/**
* Non-virtual Destructor.
*/
- ~FrameCallback();
+ ~FrameCallback() override;
/**
* Called from the update-thread when connecting to the scene-graph.
/**
* @copydoc PropertyOwner::Observer::PropertyOwnerConnected()
*/
- virtual void PropertyOwnerConnected( PropertyOwner& owner ) { /* Nothing to do */ }
+ void PropertyOwnerConnected( PropertyOwner& owner ) override { /* Nothing to do */ }
/**
* @copydoc PropertyOwner::Observer::PropertyOwnerDisconnected()
*/
- virtual void PropertyOwnerDisconnected( BufferIndex updateBufferIndex, PropertyOwner& owner ) { /* Nothing to do */ }
+ void PropertyOwnerDisconnected( BufferIndex updateBufferIndex, PropertyOwner& owner ) override { /* Nothing to do */ }
/**
* @copydoc PropertyOwner::Observer::PropertyOwnerDisconnected()
*
* Will use this to disconnect the frame-callback if the accompanying node is destroyed
*/
- virtual void PropertyOwnerDestroyed( PropertyOwner& owner );
+ void PropertyOwnerDestroyed( PropertyOwner& owner ) override;
// Construction