new (slot) DerivedType( &mImpl->renderManager, &RenderManager::SetWrapMode, sampler, rWrapMode, sWrapMode, tWrapMode );
}
-void UpdateManager::AddVertexBuffer( OwnerPointer< Render::VertexBuffer >& vertexBuffer )
+void UpdateManager::AddPropertyBuffer( OwnerPointer< Render::PropertyBuffer >& propertyBuffer )
{
// Message has ownership of format while in transit from update -> render
- typedef MessageValue1< RenderManager, OwnerPointer< Render::VertexBuffer > > DerivedType;
+ typedef MessageValue1< RenderManager, OwnerPointer< Render::PropertyBuffer > > DerivedType;
// Reserve some memory inside the render queue
uint32_t* slot = mImpl->renderQueue.ReserveMessageSlot( mSceneGraphBuffers.GetUpdateBufferIndex(), sizeof( DerivedType ) );
// Construct message in the render queue memory; note that delete should not be called on the return value
- new (slot) DerivedType( &mImpl->renderManager, &RenderManager::AddVertexBuffer, vertexBuffer );
+ new (slot) DerivedType( &mImpl->renderManager, &RenderManager::AddPropertyBuffer, propertyBuffer );
}
-void UpdateManager::RemoveVertexBuffer( Render::VertexBuffer* vertexBuffer )
+void UpdateManager::RemovePropertyBuffer( Render::PropertyBuffer* propertyBuffer )
{
- typedef MessageValue1< RenderManager, Render::VertexBuffer* > DerivedType;
+ typedef MessageValue1< RenderManager, Render::PropertyBuffer* > DerivedType;
// Reserve some memory inside the render queue
uint32_t* slot = mImpl->renderQueue.ReserveMessageSlot( mSceneGraphBuffers.GetUpdateBufferIndex(), sizeof( DerivedType ) );
// Construct message in the render queue memory; note that delete should not be called on the return value
- new (slot) DerivedType( &mImpl->renderManager, &RenderManager::RemoveVertexBuffer, vertexBuffer );
+ new (slot) DerivedType( &mImpl->renderManager, &RenderManager::RemovePropertyBuffer, propertyBuffer );
}
-void UpdateManager::SetVertexBufferFormat( Render::VertexBuffer* vertexBuffer, OwnerPointer< Render::VertexBuffer::Format>& format )
+void UpdateManager::SetPropertyBufferFormat( Render::PropertyBuffer* propertyBuffer, OwnerPointer< Render::PropertyBuffer::Format>& format )
{
// Message has ownership of format while in transit from update -> render
- typedef MessageValue2< RenderManager, Render::VertexBuffer*, OwnerPointer< Render::VertexBuffer::Format > > DerivedType;
+ typedef MessageValue2< RenderManager, Render::PropertyBuffer*, OwnerPointer< Render::PropertyBuffer::Format > > DerivedType;
// Reserve some memory inside the render queue
uint32_t* slot = mImpl->renderQueue.ReserveMessageSlot( mSceneGraphBuffers.GetUpdateBufferIndex(), sizeof( DerivedType ) );
// Construct message in the render queue memory; note that delete should not be called on the return value
- new (slot) DerivedType( &mImpl->renderManager, &RenderManager::SetVertexBufferFormat, vertexBuffer, format );
+ new (slot) DerivedType( &mImpl->renderManager, &RenderManager::SetPropertyBufferFormat, propertyBuffer, format );
}
-void UpdateManager::SetVertexBufferData( Render::VertexBuffer* vertexBuffer, OwnerPointer< Vector<uint8_t> >& data, uint32_t size )
+void UpdateManager::SetPropertyBufferData( Render::PropertyBuffer* propertyBuffer, OwnerPointer< Vector<uint8_t> >& data, uint32_t size )
{
// Message has ownership of format while in transit from update -> render
- typedef MessageValue3< RenderManager, Render::VertexBuffer*, OwnerPointer< Dali::Vector<uint8_t> >, uint32_t > DerivedType;
+ typedef MessageValue3< RenderManager, Render::PropertyBuffer*, OwnerPointer< Dali::Vector<uint8_t> >, uint32_t > DerivedType;
// Reserve some memory inside the render queue
uint32_t* slot = mImpl->renderQueue.ReserveMessageSlot( mSceneGraphBuffers.GetUpdateBufferIndex(), sizeof( DerivedType ) );
// Construct message in the render queue memory; note that delete should not be called on the return value
- new (slot) DerivedType( &mImpl->renderManager, &RenderManager::SetVertexBufferData, vertexBuffer, data, size );
+ new (slot) DerivedType( &mImpl->renderManager, &RenderManager::SetPropertyBufferData, propertyBuffer, data, size );
}
void UpdateManager::AddGeometry( OwnerPointer< Render::Geometry >& geometry )
new (slot) DerivedType( &mImpl->renderManager, geometry, indices );
}
-void UpdateManager::RemoveVertexBuffer( Render::Geometry* geometry, Render::VertexBuffer* vertexBuffer )
+void UpdateManager::RemoveVertexBuffer( Render::Geometry* geometry, Render::PropertyBuffer* propertyBuffer )
{
- typedef MessageValue2< RenderManager, Render::Geometry*, Render::VertexBuffer* > DerivedType;
+ typedef MessageValue2< RenderManager, Render::Geometry*, Render::PropertyBuffer* > DerivedType;
// Reserve some memory inside the render queue
uint32_t* slot = mImpl->renderQueue.ReserveMessageSlot( mSceneGraphBuffers.GetUpdateBufferIndex(), sizeof( DerivedType ) );
// Construct message in the render queue memory; note that delete should not be called on the return value
- new (slot) DerivedType( &mImpl->renderManager, &RenderManager::RemoveVertexBuffer, geometry, vertexBuffer );
+ new (slot) DerivedType( &mImpl->renderManager, &RenderManager::RemoveVertexBuffer, geometry, propertyBuffer );
}
-void UpdateManager::AttachVertexBuffer( Render::Geometry* geometry, Render::VertexBuffer* vertexBuffer )
+void UpdateManager::AttachVertexBuffer( Render::Geometry* geometry, Render::PropertyBuffer* propertyBuffer )
{
- typedef MessageValue2< RenderManager, Render::Geometry*, Render::VertexBuffer* > DerivedType;
+ typedef MessageValue2< RenderManager, Render::Geometry*, Render::PropertyBuffer* > DerivedType;
// Reserve some memory inside the render queue
uint32_t* slot = mImpl->renderQueue.ReserveMessageSlot( mSceneGraphBuffers.GetUpdateBufferIndex(), sizeof( DerivedType ) );
// Construct message in the render queue memory; note that delete should not be called on the return value
- new (slot) DerivedType( &mImpl->renderManager, &RenderManager::AttachVertexBuffer, geometry, vertexBuffer );
+ new (slot) DerivedType( &mImpl->renderManager, &RenderManager::AttachVertexBuffer, geometry, propertyBuffer );
}
void UpdateManager::AddTexture( OwnerPointer< Render::Texture >& texture )