{
bool inside( true );
Node* node = renderable.mNode;
- bool isModifiesGeometryHint = false;
- if( cull && renderable.mRenderer && !( isModifiesGeometryHint = renderable.mRenderer->GetShader().HintEnabled( Dali::Shader::Hint::MODIFIES_GEOMETRY ) ) )
+ bool geomertryModified = false;
+ if( cull && renderable.mRenderer && !( geomertryModified = renderable.mRenderer->GetShader().HintEnabled( Dali::Shader::Hint::MODIFIES_GEOMETRY ) ) )
{
const Vector4& boundingSphere = node->GetBoundingSphere();
inside = ( boundingSphere.w > Math::MACHINE_EPSILON_1000 ) &&
{
item.mDepthIndex = renderable.mNode->GetDepthIndex();
}
- if( isLayer3d || isModifiesGeometryHint )
+ if( isLayer3d || geomertryModified )
{
renderList.SetPartialUpdateEnabled( false );
}
Matrix::Multiply( item.mModelViewMatrix, item.mModelMatrix, viewMatrix );
- if( DALI_LIKELY( item.mRenderer ) && renderList.IsPartialUpdateEnabled() )
+ if( node->IsPartialUpdateAvailable() && DALI_LIKELY( item.mRenderer ) && renderList.IsPartialUpdateEnabled() )
{
- if( node->IsPropertyDirty() || node->IsComponentChanged() )
+ if( node->IsComponentChanged() || node->IsPropertyDirty() )
{
item.mPartialUpdateEnabled = true;
item.mUpdateSizeHint = item.mSize;
- Vector3 updateSizeHint = node->GetUpdateSizeHint( updateBufferIndex );
+ Vector3 updateSizeHint = Vector3::ZERO;
+ node->GetUpdateSizeHint( updateBufferIndex, updateSizeHint );
if( updateSizeHint != Vector3::ZERO )
{
item.mUpdateSizeHint = updateSizeHint;