( Render::VertexBuffer* vertexBuffer, OwnerPointer< Vector<uint8_t> >& data, uint32_t size )
{
// Message has ownership of format while in transit from update -> render
- typedef MessageValue3< RenderManager, Render::PropertyBuffer*, OwnerPointer< Dali::Vector<uint8_t> >, uint32_t > DerivedType;
+ using DerivedType = MessageValue3<RenderManager, Render::VertexBuffer*, OwnerPointer<Dali::Vector<uint8_t> >, uint32_t>;
// Reserve some memory inside the render queue
uint32_t* slot = mImpl->renderQueue.ReserveMessageSlot( mSceneGraphBuffers.GetUpdateBufferIndex(), sizeof( DerivedType ) );
// Construct message in the render queue memory; note that delete should not be called on the return value
- new (slot) DerivedType( &mImpl->renderManager, &RenderManager::SetPropertyBufferData, propertyBuffer, data, size );
+ new (slot) DerivedType( &mImpl->renderManager, &RenderManager::SetVertexBufferData, vertexBuffer, data, size );
}
void UpdateManager::AddGeometry( OwnerPointer< Render::Geometry >& geometry )
{
// Message has ownership of format while in transit from update -> render
- typedef MessageValue1< RenderManager, OwnerPointer< Render::Geometry > > DerivedType;
+ using DerivedType = MessageValue1<RenderManager, OwnerPointer<Render::Geometry> >;
// Reserve some memory inside the render queue
uint32_t* slot = mImpl->renderQueue.ReserveMessageSlot( mSceneGraphBuffers.GetUpdateBufferIndex(), sizeof( DerivedType ) );
void UpdateManager::RemoveGeometry( Render::Geometry* geometry )
{
- typedef MessageValue1< RenderManager, Render::Geometry* > DerivedType;
+ using DerivedType = MessageValue1<RenderManager, Render::Geometry*>;
// Reserve some memory inside the render queue
uint32_t* slot = mImpl->renderQueue.ReserveMessageSlot( mSceneGraphBuffers.GetUpdateBufferIndex(), sizeof( DerivedType ) );
void UpdateManager::SetGeometryType( Render::Geometry* geometry, uint32_t geometryType )
{
- typedef MessageValue2< RenderManager, Render::Geometry*, uint32_t > DerivedType;
+ using DerivedType = MessageValue2<RenderManager, Render::Geometry*, uint32_t>;
// Reserve some memory inside the render queue
uint32_t* slot = mImpl->renderQueue.ReserveMessageSlot( mSceneGraphBuffers.GetUpdateBufferIndex(), sizeof( DerivedType ) );
void UpdateManager::SetIndexBuffer( Render::Geometry* geometry, Dali::Vector<uint16_t>& indices )
{
- typedef IndexBufferMessage< RenderManager > DerivedType;
+ using DerivedType = IndexBufferMessage<RenderManager>;
// Reserve some memory inside the render queue
uint32_t* slot = mImpl->renderQueue.ReserveMessageSlot( mSceneGraphBuffers.GetUpdateBufferIndex(), sizeof( DerivedType ) );
new (slot) DerivedType( &mImpl->renderManager, geometry, indices );
}
-void UpdateManager::RemoveVertexBuffer( Render::Geometry* geometry, Render::PropertyBuffer* propertyBuffer )
+void UpdateManager::RemoveVertexBuffer( Render::Geometry* geometry, Render::VertexBuffer* vertexBuffer )
{
- typedef MessageValue2< RenderManager, Render::Geometry*, Render::PropertyBuffer* > DerivedType;
+ using DerivedType = MessageValue2<RenderManager, Render::Geometry*, Render::VertexBuffer*>;
// Reserve some memory inside the render queue
uint32_t* slot = mImpl->renderQueue.ReserveMessageSlot( mSceneGraphBuffers.GetUpdateBufferIndex(), sizeof( DerivedType ) );
// Construct message in the render queue memory; note that delete should not be called on the return value
- new (slot) DerivedType( &mImpl->renderManager, &RenderManager::RemoveVertexBuffer, geometry, propertyBuffer );
+ new (slot) DerivedType( &mImpl->renderManager, &RenderManager::RemoveVertexBuffer, geometry, vertexBuffer );
}
-void UpdateManager::AttachVertexBuffer( Render::Geometry* geometry, Render::PropertyBuffer* propertyBuffer )
+void UpdateManager::AttachVertexBuffer( Render::Geometry* geometry, Render::VertexBuffer* vertexBuffer )
{
- typedef MessageValue2< RenderManager, Render::Geometry*, Render::PropertyBuffer* > DerivedType;
+ using DerivedType = MessageValue2<RenderManager, Render::Geometry*, Render::VertexBuffer*>;
// Reserve some memory inside the render queue
uint32_t* slot = mImpl->renderQueue.ReserveMessageSlot( mSceneGraphBuffers.GetUpdateBufferIndex(), sizeof( DerivedType ) );
// Construct message in the render queue memory; note that delete should not be called on the return value
- new (slot) DerivedType( &mImpl->renderManager, &RenderManager::AttachVertexBuffer, geometry, propertyBuffer );
+ new (slot) DerivedType( &mImpl->renderManager, &RenderManager::AttachVertexBuffer, geometry, vertexBuffer );
}
void UpdateManager::AddTexture( OwnerPointer< Render::Texture >& texture )
{
// Message has ownership of Texture while in transit from update -> render
- typedef MessageValue1< RenderManager, OwnerPointer< Render::Texture > > DerivedType;
+ using DerivedType = MessageValue1<RenderManager, OwnerPointer<Render::Texture> >;
// Reserve some memory inside the render queue
uint32_t* slot = mImpl->renderQueue.ReserveMessageSlot( mSceneGraphBuffers.GetUpdateBufferIndex(), sizeof( DerivedType ) );
void UpdateManager::RemoveTexture( Render::Texture* texture)
{
- typedef MessageValue1< RenderManager, Render::Texture* > DerivedType;
+ using DerivedType = MessageValue1<RenderManager, Render::Texture*>;
// Reserve some memory inside the render queue
uint32_t* slot = mImpl->renderQueue.ReserveMessageSlot( mSceneGraphBuffers.GetUpdateBufferIndex(), sizeof( DerivedType ) );
void UpdateManager::UploadTexture( Render::Texture* texture, PixelDataPtr pixelData, const Texture::UploadParams& params )
{
- typedef MessageValue3< RenderManager, Render::Texture*, PixelDataPtr, Texture::UploadParams > DerivedType;
+ using DerivedType = MessageValue3<RenderManager, Render::Texture*, PixelDataPtr, Texture::UploadParams>;
// Reserve some memory inside the message queue
uint32_t* slot = mImpl->renderQueue.ReserveMessageSlot( mSceneGraphBuffers.GetUpdateBufferIndex(), sizeof( DerivedType ) );
void UpdateManager::GenerateMipmaps( Render::Texture* texture )
{
- typedef MessageValue1< RenderManager, Render::Texture* > DerivedType;
+ using DerivedType = MessageValue1<RenderManager, Render::Texture*>;
// Reserve some memory inside the render queue
uint32_t* slot = mImpl->renderQueue.ReserveMessageSlot( mSceneGraphBuffers.GetUpdateBufferIndex(), sizeof( DerivedType ) );
void UpdateManager::AddFrameBuffer( OwnerPointer< Render::FrameBuffer >& frameBuffer )
{
- typedef MessageValue1< RenderManager, OwnerPointer< Render::FrameBuffer > > DerivedType;
+ using DerivedType = MessageValue1<RenderManager, OwnerPointer<Render::FrameBuffer> >;
// Reserve some memory inside the render queue
uint32_t* slot = mImpl->renderQueue.ReserveMessageSlot( mSceneGraphBuffers.GetUpdateBufferIndex(), sizeof( DerivedType ) );
void UpdateManager::RemoveFrameBuffer( Render::FrameBuffer* frameBuffer)
{
- typedef MessageValue1< RenderManager, Render::FrameBuffer* > DerivedType;
+ using DerivedType = MessageValue1<RenderManager, Render::FrameBuffer*>;
// Reserve some memory inside the render queue
uint32_t* slot = mImpl->renderQueue.ReserveMessageSlot( mSceneGraphBuffers.GetUpdateBufferIndex(), sizeof( DerivedType ) );
void UpdateManager::AttachColorTextureToFrameBuffer( Render::FrameBuffer* frameBuffer, Render::Texture* texture, uint32_t mipmapLevel, uint32_t layer )
{
- typedef MessageValue4< RenderManager, Render::FrameBuffer*, Render::Texture*, uint32_t, uint32_t > DerivedType;
+ using DerivedType = MessageValue4<RenderManager, Render::FrameBuffer*, Render::Texture*, uint32_t, uint32_t>;
// Reserve some memory inside the render queue
uint32_t* slot = mImpl->renderQueue.ReserveMessageSlot( mSceneGraphBuffers.GetUpdateBufferIndex(), sizeof( DerivedType ) );
void UpdateManager::AttachDepthTextureToFrameBuffer( Render::FrameBuffer* frameBuffer, Render::Texture* texture, uint32_t mipmapLevel )
{
- typedef MessageValue3< RenderManager, Render::FrameBuffer*, Render::Texture*, uint32_t > DerivedType;
+ using DerivedType = MessageValue3<RenderManager, Render::FrameBuffer*, Render::Texture*, uint32_t>;
// Reserve some memory inside the render queue
uint32_t* slot = mImpl->renderQueue.ReserveMessageSlot( mSceneGraphBuffers.GetUpdateBufferIndex(), sizeof( DerivedType ) );
void UpdateManager::AttachDepthStencilTextureToFrameBuffer( Render::FrameBuffer* frameBuffer, Render::Texture* texture, uint32_t mipmapLevel )
{
- typedef MessageValue3< RenderManager, Render::FrameBuffer*, Render::Texture*, uint32_t > DerivedType;
+ using DerivedType = MessageValue3<RenderManager, Render::FrameBuffer*, Render::Texture*, uint32_t>;
// Reserve some memory inside the render queue
uint32_t* slot = mImpl->renderQueue.ReserveMessageSlot( mSceneGraphBuffers.GetUpdateBufferIndex(), sizeof( DerivedType ) );