(*iter)->ResetToBaseValues( mSceneGraphBuffers.GetUpdateBufferIndex() );
}
- // Reset animatable animatable mesh properties to base values
+ // Reset animatable mesh properties to base values
for ( AnimatableMeshIter iter = mImpl->animatableMeshes.Begin(); iter != mImpl->animatableMeshes.End(); ++iter )
{
(*iter)->ResetToBaseValues( mSceneGraphBuffers.GetUpdateBufferIndex() );
}
+ // Reset gesture properties to base values
+ for ( GestureIter iter = mImpl->gestures.Begin(); iter != mImpl->gestures.End(); ++iter )
+ {
+ (*iter)->ResetToBaseValues( mSceneGraphBuffers.GetUpdateBufferIndex() );
+ }
+
PERF_MONITOR_END(PerformanceMonitor::RESET_PROPERTIES);
}