[dali_1.2.30] Merge branch 'devel/master'
[platform/core/uifw/dali-core.git] / dali / internal / update / manager / render-task-processor.cpp
index ec99e03..7e3447f 100644 (file)
@@ -200,7 +200,6 @@ void RenderTaskProcessor::Process( BufferIndex updateBufferIndex,
                                    RenderTaskList& renderTasks,
                                    Layer& rootNode,
                                    SortedLayerPointers& sortedLayers,
-                                   GeometryBatcher& geometryBatcher,
                                    RenderInstructionContainer& instructions )
 {
   RenderTaskList::RenderTaskContainer& taskContainer = renderTasks.GetTasks();
@@ -229,8 +228,7 @@ void RenderTaskProcessor::Process( BufferIndex updateBufferIndex,
     RenderTask& renderTask = **iter;
 
     // Off screen only.
-    if( ( ( 0 == renderTask.GetFrameBufferId() ) && ( renderTask.GetFrameBuffer() == 0 ) ) ||
-        ( !renderTask.ReadyToRender( updateBufferIndex ) ) )
+    if( ( renderTask.GetFrameBuffer() == 0 ) || ( !renderTask.ReadyToRender( updateBufferIndex ) ) )
     {
       // Skip to next task.
       continue;
@@ -278,7 +276,6 @@ void RenderTaskProcessor::Process( BufferIndex updateBufferIndex,
                                   sortedLayers,
                                   renderTask,
                                   renderTask.GetCullMode(),
-                                  geometryBatcher,
                                   hasClippingNodes,
                                   instructions );
     }
@@ -298,9 +295,7 @@ void RenderTaskProcessor::Process( BufferIndex updateBufferIndex,
     RenderTask& renderTask = **iter;
 
     // On screen only.
-    if( ( 0 != renderTask.GetFrameBufferId() ) ||
-        ( renderTask.GetFrameBuffer() != 0 )   ||
-        ( !renderTask.ReadyToRender( updateBufferIndex ) ) )
+    if( ( renderTask.GetFrameBuffer() != 0 )   || ( !renderTask.ReadyToRender( updateBufferIndex ) ) )
     {
       // Skip to next task.
       continue;
@@ -346,7 +341,6 @@ void RenderTaskProcessor::Process( BufferIndex updateBufferIndex,
                                   sortedLayers,
                                   renderTask,
                                   renderTask.GetCullMode(),
-                                  geometryBatcher,
                                   hasClippingNodes,
                                   instructions );
     }