for(;iter!=endIter;++iter)
{
(*iter)->OnDestroy();
- delete(*iter);
+ Node::Delete(*iter);
}
// If there is root, reset it, otherwise do nothing as rendering was never started
{
root->OnDestroy();
- delete root;
+ Node::Delete( root );
root = NULL;
}
{
systemLevelRoot->OnDestroy();
- delete systemLevelRoot;
+ Node::Delete( systemLevelRoot );
systemLevelRoot = NULL;
}