NodePropertyFlags UpdateNodeTree(Layer& rootNode,
BufferIndex updateBufferIndex,
RenderQueue& renderQueue);
+/**
+ * This updates all the sub-layer's reusability flags without affecting
+ * the root layer.
+ *
+ * @param layer The root layer
+ * @param updateBufferIndex The current buffer index
+ */
+void UpdateLayerTree(Layer& layer, BufferIndex updateBufferIndex);
} // namespace SceneGraph