mImpl->propertyResetters.EraseObject( elementPtr );
}
- // Clear all root nodes dirty flags
- for( auto& scene : mImpl->scenes )
- {
- auto root = scene->root;
- root->ResetDirtyFlags( bufferIndex );
- }
-
// Clear node dirty flags
Vector<Node*>::Iterator iter = mImpl->nodes.Begin()+1;
Vector<Node*>::Iterator endIter = mImpl->nodes.End();