parent->ConnectChild( node );
- parent->SetPropertyDirty( true );
-
// Inform the frame-callback-processor, if set, about the node-hierarchy changing
if( mImpl->frameCallbackProcessor )
{
{
DALI_LOG_INFO( gLogFilter, Debug::General, "[%x] RemoveRenderer\n", renderer );
- renderer->SetDirty( true );
-
// Find the renderer and destroy it
EraseUsingDiscardQueue( mImpl->renderers, renderer, mImpl->discardQueue, mSceneGraphBuffers.GetUpdateBufferIndex() );
// Need to remove the render object as well