/*
- * Copyright (c) 2019 Samsung Electronics Co., Ltd.
+ * Copyright (c) 2020 Samsung Electronics Co., Ltd.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
#include <dali/internal/update/manager/update-manager.h>
// INTERNAL INCLUDES
-#include <dali/public-api/common/stage.h>
-#include <dali/devel-api/common/owner-container.h>
-#include <dali/devel-api/threading/mutex.h>
-
#include <dali/integration-api/core.h>
-#include <dali/integration-api/render-controller.h>
-#include <dali/internal/common/shader-data.h>
-#include <dali/integration-api/debug.h>
-
-#include <dali/internal/common/core-impl.h>
-#include <dali/internal/common/message.h>
#include <dali/internal/event/common/notification-manager.h>
-#include <dali/internal/event/common/property-notification-impl.h>
#include <dali/internal/event/common/property-notifier.h>
#include <dali/internal/event/effects/shader-factory.h>
#include <dali/internal/event/animation/animation-playlist.h>
-#include <dali/internal/update/animation/scene-graph-animator.h>
-#include <dali/internal/update/animation/scene-graph-animation.h>
#include <dali/internal/update/common/discard-queue.h>
-#include <dali/internal/update/common/scene-graph-buffers.h>
#include <dali/internal/update/controllers/render-message-dispatcher.h>
#include <dali/internal/update/controllers/scene-controller-impl.h>
-#include <dali/internal/update/gestures/scene-graph-pan-gesture.h>
#include <dali/internal/update/manager/frame-callback-processor.h>
#include <dali/internal/update/manager/render-task-processor.h>
-#include <dali/internal/update/manager/sorted-layers.h>
-#include <dali/internal/update/manager/scene-graph-frame-callback.h>
#include <dali/internal/update/manager/update-algorithms.h>
#include <dali/internal/update/manager/update-manager-debug.h>
#include <dali/internal/update/manager/transform-manager.h>
#include <dali/internal/update/nodes/node.h>
-#include <dali/internal/update/nodes/scene-graph-layer.h>
#include <dali/internal/update/queue/update-message-queue.h>
-#include <dali/internal/update/render-tasks/scene-graph-render-task.h>
-#include <dali/internal/update/render-tasks/scene-graph-render-task-list.h>
-#include <dali/internal/update/render-tasks/scene-graph-camera.h>
-#include <dali/internal/render/common/render-instruction-container.h>
#include <dali/internal/render/common/render-manager.h>
#include <dali/internal/render/queue/render-queue.h>
-#include <dali/internal/render/shaders/scene-graph-shader.h>
// Un-comment to enable node tree debug logging
//#define NODE_TREE_LOGGING 1
Layer* root{ nullptr }; ///< Root node (root is a layer). The layer is not stored in the node memory pool.
OwnerPointer< RenderTaskList > taskList; ///< Scene graph render task list
SortedLayerPointers sortedLayerList; ///< List of Layer pointers sorted by depth (one list of sorted layers per root)
+ OwnerPointer< Scene > scene; ///< Scene graph object of the scene
};
Impl( NotificationManager& notificationManager,
transformManager(),
animationPlaylist( animationPlaylist ),
propertyNotifier( propertyNotifier ),
- shaderSaver( NULL ),
+ shaderSaver( nullptr ),
discardQueue( discardQueue ),
renderController( renderController ),
- sceneController( NULL ),
+ sceneController( nullptr ),
renderManager( renderManager ),
renderQueue( renderQueue ),
- renderInstructions( renderManager.GetRenderInstructionContainer() ),
renderTaskProcessor( renderTaskProcessor ),
- backgroundColor( Dali::Stage::DEFAULT_BACKGROUND_COLOR ),
+ backgroundColor( Dali::DEFAULT_BACKGROUND_COLOR ),
renderers(),
textureSets(),
shaders(),
- panGestureProcessor( NULL ),
+ panGestureProcessor( nullptr ),
messageQueue( renderController, sceneGraphBuffers ),
- frameCallbackProcessor( NULL ),
+ frameCallbackProcessor( nullptr ),
keepRenderingSeconds( 0.0f ),
nodeDirtyFlags( NodePropertyFlags::TRANSFORM ), // set to TransformFlag to ensure full update the first time through Update()
frameCounter( 0 ),
previousUpdateScene( false ),
renderTaskWaiting( false ),
renderersAdded( false ),
- surfaceRectChanged( false )
+ surfaceRectChanged( false ),
+ renderingRequired( false )
{
sceneController = new SceneControllerImpl( renderMessageDispatcher, renderQueue, discardQueue );
// create first 'dummy' node
- nodes.PushBack(0u);
+ nodes.PushBack(nullptr);
}
~Impl()
RenderTaskList::RenderTaskContainer& tasks = scene->taskList->GetTasks();
for ( auto&& task : tasks )
{
- task->SetSourceNode( NULL );
+ task->SetSourceNode( nullptr );
}
}
}
SceneControllerImpl* sceneController; ///< scene controller
RenderManager& renderManager; ///< This is responsible for rendering the results of each "update"
RenderQueue& renderQueue; ///< Used to queue messages for the next render
- RenderInstructionContainer& renderInstructions; ///< Used to prepare the render instructions
RenderTaskProcessor& renderTaskProcessor; ///< Handles RenderTasks and RenderInstrucitons
Vector4 backgroundColor; ///< The glClear color used at the beginning of each frame.
bool renderTaskWaiting; ///< A REFRESH_ONCE render task is waiting to be rendered
bool renderersAdded; ///< Flag to keep track when renderers have been added to avoid unnecessary processing
bool surfaceRectChanged; ///< True if the default surface rect is changed
+ bool renderingRequired; ///< True if required to render the current frame
private:
RenderManager& renderManager,
RenderQueue& renderQueue,
RenderTaskProcessor& renderTaskProcessor )
- : mImpl(NULL)
+ : mImpl(nullptr)
{
mImpl = new Impl( notificationManager,
animationFinishedNotifier,
void UpdateManager::AddNode( OwnerPointer<Node>& node )
{
- DALI_ASSERT_ALWAYS( NULL == node->GetParent() ); // Should not have a parent yet
+ DALI_ASSERT_ALWAYS( nullptr == node->GetParent() ); // Should not have a parent yet
// Nodes must be sorted by pointer
Node* rawNode = node.Release();
void UpdateManager::ConnectNode( Node* parent, Node* node )
{
- DALI_ASSERT_ALWAYS( NULL != parent );
- DALI_ASSERT_ALWAYS( NULL != node );
- DALI_ASSERT_ALWAYS( NULL == node->GetParent() ); // Should not have a parent yet
+ DALI_ASSERT_ALWAYS( nullptr != parent );
+ DALI_ASSERT_ALWAYS( nullptr != node );
+ DALI_ASSERT_ALWAYS( nullptr == node->GetParent() ); // Should not have a parent yet
DALI_LOG_INFO( gLogFilter, Debug::General, "[%x] ConnectNode\n", node );
DALI_LOG_INFO( gLogFilter, Debug::General, "[%x] DisconnectNode\n", node );
Node* parent = node->GetParent();
- DALI_ASSERT_ALWAYS( NULL != parent );
+ DALI_ASSERT_ALWAYS( nullptr != parent );
parent->SetDirtyFlag( NodePropertyFlags::CHILD_DELETED ); // make parent dirty so that render items dont get reused
parent->DisconnectChild( mSceneGraphBuffers.GetUpdateBufferIndex(), *node );
void UpdateManager::DestroyNode( Node* node )
{
- DALI_ASSERT_ALWAYS( NULL != node );
- DALI_ASSERT_ALWAYS( NULL == node->GetParent() ); // Should have been disconnected
+ DALI_ASSERT_ALWAYS( nullptr != node );
+ DALI_ASSERT_ALWAYS( nullptr == node->GetParent() ); // Should have been disconnected
DALI_LOG_INFO( gLogFilter, Debug::General, "[%x] DestroyNode\n", node );
}
}
+void UpdateManager::AddScene( OwnerPointer< Scene >& scene )
+{
+ mImpl->scenes.back()->scene = scene.Release();
+
+ // Initialize the context from render manager
+ typedef MessageValue1< RenderManager, SceneGraph::Scene* > DerivedType;
+
+ // Reserve some memory inside the render queue
+ uint32_t* slot = mImpl->renderQueue.ReserveMessageSlot( mSceneGraphBuffers.GetUpdateBufferIndex(), sizeof( DerivedType ) );
+
+ // Construct message in the render queue memory; note that delete should not be called on the return value
+ SceneGraph::Scene& sceneObject = *mImpl->scenes.back()->scene;
+ new (slot) DerivedType( &mImpl->renderManager, &RenderManager::InitializeScene, &sceneObject );
+}
+
+void UpdateManager::RemoveScene( Scene* scene )
+{
+ // Initialize the context from render manager
+ using DerivedType = MessageValue1<RenderManager, SceneGraph::Scene*>;
+
+ // Reserve some memory inside the render queue
+ uint32_t* slot = mImpl->renderQueue.ReserveMessageSlot( mSceneGraphBuffers.GetUpdateBufferIndex(), sizeof( DerivedType ) );
+
+ // Construct message in the render queue memory; note that delete should not be called on the return value
+ new (slot) DerivedType( &mImpl->renderManager, &RenderManager::UninitializeScene, scene );
+
+ for ( auto&& sceneInfo : mImpl->scenes )
+ {
+ if ( sceneInfo && sceneInfo->scene && sceneInfo->scene.Get() == scene )
+ {
+ mImpl->discardQueue.Add( mSceneGraphBuffers.GetUpdateBufferIndex(), sceneInfo->scene.Release() ); // take the address of the reference to a pointer
+ break;
+ }
+ }
+}
+
void UpdateManager::AddAnimation( OwnerPointer< SceneGraph::Animation >& animation )
{
mImpl->animations.PushBack( animation.Release() );
{
if( shaderData )
{
-
- typedef MessageValue3< Shader, Internal::ShaderDataPtr, ProgramCache*, bool> DerivedType;
+ using DerivedType = MessageValue3<Shader, Internal::ShaderDataPtr, ProgramCache*, bool>;
// Reserve some memory inside the render queue
uint32_t* slot = mImpl->renderQueue.ReserveMessageSlot( mSceneGraphBuffers.GetUpdateBufferIndex(), sizeof( DerivedType ) );
return gestureUpdated;
}
-void UpdateManager::Animate( BufferIndex bufferIndex, float elapsedSeconds )
+bool UpdateManager::Animate( BufferIndex bufferIndex, float elapsedSeconds )
{
+ bool animationActive = false;
+
auto&& iter = mImpl->animations.Begin();
bool animationLooped = false;
bool progressMarkerReached = false;
animation->Update( bufferIndex, elapsedSeconds, looped, finished, progressMarkerReached );
+ animationActive = animationActive || animation->IsActive();
+
if ( progressMarkerReached )
{
mImpl->notificationManager.QueueMessage( Internal::NotifyProgressReachedMessage( mImpl->animationPlaylist, animation ) );
// The application should be notified by NotificationManager, in another thread
mImpl->notificationManager.QueueCompleteNotification( &mImpl->animationPlaylist );
}
+
+ return animationActive;
}
void UpdateManager::ConstrainCustomObjects( BufferIndex bufferIndex )
//Apply constraints
ConstrainPropertyOwner( *renderer, bufferIndex );
- renderer->PrepareRender( bufferIndex );
+ mImpl->renderingRequired = renderer->PrepareRender( bufferIndex ) || mImpl->renderingRequired;
}
}
//Clear nodes/resources which were previously discarded
mImpl->discardQueue.Clear( bufferIndex );
+ bool isAnimationRunning = IsAnimationRunning();
+
//Process Touches & Gestures
const bool gestureUpdated = ProcessGestures( bufferIndex, lastVSyncTimeMilliseconds, nextVSyncTimeMilliseconds );
bool updateScene = // The scene-graph requires an update if..
(mImpl->nodeDirtyFlags & RenderableUpdateFlags) || // ..nodes were dirty in previous frame OR
- IsAnimationRunning() || // ..at least one animation is running OR
+ isAnimationRunning || // ..at least one animation is running OR
mImpl->messageQueue.IsSceneUpdateRequired() || // ..a message that modifies the scene graph node tree is queued OR
+ mImpl->frameCallbackProcessor || // ..a frame callback processor is existed OR
gestureUpdated; // ..a gesture property was updated
bool keepRendererRendering = false;
+ mImpl->renderingRequired = false;
// Although the scene-graph may not require an update, we still need to synchronize double-buffered
// values if the scene was updated in the previous frame.
if( updateScene || mImpl->previousUpdateScene )
{
//Animate
- Animate( bufferIndex, elapsedSeconds );
+ bool animationActive = Animate( bufferIndex, elapsedSeconds );
//Constraint custom objects
ConstrainCustomObjects( bufferIndex );
UpdateRenderers( bufferIndex );
//Update the transformations of all the nodes
- mImpl->transformManager.Update();
+ if ( mImpl->transformManager.Update() )
+ {
+ mImpl->nodeDirtyFlags |= NodePropertyFlags::TRANSFORM;
+ }
//Process Property Notifications
ProcessPropertyNotifications( bufferIndex );
}
}
- mImpl->renderInstructions.ResetAndReserve( bufferIndex,
- static_cast<uint32_t>( numberOfRenderTasks ) );
-
+ std::size_t numberOfRenderInstructions = 0;
for ( auto&& scene : mImpl->scenes )
{
- if ( scene && scene->root && scene->taskList )
+ if ( scene && scene->root && scene->taskList && scene->scene )
{
- keepRendererRendering |= mImpl->renderTaskProcessor.Process( bufferIndex,
- *scene->taskList,
- *scene->root,
- scene->sortedLayerList,
- mImpl->renderInstructions,
- renderToFboEnabled,
- isRenderingToFbo );
+ scene->scene->GetRenderInstructions().ResetAndReserve( bufferIndex,
+ static_cast<uint32_t>( scene->taskList->GetTasks().Count() ) );
+
+ // If there are animations running, only add render instruction if at least one animation is currently active (i.e. not delayed)
+ // or the nodes are dirty
+ if ( !isAnimationRunning || animationActive || mImpl->renderingRequired || (mImpl->nodeDirtyFlags & RenderableUpdateFlags) )
+ {
+ keepRendererRendering |= mImpl->renderTaskProcessor.Process( bufferIndex,
+ *scene->taskList,
+ *scene->root,
+ scene->sortedLayerList,
+ scene->scene->GetRenderInstructions(),
+ renderToFboEnabled,
+ isRenderingToFbo );
+
+ }
+
+ numberOfRenderInstructions += scene->scene->GetRenderInstructions().Count( bufferIndex );
}
}
DALI_LOG_INFO( gLogFilter, Debug::General,
"Update: numberOfRenderTasks(%d), Render Instructions(%d)\n",
- numberOfRenderTasks, mImpl->renderInstructions.Count( bufferIndex ) );
+ numberOfRenderTasks, numberOfRenderInstructions );
}
}
{
mImpl->surfaceRectChanged = true;
- typedef MessageValue1< RenderManager, Rect<int32_t> > DerivedType;
+ using DerivedType = MessageValue1<RenderManager, Rect<int32_t> >;
// Reserve some memory inside the render queue
uint32_t* slot = mImpl->renderQueue.ReserveMessageSlot( mSceneGraphBuffers.GetUpdateBufferIndex(), sizeof( DerivedType ) );
new (slot) DerivedType( &mImpl->renderManager, &RenderManager::SetDefaultSurfaceRect, rect );
}
+void UpdateManager::SurfaceReplaced( Scene* scene )
+{
+ using DerivedType = MessageValue1<RenderManager, Scene*>;
+
+ // Reserve some memory inside the render queue
+ uint32_t* slot = mImpl->renderQueue.ReserveMessageSlot( mSceneGraphBuffers.GetUpdateBufferIndex(), sizeof( DerivedType ) );
+
+ // Construct message in the render queue memory; note that delete should not be called on the return value
+ new (slot) DerivedType( &mImpl->renderManager, &RenderManager::SurfaceReplaced, scene );
+}
+
+void UpdateManager::SetDefaultSurfaceOrientation(int orientation)
+{
+ using DerivedType = MessageValue1<RenderManager, int>;
+
+ // Reserve some memory inside the render queue
+ unsigned int* slot = mImpl->renderQueue.ReserveMessageSlot(mSceneGraphBuffers.GetUpdateBufferIndex(), sizeof(DerivedType));
+
+ // Construct message in the render queue memory; note that delete should not be called on the return value
+ new(slot) DerivedType(&mImpl->renderManager, &RenderManager::SetDefaultSurfaceOrientation, orientation);
+}
+
void UpdateManager::KeepRendering( float durationSeconds )
{
mImpl->keepRenderingSeconds = std::max( mImpl->keepRenderingSeconds, durationSeconds );
mImpl->renderingBehavior = renderingBehavior;
}
+void UpdateManager::RequestRendering()
+{
+ mImpl->renderingRequired = true;
+}
+
void UpdateManager::SetLayerDepths( const SortedLayerPointers& layers, const Layer* rootLayer )
{
for ( auto&& scene : mImpl->scenes )
void UpdateManager::AddSampler( OwnerPointer< Render::Sampler >& sampler )
{
// Message has ownership of Sampler while in transit from update to render
- typedef MessageValue1< RenderManager, OwnerPointer< Render::Sampler > > DerivedType;
+ using DerivedType = MessageValue1<RenderManager, OwnerPointer<Render::Sampler> >;
// Reserve some memory inside the render queue
uint32_t* slot = mImpl->renderQueue.ReserveMessageSlot( mSceneGraphBuffers.GetUpdateBufferIndex(), sizeof( DerivedType ) );
void UpdateManager::RemoveSampler( Render::Sampler* sampler )
{
- typedef MessageValue1< RenderManager, Render::Sampler* > DerivedType;
+ using DerivedType = MessageValue1<RenderManager, Render::Sampler*>;
// Reserve some memory inside the render queue
uint32_t* slot = mImpl->renderQueue.ReserveMessageSlot( mSceneGraphBuffers.GetUpdateBufferIndex(), sizeof( DerivedType ) );
void UpdateManager::SetFilterMode( Render::Sampler* sampler, uint32_t minFilterMode, uint32_t magFilterMode )
{
- typedef MessageValue3< RenderManager, Render::Sampler*, uint32_t, uint32_t > DerivedType;
+ using DerivedType = MessageValue3<RenderManager, Render::Sampler*, uint32_t, uint32_t>;
// Reserve some memory inside the render queue
uint32_t* slot = mImpl->renderQueue.ReserveMessageSlot( mSceneGraphBuffers.GetUpdateBufferIndex(), sizeof( DerivedType ) );
void UpdateManager::SetWrapMode( Render::Sampler* sampler, uint32_t rWrapMode, uint32_t sWrapMode, uint32_t tWrapMode )
{
- typedef MessageValue4< RenderManager, Render::Sampler*, uint32_t, uint32_t, uint32_t > DerivedType;
+ using DerivedType = MessageValue4<RenderManager, Render::Sampler*, uint32_t, uint32_t, uint32_t>;
// Reserve some memory inside the render queue
uint32_t* slot = mImpl->renderQueue.ReserveMessageSlot( mSceneGraphBuffers.GetUpdateBufferIndex(), sizeof( DerivedType ) );
new (slot) DerivedType( &mImpl->renderManager, &RenderManager::SetWrapMode, sampler, rWrapMode, sWrapMode, tWrapMode );
}
-void UpdateManager::AddPropertyBuffer( OwnerPointer< Render::PropertyBuffer >& propertyBuffer )
+void UpdateManager::AddVertexBuffer( OwnerPointer< Render::VertexBuffer >& vertexBuffer )
{
// Message has ownership of format while in transit from update -> render
- typedef MessageValue1< RenderManager, OwnerPointer< Render::PropertyBuffer > > DerivedType;
+ using DerivedType = MessageValue1<RenderManager, OwnerPointer<Render::VertexBuffer> >;
// Reserve some memory inside the render queue
uint32_t* slot = mImpl->renderQueue.ReserveMessageSlot( mSceneGraphBuffers.GetUpdateBufferIndex(), sizeof( DerivedType ) );
// Construct message in the render queue memory; note that delete should not be called on the return value
- new (slot) DerivedType( &mImpl->renderManager, &RenderManager::AddPropertyBuffer, propertyBuffer );
+ new (slot) DerivedType( &mImpl->renderManager, &RenderManager::AddVertexBuffer, vertexBuffer );
}
-void UpdateManager::RemovePropertyBuffer( Render::PropertyBuffer* propertyBuffer )
+void UpdateManager::RemoveVertexBuffer( Render::VertexBuffer* vertexBuffer )
{
- typedef MessageValue1< RenderManager, Render::PropertyBuffer* > DerivedType;
+ using DerivedType = MessageValue1<RenderManager, Render::VertexBuffer*>;
// Reserve some memory inside the render queue
uint32_t* slot = mImpl->renderQueue.ReserveMessageSlot( mSceneGraphBuffers.GetUpdateBufferIndex(), sizeof( DerivedType ) );
// Construct message in the render queue memory; note that delete should not be called on the return value
- new (slot) DerivedType( &mImpl->renderManager, &RenderManager::RemovePropertyBuffer, propertyBuffer );
+ new (slot) DerivedType( &mImpl->renderManager, &RenderManager::RemoveVertexBuffer, vertexBuffer );
}
-void UpdateManager::SetPropertyBufferFormat( Render::PropertyBuffer* propertyBuffer, OwnerPointer< Render::PropertyBuffer::Format>& format )
+void UpdateManager::SetVertexBufferFormat( Render::VertexBuffer* vertexBuffer, OwnerPointer< Render::VertexBuffer::Format>& format )
{
// Message has ownership of format while in transit from update -> render
- typedef MessageValue2< RenderManager, Render::PropertyBuffer*, OwnerPointer< Render::PropertyBuffer::Format > > DerivedType;
+ using DerivedType = MessageValue2<RenderManager, Render::VertexBuffer*, OwnerPointer<Render::VertexBuffer::Format> >;
// Reserve some memory inside the render queue
uint32_t* slot = mImpl->renderQueue.ReserveMessageSlot( mSceneGraphBuffers.GetUpdateBufferIndex(), sizeof( DerivedType ) );
// Construct message in the render queue memory; note that delete should not be called on the return value
- new (slot) DerivedType( &mImpl->renderManager, &RenderManager::SetPropertyBufferFormat, propertyBuffer, format );
+ new (slot) DerivedType( &mImpl->renderManager, &RenderManager::SetVertexBufferFormat, vertexBuffer, format );
}
-void UpdateManager::SetPropertyBufferData( Render::PropertyBuffer* propertyBuffer, OwnerPointer< Vector<uint8_t> >& data, uint32_t size )
+void UpdateManager::SetVertexBufferData( Render::VertexBuffer* vertexBuffer, OwnerPointer< Vector<uint8_t> >& data, uint32_t size )
{
// Message has ownership of format while in transit from update -> render
- typedef MessageValue3< RenderManager, Render::PropertyBuffer*, OwnerPointer< Dali::Vector<uint8_t> >, uint32_t > DerivedType;
+ using DerivedType = MessageValue3<RenderManager, Render::VertexBuffer*, OwnerPointer<Dali::Vector<uint8_t> >, uint32_t>;
// Reserve some memory inside the render queue
uint32_t* slot = mImpl->renderQueue.ReserveMessageSlot( mSceneGraphBuffers.GetUpdateBufferIndex(), sizeof( DerivedType ) );
// Construct message in the render queue memory; note that delete should not be called on the return value
- new (slot) DerivedType( &mImpl->renderManager, &RenderManager::SetPropertyBufferData, propertyBuffer, data, size );
+ new (slot) DerivedType( &mImpl->renderManager, &RenderManager::SetVertexBufferData, vertexBuffer, data, size );
}
void UpdateManager::AddGeometry( OwnerPointer< Render::Geometry >& geometry )
{
// Message has ownership of format while in transit from update -> render
- typedef MessageValue1< RenderManager, OwnerPointer< Render::Geometry > > DerivedType;
+ using DerivedType = MessageValue1<RenderManager, OwnerPointer<Render::Geometry> >;
// Reserve some memory inside the render queue
uint32_t* slot = mImpl->renderQueue.ReserveMessageSlot( mSceneGraphBuffers.GetUpdateBufferIndex(), sizeof( DerivedType ) );
void UpdateManager::RemoveGeometry( Render::Geometry* geometry )
{
- typedef MessageValue1< RenderManager, Render::Geometry* > DerivedType;
+ using DerivedType = MessageValue1<RenderManager, Render::Geometry*>;
// Reserve some memory inside the render queue
uint32_t* slot = mImpl->renderQueue.ReserveMessageSlot( mSceneGraphBuffers.GetUpdateBufferIndex(), sizeof( DerivedType ) );
void UpdateManager::SetGeometryType( Render::Geometry* geometry, uint32_t geometryType )
{
- typedef MessageValue2< RenderManager, Render::Geometry*, uint32_t > DerivedType;
+ using DerivedType = MessageValue2<RenderManager, Render::Geometry*, uint32_t>;
// Reserve some memory inside the render queue
uint32_t* slot = mImpl->renderQueue.ReserveMessageSlot( mSceneGraphBuffers.GetUpdateBufferIndex(), sizeof( DerivedType ) );
void UpdateManager::SetIndexBuffer( Render::Geometry* geometry, Dali::Vector<uint16_t>& indices )
{
- typedef IndexBufferMessage< RenderManager > DerivedType;
+ using DerivedType = IndexBufferMessage<RenderManager>;
// Reserve some memory inside the render queue
uint32_t* slot = mImpl->renderQueue.ReserveMessageSlot( mSceneGraphBuffers.GetUpdateBufferIndex(), sizeof( DerivedType ) );
new (slot) DerivedType( &mImpl->renderManager, geometry, indices );
}
-void UpdateManager::RemoveVertexBuffer( Render::Geometry* geometry, Render::PropertyBuffer* propertyBuffer )
+void UpdateManager::RemoveVertexBuffer( Render::Geometry* geometry, Render::VertexBuffer* vertexBuffer )
{
- typedef MessageValue2< RenderManager, Render::Geometry*, Render::PropertyBuffer* > DerivedType;
+ using DerivedType = MessageValue2<RenderManager, Render::Geometry*, Render::VertexBuffer*>;
// Reserve some memory inside the render queue
uint32_t* slot = mImpl->renderQueue.ReserveMessageSlot( mSceneGraphBuffers.GetUpdateBufferIndex(), sizeof( DerivedType ) );
// Construct message in the render queue memory; note that delete should not be called on the return value
- new (slot) DerivedType( &mImpl->renderManager, &RenderManager::RemoveVertexBuffer, geometry, propertyBuffer );
+ new (slot) DerivedType( &mImpl->renderManager, &RenderManager::RemoveVertexBuffer, geometry, vertexBuffer );
}
-void UpdateManager::AttachVertexBuffer( Render::Geometry* geometry, Render::PropertyBuffer* propertyBuffer )
+void UpdateManager::AttachVertexBuffer( Render::Geometry* geometry, Render::VertexBuffer* vertexBuffer )
{
- typedef MessageValue2< RenderManager, Render::Geometry*, Render::PropertyBuffer* > DerivedType;
+ using DerivedType = MessageValue2<RenderManager, Render::Geometry*, Render::VertexBuffer*>;
// Reserve some memory inside the render queue
uint32_t* slot = mImpl->renderQueue.ReserveMessageSlot( mSceneGraphBuffers.GetUpdateBufferIndex(), sizeof( DerivedType ) );
// Construct message in the render queue memory; note that delete should not be called on the return value
- new (slot) DerivedType( &mImpl->renderManager, &RenderManager::AttachVertexBuffer, geometry, propertyBuffer );
+ new (slot) DerivedType( &mImpl->renderManager, &RenderManager::AttachVertexBuffer, geometry, vertexBuffer );
}
void UpdateManager::AddTexture( OwnerPointer< Render::Texture >& texture )
{
// Message has ownership of Texture while in transit from update -> render
- typedef MessageValue1< RenderManager, OwnerPointer< Render::Texture > > DerivedType;
+ using DerivedType = MessageValue1<RenderManager, OwnerPointer<Render::Texture> >;
// Reserve some memory inside the render queue
uint32_t* slot = mImpl->renderQueue.ReserveMessageSlot( mSceneGraphBuffers.GetUpdateBufferIndex(), sizeof( DerivedType ) );
void UpdateManager::RemoveTexture( Render::Texture* texture)
{
- typedef MessageValue1< RenderManager, Render::Texture* > DerivedType;
+ using DerivedType = MessageValue1<RenderManager, Render::Texture*>;
// Reserve some memory inside the render queue
uint32_t* slot = mImpl->renderQueue.ReserveMessageSlot( mSceneGraphBuffers.GetUpdateBufferIndex(), sizeof( DerivedType ) );
void UpdateManager::UploadTexture( Render::Texture* texture, PixelDataPtr pixelData, const Texture::UploadParams& params )
{
- typedef MessageValue3< RenderManager, Render::Texture*, PixelDataPtr, Texture::UploadParams > DerivedType;
+ using DerivedType = MessageValue3<RenderManager, Render::Texture*, PixelDataPtr, Texture::UploadParams>;
// Reserve some memory inside the message queue
uint32_t* slot = mImpl->renderQueue.ReserveMessageSlot( mSceneGraphBuffers.GetUpdateBufferIndex(), sizeof( DerivedType ) );
void UpdateManager::GenerateMipmaps( Render::Texture* texture )
{
- typedef MessageValue1< RenderManager, Render::Texture* > DerivedType;
+ using DerivedType = MessageValue1<RenderManager, Render::Texture*>;
// Reserve some memory inside the render queue
uint32_t* slot = mImpl->renderQueue.ReserveMessageSlot( mSceneGraphBuffers.GetUpdateBufferIndex(), sizeof( DerivedType ) );
void UpdateManager::AddFrameBuffer( OwnerPointer< Render::FrameBuffer >& frameBuffer )
{
- typedef MessageValue1< RenderManager, OwnerPointer< Render::FrameBuffer > > DerivedType;
+ using DerivedType = MessageValue1<RenderManager, OwnerPointer<Render::FrameBuffer> >;
// Reserve some memory inside the render queue
uint32_t* slot = mImpl->renderQueue.ReserveMessageSlot( mSceneGraphBuffers.GetUpdateBufferIndex(), sizeof( DerivedType ) );
void UpdateManager::RemoveFrameBuffer( Render::FrameBuffer* frameBuffer)
{
- typedef MessageValue1< RenderManager, Render::FrameBuffer* > DerivedType;
+ using DerivedType = MessageValue1<RenderManager, Render::FrameBuffer*>;
// Reserve some memory inside the render queue
uint32_t* slot = mImpl->renderQueue.ReserveMessageSlot( mSceneGraphBuffers.GetUpdateBufferIndex(), sizeof( DerivedType ) );
void UpdateManager::AttachColorTextureToFrameBuffer( Render::FrameBuffer* frameBuffer, Render::Texture* texture, uint32_t mipmapLevel, uint32_t layer )
{
- typedef MessageValue4< RenderManager, Render::FrameBuffer*, Render::Texture*, uint32_t, uint32_t > DerivedType;
+ using DerivedType = MessageValue4<RenderManager, Render::FrameBuffer*, Render::Texture*, uint32_t, uint32_t>;
// Reserve some memory inside the render queue
uint32_t* slot = mImpl->renderQueue.ReserveMessageSlot( mSceneGraphBuffers.GetUpdateBufferIndex(), sizeof( DerivedType ) );
new (slot) DerivedType( &mImpl->renderManager, &RenderManager::AttachColorTextureToFrameBuffer, frameBuffer, texture, mipmapLevel, layer );
}
+void UpdateManager::AttachDepthTextureToFrameBuffer( Render::FrameBuffer* frameBuffer, Render::Texture* texture, uint32_t mipmapLevel )
+{
+ using DerivedType = MessageValue3<RenderManager, Render::FrameBuffer*, Render::Texture*, uint32_t>;
+
+ // Reserve some memory inside the render queue
+ uint32_t* slot = mImpl->renderQueue.ReserveMessageSlot( mSceneGraphBuffers.GetUpdateBufferIndex(), sizeof( DerivedType ) );
+
+ // Construct message in the render queue memory; note that delete should not be called on the return value
+ new (slot) DerivedType( &mImpl->renderManager, &RenderManager::AttachDepthTextureToFrameBuffer, frameBuffer, texture, mipmapLevel );
+}
+
+void UpdateManager::AttachDepthStencilTextureToFrameBuffer( Render::FrameBuffer* frameBuffer, Render::Texture* texture, uint32_t mipmapLevel )
+{
+ using DerivedType = MessageValue3<RenderManager, Render::FrameBuffer*, Render::Texture*, uint32_t>;
+
+ // Reserve some memory inside the render queue
+ uint32_t* slot = mImpl->renderQueue.ReserveMessageSlot( mSceneGraphBuffers.GetUpdateBufferIndex(), sizeof( DerivedType ) );
+
+ // Construct message in the render queue memory; note that delete should not be called on the return value
+ new (slot) DerivedType( &mImpl->renderManager, &RenderManager::AttachDepthStencilTextureToFrameBuffer, frameBuffer, texture, mipmapLevel );
+}
+
} // namespace SceneGraph
} // namespace Internal