// Get the next free RenderItem.
RenderItem& item = renderList.GetNextFreeItem();
- item.mNode = node;
- item.mIsOpaque = isOpaque;
- item.mColor = node->GetColor(updateBufferIndex);
-
- item.mDepthIndex = 0;
- if(!isLayer3d)
- {
- item.mDepthIndex = node->GetDepthIndex();
- }
+ item.mNode = node;
+ item.mIsOpaque = isOpaque;
+ item.mDepthIndex = isLayer3d ? 0 : node->GetDepthIndex();
if(DALI_LIKELY(renderable.mRenderer))
{
PartialRenderingData partialRenderingData;
partialRenderingData.color = node->GetWorldColor(updateBufferIndex);
- partialRenderingData.depthIndex = node->GetDepthIndex();
partialRenderingData.matrix = item.mModelViewMatrix;
partialRenderingData.updatedPositionSize = item.mUpdateArea;
partialRenderingData.size = item.mSize;