[3.0] Ensured consistency of scene graph and render items
[platform/core/uifw/dali-core.git] / dali / internal / update / manager / update-manager.cpp
index 3d4fd3f..0c6f697 100644 (file)
@@ -1,5 +1,5 @@
 /*
- * Copyright (c) 2015 Samsung Electronics Co., Ltd.
+ * Copyright (c) 2016 Samsung Electronics Co., Ltd.
  *
  * Licensed under the Apache License, Version 2.0 (the "License");
  * you may not use this file except in compliance with the License.
 #include <dali/internal/update/animation/scene-graph-animation.h>
 #include <dali/internal/update/common/discard-queue.h>
 #include <dali/internal/update/common/scene-graph-buffers.h>
+#include <dali/internal/update/common/texture-cache-dispatcher.h>
 #include <dali/internal/update/controllers/render-message-dispatcher.h>
 #include <dali/internal/update/controllers/scene-controller-impl.h>
 #include <dali/internal/update/gestures/scene-graph-pan-gesture.h>
 #include <dali/internal/update/manager/object-owner-container.h>
-#include <dali/internal/update/manager/process-render-tasks.h>
+#include <dali/internal/update/manager/render-task-processor.h>
 #include <dali/internal/update/manager/sorted-layers.h>
 #include <dali/internal/update/manager/update-algorithms.h>
 #include <dali/internal/update/manager/update-manager-debug.h>
 #include <dali/internal/update/manager/transform-manager.h>
-#include <dali/internal/update/node-attachments/scene-graph-camera-attachment.h>
 #include <dali/internal/update/nodes/node.h>
 #include <dali/internal/update/nodes/scene-graph-layer.h>
 #include <dali/internal/update/queue/update-message-queue.h>
 #include <dali/internal/update/render-tasks/scene-graph-render-task.h>
 #include <dali/internal/update/render-tasks/scene-graph-render-task-list.h>
-#include <dali/internal/update/rendering/scene-graph-material.h>
-#include <dali/internal/update/rendering/scene-graph-geometry.h>
+#include <dali/internal/update/rendering/scene-graph-texture-set.h>
 #include <dali/internal/update/resources/resource-manager.h>
-#include <dali/internal/update/touch/touch-resampler.h>
 
 #include <dali/internal/render/common/render-instruction-container.h>
 #include <dali/internal/render/common/render-manager.h>
 #include <dali/internal/render/queue/render-queue.h>
 #include <dali/internal/render/gl-resources/texture-cache.h>
 #include <dali/internal/render/shaders/scene-graph-shader.h>
+#include <dali/internal/render/renderers/render-frame-buffer.h>
 #include <dali/internal/render/renderers/render-sampler.h>
+#include <dali/internal/update/render-tasks/scene-graph-camera.h>
 
 // Un-comment to enable node tree debug logging
 //#define NODE_TREE_LOGGING 1
@@ -114,6 +114,9 @@ typedef OwnerContainer<PanGesture*>            GestureContainer;
 typedef GestureContainer::Iterator             GestureIter;
 typedef GestureContainer::ConstIterator        GestureConstIter;
 
+typedef OwnerContainer< TextureSet* >          TextureSetContainer;
+typedef TextureSetContainer::Iterator          TextureSetIter;
+typedef TextureSetContainer::ConstIterator     TextureSetConstIter;
 
 /**
  * Structure to contain UpdateManager internal data
@@ -128,9 +131,8 @@ struct UpdateManager::Impl
         RenderController& renderController,
         RenderManager& renderManager,
         RenderQueue& renderQueue,
-        TextureCache& textureCache,
-        TouchResampler& touchResampler,
-        SceneGraphBuffers& sceneGraphBuffers )
+        SceneGraphBuffers& sceneGraphBuffers,
+        RenderTaskProcessor& renderTaskProcessor )
   : renderMessageDispatcher( renderManager, renderQueue, sceneGraphBuffers ),
     notificationManager( notificationManager ),
     transformManager(),
@@ -144,29 +146,25 @@ struct UpdateManager::Impl
     renderManager( renderManager ),
     renderQueue( renderQueue ),
     renderInstructions( renderManager.GetRenderInstructionContainer() ),
-    touchResampler( touchResampler ),
+    renderTaskProcessor( renderTaskProcessor ),
     backgroundColor( Dali::Stage::DEFAULT_BACKGROUND_COLOR ),
     taskList( renderMessageDispatcher, resourceManager ),
     systemLevelTaskList( renderMessageDispatcher, resourceManager ),
     root( NULL ),
     systemLevelRoot( NULL ),
     renderers( sceneGraphBuffers, discardQueue ),
-    geometries( sceneGraphBuffers, discardQueue ),
-    materials( sceneGraphBuffers, discardQueue ),
+    textureSets(),
     messageQueue( renderController, sceneGraphBuffers ),
     keepRenderingSeconds( 0.0f ),
     animationFinishedDuringUpdate( false ),
     nodeDirtyFlags( TransformFlag ), // set to TransformFlag to ensure full update the first time through Update()
     previousUpdateScene( false ),
     frameCounter( 0 ),
-    renderSortingHelper(),
     renderTaskWaiting( false )
   {
-    sceneController = new SceneControllerImpl( renderMessageDispatcher, renderQueue, discardQueue, textureCache );
+    sceneController = new SceneControllerImpl( renderMessageDispatcher, renderQueue, discardQueue );
 
     renderers.SetSceneController( *sceneController );
-    geometries.SetSceneController( *sceneController );
-    materials.SetSceneController( *sceneController );
 
     // create first 'dummy' node
     nodes.PushBack(0u);
@@ -193,7 +191,7 @@ struct UpdateManager::Impl
     for(;iter!=endIter;++iter)
     {
       (*iter)->OnDestroy();
-      delete(*iter);
+      Node::Delete(*iter);
     }
 
     // If there is root, reset it, otherwise do nothing as rendering was never started
@@ -201,7 +199,7 @@ struct UpdateManager::Impl
     {
       root->OnDestroy();
 
-      delete root;
+      Node::Delete( root );
       root = NULL;
     }
 
@@ -209,11 +207,10 @@ struct UpdateManager::Impl
     {
       systemLevelRoot->OnDestroy();
 
-      delete systemLevelRoot;
+      Node::Delete( systemLevelRoot );
       systemLevelRoot = NULL;
     }
 
-    sceneController->GetTextureCache().SetBufferIndices(NULL); // TODO - Remove
     delete sceneController;
   }
 
@@ -231,7 +228,7 @@ struct UpdateManager::Impl
   RenderManager&                      renderManager;                 ///< This is responsible for rendering the results of each "update"
   RenderQueue&                        renderQueue;                   ///< Used to queue messages for the next render
   RenderInstructionContainer&         renderInstructions;            ///< Used to prepare the render instructions
-  TouchResampler&                     touchResampler;                ///< Used to resample touch events on every update.
+  RenderTaskProcessor&                renderTaskProcessor;           ///< Handles RenderTasks and RenderInstrucitons
 
   Vector4                             backgroundColor;               ///< The glClear color used at the beginning of each frame.
 
@@ -246,14 +243,14 @@ struct UpdateManager::Impl
   SortedLayerPointers                 sortedLayers;                  ///< A container of Layer pointers sorted by depth
   SortedLayerPointers                 systemLevelSortedLayers;       ///< A separate container of system-level Layers
 
+  OwnerContainer< Camera* >           cameras;                       ///< A container of cameras
   OwnerContainer< PropertyOwner* >    customObjects;                 ///< A container of owned objects (with custom properties)
 
   AnimationContainer                  animations;                    ///< A container of owned animations
   PropertyNotificationContainer       propertyNotifications;         ///< A container of owner property notifications.
 
   ObjectOwnerContainer<Renderer>      renderers;
-  ObjectOwnerContainer<Geometry>      geometries;                    ///< A container of geometries
-  ObjectOwnerContainer<Material>      materials;                     ///< A container of materials
+  TextureSetContainer                 textureSets;                   ///< A container of texture sets
 
   ShaderContainer                     shaders;                       ///< A container of owned shaders
 
@@ -269,7 +266,6 @@ struct UpdateManager::Impl
   bool                                previousUpdateScene;           ///< True if the scene was updated in the previous frame (otherwise it was optimized out)
 
   int                                 frameCounter;                  ///< Frame counter used in debugging to choose which frame to debug and which to ignore.
-  RendererSortingHelper               renderSortingHelper;           ///< helper used to sort transparent renderers
 
   GestureContainer                    gestures;                      ///< A container of owned gesture detectors
   bool                                renderTaskWaiting;             ///< A REFRESH_ONCE render task is waiting to be rendered
@@ -283,8 +279,8 @@ UpdateManager::UpdateManager( NotificationManager& notificationManager,
                               RenderController& controller,
                               RenderManager& renderManager,
                               RenderQueue& renderQueue,
-                              TextureCache& textureCache,
-                              TouchResampler& touchResampler )
+                              TextureCacheDispatcher& textureCacheDispatcher,
+                              RenderTaskProcessor& renderTaskProcessor )
   : mImpl(NULL)
 {
   mImpl = new Impl( notificationManager,
@@ -295,11 +291,10 @@ UpdateManager::UpdateManager( NotificationManager& notificationManager,
                     controller,
                     renderManager,
                     renderQueue,
-                    textureCache,
-                    touchResampler,
-                    mSceneGraphBuffers );
+                    mSceneGraphBuffers,
+                    renderTaskProcessor );
 
-  textureCache.SetBufferIndices( &mSceneGraphBuffers );
+  textureCacheDispatcher.SetBufferIndices( &mSceneGraphBuffers );
 }
 
 UpdateManager::~UpdateManager()
@@ -386,14 +381,30 @@ void UpdateManager::DestroyNode( Node* node )
   node->OnDestroy();
 }
 
-//@todo MESH_REWORK Extend to allow arbitrary scene objects to connect to each other
-void UpdateManager::AttachToNode( Node* node, NodeAttachment* attachment )
+void UpdateManager::AddCamera( Camera* camera )
 {
-  DALI_ASSERT_DEBUG( node != NULL );
-  DALI_ASSERT_DEBUG( attachment != NULL );
+  DALI_ASSERT_DEBUG( camera != NULL );
+
+  mImpl->cameras.PushBack( camera ); // takes ownership
+}
+
+void UpdateManager::RemoveCamera( const Camera* camera )
+{
+  // Find the camera
+  OwnerContainer<Camera*>::Iterator iter = mImpl->cameras.Begin();
+  OwnerContainer<Camera*>::ConstIterator end = mImpl->cameras.End();
+  for ( ; iter != end; ++iter )
+  {
+    Camera* value = *iter;
+    if ( camera == value )
+    {
+      // Transfer ownership to the discard queue
+      mImpl->discardQueue.Add( mSceneGraphBuffers.GetUpdateBufferIndex(), mImpl->cameras.Release( iter ) );
+
+      return;
+    }
+  }
 
-  // attach node to attachment first so that parent is known by the time attachment is connected
-  node->Attach( *attachment ); // node takes ownership
 }
 
 void UpdateManager::AddObject( PropertyOwner* object )
@@ -496,22 +507,11 @@ void UpdateManager::PropertyNotificationSetNotify( PropertyNotification* propert
   propertyNotification->SetNotifyMode( notifyMode );
 }
 
-ObjectOwnerContainer<Geometry>& UpdateManager::GetGeometryOwner()
-{
-  return mImpl->geometries;
-}
-
 ObjectOwnerContainer<Renderer>& UpdateManager::GetRendererOwner()
 {
   return mImpl->renderers;
 }
 
-
-ObjectOwnerContainer<Material>& UpdateManager::GetMaterialOwner()
-{
-  return mImpl->materials;
-}
-
 void UpdateManager::AddShader( Shader* shader )
 {
   DALI_ASSERT_DEBUG( NULL != shader );
@@ -530,9 +530,6 @@ void UpdateManager::AddShader( Shader* shader )
   }
 
   mImpl->shaders.PushBack( shader );
-
-  // Allows the shader to dispatch texture requests to the cache
-  shader->Initialize( mImpl->renderQueue, mImpl->sceneController->GetTextureCache() );
 }
 
 void UpdateManager::RemoveShader( Shader* shader )
@@ -626,6 +623,29 @@ void UpdateManager::RemoveGesture( PanGesture* gesture )
   DALI_ASSERT_DEBUG(false);
 }
 
+void UpdateManager::AddTextureSet( TextureSet* textureSet )
+{
+  DALI_ASSERT_DEBUG( NULL != textureSet );
+  mImpl->textureSets.PushBack( textureSet );
+}
+
+void UpdateManager::RemoveTextureSet( TextureSet* textureSet )
+{
+  DALI_ASSERT_DEBUG(textureSet != NULL);
+  size_t textureSetCount( mImpl->textureSets.Size() );
+  for( size_t i(0); i<textureSetCount; ++i )
+  {
+    if( textureSet == mImpl->textureSets[i] )
+    {
+      mImpl->textureSets.Remove( mImpl->textureSets.Begin() + i );
+
+      // Update manager has ownership of the TextureSet
+      delete textureSet;
+      return;
+    }
+  }
+}
+
 unsigned int* UpdateManager::ReserveMessageSlot( std::size_t size, bool updateScene )
 {
   return mImpl->messageQueue.ReserveMessageSlot( size, updateScene );
@@ -688,8 +708,6 @@ void UpdateManager::ResetProperties( BufferIndex bufferIndex )
     (*iter)->ResetToBaseValues( bufferIndex );
   }
 
-  mImpl->materials.ResetToBaseValues( bufferIndex );
-  mImpl->geometries.ResetToBaseValues( bufferIndex );
   mImpl->renderers.ResetToBaseValues( bufferIndex );
 
   // Reset animatable shader properties to base values
@@ -809,17 +827,13 @@ void UpdateManager::ProcessPropertyNotifications( BufferIndex bufferIndex )
   }
 }
 
-void UpdateManager::PrepareMaterials( BufferIndex bufferIndex )
+void UpdateManager::PrepareTextureSets( BufferIndex bufferIndex )
 {
-  ObjectOwnerContainer<Material>::Iterator iter = mImpl->materials.GetObjectContainer().Begin();
-  const ObjectOwnerContainer<Material>::Iterator end = mImpl->materials.GetObjectContainer().End();
-  for( ; iter != end; ++iter )
+  size_t textureSetCount( mImpl->textureSets.Size() );
+  for( size_t i(0); i<textureSetCount; ++i )
   {
-    //Apply constraints
-    ConstrainPropertyOwner( *(*iter), bufferIndex );
-
-    //Prepare material
-    (*iter)->Prepare( mImpl->resourceManager );
+    //Prepare texture set
+    mImpl->textureSets[i]->Prepare( mImpl->resourceManager );
   }
 }
 
@@ -859,10 +873,7 @@ void UpdateManager::UpdateRenderers( BufferIndex bufferIndex )
     //Apply constraints
     ConstrainPropertyOwner( *rendererContainer[i], bufferIndex );
 
-    if( rendererContainer[i]->IsReferenced() )
-    {
-      rendererContainer[i]->PrepareRender( bufferIndex );
-    }
+    rendererContainer[i]->PrepareRender( bufferIndex );
   }
 }
 
@@ -875,19 +886,19 @@ void UpdateManager::UpdateNodes( BufferIndex bufferIndex )
     return;
   }
 
-  // Prepare resources, update shaders, update attachments, for each node
+  // Prepare resources, update shaders, for each node
   // And add the renderers to the sorted layers. Start from root, which is also a layer
-  mImpl->nodeDirtyFlags = UpdateNodesAndAttachments( *( mImpl->root ),
-                                                     bufferIndex,
-                                                     mImpl->resourceManager,
-                                                     mImpl->renderQueue );
+  mImpl->nodeDirtyFlags = UpdateNodeTree( *( mImpl->root ),
+                                          bufferIndex,
+                                          mImpl->resourceManager,
+                                          mImpl->renderQueue );
 
   if ( mImpl->systemLevelRoot )
   {
-    mImpl->nodeDirtyFlags |= UpdateNodesAndAttachments( *( mImpl->systemLevelRoot ),
-                                                        bufferIndex,
-                                                        mImpl->resourceManager,
-                                                        mImpl->renderQueue );
+    mImpl->nodeDirtyFlags |= UpdateNodeTree( *( mImpl->systemLevelRoot ),
+                                             bufferIndex,
+                                             mImpl->resourceManager,
+                                             mImpl->renderQueue );
   }
 }
 
@@ -904,10 +915,9 @@ unsigned int UpdateManager::Update( float elapsedSeconds,
   bool resourceChanged = mImpl->resourceManager.UpdateCache( bufferIndex );
 
   //Process Touches & Gestures
-  mImpl->touchResampler.Update();
   const bool gestureUpdated = ProcessGestures( bufferIndex, lastVSyncTimeMilliseconds, nextVSyncTimeMilliseconds );
 
-  const bool updateScene =                                  // The scene-graph requires an update if..
+  bool updateScene = // The scene-graph requires an update if..
       (mImpl->nodeDirtyFlags & RenderableUpdateFlags) ||    // ..nodes were dirty in previous frame OR
       IsAnimationRunning()                            ||    // ..at least one animation is running OR
       mImpl->messageQueue.IsSceneUpdateRequired()     ||    // ..a message that modifies the scene graph node tree is queued OR
@@ -924,8 +934,10 @@ unsigned int UpdateManager::Update( float elapsedSeconds,
     mImpl->transformManager.ResetToBaseValue();
   }
 
-  //Process the queued scene messages
-  mImpl->messageQueue.ProcessMessages( bufferIndex );
+  // Process the queued scene messages. Note, MessageQueue::FlushQueue may be called
+  // between calling IsSceneUpdateRequired() above and here, so updateScene should
+  // be set again
+  updateScene |= mImpl->messageQueue.ProcessMessages( bufferIndex );
 
   //Post Process Ids of resources updated by renderer
   mImpl->resourceManager.PostProcessResources( bufferIndex );
@@ -944,10 +956,10 @@ unsigned int UpdateManager::Update( float elapsedSeconds,
     //Constraint custom objects
     ConstrainCustomObjects( bufferIndex );
 
-    //Prepare materials and apply constraints to them
-    PrepareMaterials( bufferIndex );
+    //Prepare texture sets and apply constraints to them
+    PrepareTextureSets( bufferIndex );
 
-    //Clear the lists of renderable-attachments from the previous update
+    //Clear the lists of renderers from the previous update
     for( size_t i(0); i<mImpl->sortedLayers.size(); ++i )
     {
       mImpl->sortedLayers[i]->ClearRenderables();
@@ -962,10 +974,9 @@ unsigned int UpdateManager::Update( float elapsedSeconds,
     //This will populate each Layer with a list of renderers which are ready.
     UpdateNodes( bufferIndex );
 
-    //Apply constraints to RenderTasks, shaders and geometries
+    //Apply constraints to RenderTasks, shaders
     ConstrainRenderTasks( bufferIndex );
     ConstrainShaders( bufferIndex );
-    mImpl->geometries.ConstrainObjects( bufferIndex );
 
     //Update renderers and apply constraints
     UpdateRenderers( bufferIndex );
@@ -983,22 +994,20 @@ unsigned int UpdateManager::Update( float elapsedSeconds,
 
     if ( NULL != mImpl->root )
     {
-      ProcessRenderTasks(  bufferIndex,
-                           mImpl->taskList,
-                           *mImpl->root,
-                           mImpl->sortedLayers,
-                           mImpl->renderSortingHelper,
-                           mImpl->renderInstructions );
+      mImpl->renderTaskProcessor.Process( bufferIndex,
+                                        mImpl->taskList,
+                                        *mImpl->root,
+                                        mImpl->sortedLayers,
+                                        mImpl->renderInstructions );
 
       // Process the system-level RenderTasks last
       if ( NULL != mImpl->systemLevelRoot )
       {
-        ProcessRenderTasks(  bufferIndex,
-                             mImpl->systemLevelTaskList,
-                             *mImpl->systemLevelRoot,
-                             mImpl->systemLevelSortedLayers,
-                             mImpl->renderSortingHelper,
-                             mImpl->renderInstructions );
+        mImpl->renderTaskProcessor.Process( bufferIndex,
+                                          mImpl->systemLevelTaskList,
+                                          *mImpl->systemLevelRoot,
+                                          mImpl->systemLevelSortedLayers,
+                                          mImpl->renderInstructions );
       }
     }
   }
@@ -1163,15 +1172,15 @@ void UpdateManager::SetFilterMode( Render::Sampler* sampler, unsigned int minFil
   new (slot) DerivedType( &mImpl->renderManager,  &RenderManager::SetFilterMode, sampler, minFilterMode, magFilterMode );
 }
 
-void UpdateManager::SetWrapMode( Render::Sampler* sampler, unsigned int uWrapMode, unsigned int vWrapMode )
+void UpdateManager::SetWrapMode( Render::Sampler* sampler, unsigned int rWrapMode, unsigned int sWrapMode, unsigned int tWrapMode )
 {
-  typedef MessageValue3< RenderManager, Render::Sampler*, unsigned int, unsigned int > DerivedType;
+  typedef MessageValue4< RenderManager, Render::Sampler*, unsigned int, unsigned int, unsigned int > DerivedType;
 
   // Reserve some memory inside the render queue
   unsigned int* slot = mImpl->renderQueue.ReserveMessageSlot( mSceneGraphBuffers.GetUpdateBufferIndex(), sizeof( DerivedType ) );
 
   // Construct message in the render queue memory; note that delete should not be called on the return value
-  new (slot) DerivedType( &mImpl->renderManager,  &RenderManager::SetWrapMode, sampler, uWrapMode, vWrapMode );
+  new (slot) DerivedType( &mImpl->renderManager,  &RenderManager::SetWrapMode, sampler, rWrapMode, sWrapMode, tWrapMode );
 }
 
 void UpdateManager::AddPropertyBuffer( Render::PropertyBuffer* propertyBuffer )
@@ -1207,26 +1216,158 @@ void UpdateManager::SetPropertyBufferFormat(Render::PropertyBuffer* propertyBuff
   new (slot) DerivedType( &mImpl->renderManager,  &RenderManager::SetPropertyBufferFormat, propertyBuffer, format );
 }
 
-void UpdateManager::SetPropertyBufferData(Render::PropertyBuffer* propertyBuffer, Dali::Vector<char>* data)
+void UpdateManager::SetPropertyBufferData( Render::PropertyBuffer* propertyBuffer, Dali::Vector<char>* data, size_t size )
+{
+  typedef MessageValue3< RenderManager, Render::PropertyBuffer*, Dali::Vector<char>*, size_t > DerivedType;
+
+  // Reserve some memory inside the render queue
+  unsigned int* slot = mImpl->renderQueue.ReserveMessageSlot( mSceneGraphBuffers.GetUpdateBufferIndex(), sizeof( DerivedType ) );
+
+  // Construct message in the render queue memory; note that delete should not be called on the return value
+  new (slot) DerivedType( &mImpl->renderManager, &RenderManager::SetPropertyBufferData, propertyBuffer, data, size );
+}
+
+void UpdateManager::AddGeometry( Render::Geometry* geometry )
+{
+  typedef MessageValue1< RenderManager, Render::Geometry* > DerivedType;
+
+  // Reserve some memory inside the render queue
+  unsigned int* slot = mImpl->renderQueue.ReserveMessageSlot( mSceneGraphBuffers.GetUpdateBufferIndex(), sizeof( DerivedType ) );
+
+  // Construct message in the render queue memory; note that delete should not be called on the return value
+  new (slot) DerivedType( &mImpl->renderManager,  &RenderManager::AddGeometry, geometry );
+}
+
+void UpdateManager::RemoveGeometry( Render::Geometry* geometry )
+{
+  typedef MessageValue1< RenderManager, Render::Geometry* > DerivedType;
+
+  // Reserve some memory inside the render queue
+  unsigned int* slot = mImpl->renderQueue.ReserveMessageSlot( mSceneGraphBuffers.GetUpdateBufferIndex(), sizeof( DerivedType ) );
+
+  // Construct message in the render queue memory; note that delete should not be called on the return value
+  new (slot) DerivedType( &mImpl->renderManager,  &RenderManager::RemoveGeometry, geometry );
+}
+
+void UpdateManager::SetGeometryType( Render::Geometry* geometry, unsigned int geometryType )
+{
+  typedef MessageValue2< RenderManager, Render::Geometry*, unsigned int > DerivedType;
+
+  // Reserve some memory inside the render queue
+  unsigned int* slot = mImpl->renderQueue.ReserveMessageSlot( mSceneGraphBuffers.GetUpdateBufferIndex(), sizeof( DerivedType ) );
+
+  // Construct message in the render queue memory; note that delete should not be called on the return value
+  new (slot) DerivedType( &mImpl->renderManager,  &RenderManager::SetGeometryType, geometry, geometryType );
+}
+
+void UpdateManager::SetIndexBuffer( Render::Geometry* geometry, Dali::Vector<unsigned short>& indices )
+{
+  typedef IndexBufferMessage< RenderManager > DerivedType;
+
+  // Reserve some memory inside the render queue
+  unsigned int* slot = mImpl->renderQueue.ReserveMessageSlot( mSceneGraphBuffers.GetUpdateBufferIndex(), sizeof( DerivedType ) );
+
+  // Construct message in the render queue memory; note that delete should not be called on the return value
+  new (slot) DerivedType( &mImpl->renderManager, geometry, indices );
+}
+
+void UpdateManager::RemoveVertexBuffer( Render::Geometry* geometry, Render::PropertyBuffer* propertyBuffer )
+{
+  typedef MessageValue2< RenderManager, Render::Geometry*, Render::PropertyBuffer* > DerivedType;
+
+  // Reserve some memory inside the render queue
+  unsigned int* slot = mImpl->renderQueue.ReserveMessageSlot( mSceneGraphBuffers.GetUpdateBufferIndex(), sizeof( DerivedType ) );
+
+  // Construct message in the render queue memory; note that delete should not be called on the return value
+  new (slot) DerivedType( &mImpl->renderManager,  &RenderManager::RemoveVertexBuffer, geometry, propertyBuffer );
+}
+
+void UpdateManager::AddVertexBuffer( Render::Geometry* geometry, Render::PropertyBuffer* propertyBuffer )
+{
+  typedef MessageValue2< RenderManager, Render::Geometry*, Render::PropertyBuffer* > DerivedType;
+
+  // Reserve some memory inside the render queue
+  unsigned int* slot = mImpl->renderQueue.ReserveMessageSlot( mSceneGraphBuffers.GetUpdateBufferIndex(), sizeof( DerivedType ) );
+
+  // Construct message in the render queue memory; note that delete should not be called on the return value
+  new (slot) DerivedType( &mImpl->renderManager,  &RenderManager::AddVertexBuffer, geometry, propertyBuffer );
+}
+
+void UpdateManager::AddTexture( Render::NewTexture* texture )
+{
+  typedef MessageValue1< RenderManager, Render::NewTexture* > DerivedType;
+
+  // Reserve some memory inside the render queue
+  unsigned int* slot = mImpl->renderQueue.ReserveMessageSlot( mSceneGraphBuffers.GetUpdateBufferIndex(), sizeof( DerivedType ) );
+
+  // Construct message in the render queue memory; note that delete should not be called on the return value
+  new (slot) DerivedType( &mImpl->renderManager,  &RenderManager::AddTexture, texture );
+}
+
+void UpdateManager::RemoveTexture( Render::NewTexture* texture)
+{
+  typedef MessageValue1< RenderManager, Render::NewTexture* > DerivedType;
+
+  // Reserve some memory inside the render queue
+  unsigned int* slot = mImpl->renderQueue.ReserveMessageSlot( mSceneGraphBuffers.GetUpdateBufferIndex(), sizeof( DerivedType ) );
+
+  // Construct message in the render queue memory; note that delete should not be called on the return value
+  new (slot) DerivedType( &mImpl->renderManager,  &RenderManager::RemoveTexture, texture );
+}
+
+void UpdateManager::UploadTexture( Render::NewTexture* texture, PixelDataPtr pixelData, const NewTexture::UploadParams& params )
+{
+  typedef MessageValue3< RenderManager, Render::NewTexture*, PixelDataPtr, NewTexture::UploadParams > DerivedType;
+
+  // Reserve some memory inside the message queue
+  unsigned int* slot = mImpl->renderQueue.ReserveMessageSlot( mSceneGraphBuffers.GetUpdateBufferIndex(), sizeof( DerivedType ) );
+
+  // Construct message in the message queue memory; note that delete should not be called on the return value
+  new (slot) DerivedType( &mImpl->renderManager, &RenderManager::UploadTexture, texture, pixelData, params );
+}
+
+void UpdateManager::GenerateMipmaps( Render::NewTexture* texture )
+{
+  typedef MessageValue1< RenderManager, Render::NewTexture* > DerivedType;
+
+  // Reserve some memory inside the render queue
+  unsigned int* slot = mImpl->renderQueue.ReserveMessageSlot( mSceneGraphBuffers.GetUpdateBufferIndex(), sizeof( DerivedType ) );
+
+  // Construct message in the render queue memory; note that delete should not be called on the return value
+  new (slot) DerivedType( &mImpl->renderManager,  &RenderManager::GenerateMipmaps, texture );
+}
+
+void UpdateManager::AddFrameBuffer( Render::FrameBuffer* frameBuffer )
+{
+  typedef MessageValue1< RenderManager, Render::FrameBuffer* > DerivedType;
+
+  // Reserve some memory inside the render queue
+  unsigned int* slot = mImpl->renderQueue.ReserveMessageSlot( mSceneGraphBuffers.GetUpdateBufferIndex(), sizeof( DerivedType ) );
+
+  // Construct message in the render queue memory; note that delete should not be called on the return value
+  new (slot) DerivedType( &mImpl->renderManager,  &RenderManager::AddFrameBuffer, frameBuffer );
+}
+
+void UpdateManager::RemoveFrameBuffer( Render::FrameBuffer* frameBuffer)
 {
-  typedef MessageValue2< RenderManager, Render::PropertyBuffer*, Dali::Vector<char>* > DerivedType;
+  typedef MessageValue1< RenderManager, Render::FrameBuffer* > DerivedType;
 
   // Reserve some memory inside the render queue
   unsigned int* slot = mImpl->renderQueue.ReserveMessageSlot( mSceneGraphBuffers.GetUpdateBufferIndex(), sizeof( DerivedType ) );
 
   // Construct message in the render queue memory; note that delete should not be called on the return value
-  new (slot) DerivedType( &mImpl->renderManager,  &RenderManager::SetPropertyBufferData, propertyBuffer, data );
+  new (slot) DerivedType( &mImpl->renderManager,  &RenderManager::RemoveFrameBuffer, frameBuffer );
 }
 
-void UpdateManager::SetPropertyBufferSize(Render::PropertyBuffer* propertyBuffer, size_t size )
+void UpdateManager::AttachColorTextureToFrameBuffer( Render::FrameBuffer* frameBuffer, Render::NewTexture* texture, unsigned int mipmapLevel, unsigned int layer )
 {
-  typedef MessageValue2< RenderManager, Render::PropertyBuffer*, size_t > DerivedType;
+  typedef MessageValue4< RenderManager, Render::FrameBuffer*, Render::NewTexture*, unsigned int, unsigned int > DerivedType;
 
   // Reserve some memory inside the render queue
   unsigned int* slot = mImpl->renderQueue.ReserveMessageSlot( mSceneGraphBuffers.GetUpdateBufferIndex(), sizeof( DerivedType ) );
 
   // Construct message in the render queue memory; note that delete should not be called on the return value
-  new (slot) DerivedType( &mImpl->renderManager,  &RenderManager::SetPropertyBufferSize, propertyBuffer, size );
+  new (slot) DerivedType( &mImpl->renderManager,  &RenderManager::AttachColorTextureToFrameBuffer, frameBuffer, texture, mipmapLevel, layer );
 }
 
 } // namespace SceneGraph