/*
- * Copyright (c) 2018 Samsung Electronics Co., Ltd.
+ * Copyright (c) 2019 Samsung Electronics Co., Ltd.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
renderTask.PrepareRenderInstruction( instruction, updateBufferIndex );
bool viewMatrixHasNotChanged = !renderTask.ViewMatrixUpdated();
bool isRenderListAdded = false;
+ bool isRootLayerDirty = false;
const Matrix& viewMatrix = renderTask.GetViewMatrix( updateBufferIndex );
SceneGraph::Camera& camera = renderTask.GetCamera();
const bool isLayer3D = layer.GetBehavior() == Dali::Layer::LAYER_3D;
RenderList* renderList = NULL;
+ if( layer.IsRoot() && ( layer.GetDirtyFlags() != NodePropertyFlags::NOTHING ) )
+ {
+ // If root-layer & dirty, i.e. a property has changed or a child has been deleted, then we need to ensure we render once more
+ isRootLayerDirty = true;
+ }
+
if( !layer.colorRenderables.Empty() )
{
RenderableContainer& renderables = layer.colorRenderables;
// Inform the render instruction that all renderers have been added and this frame is complete.
instruction.UpdateCompleted();
- if( !isRenderListAdded && !instruction.mIsClearColorSet )
+ if( !isRenderListAdded && !instruction.mIsClearColorSet && !isRootLayerDirty )
{
instructions.DiscardCurrentInstruction( updateBufferIndex );
}