{
Material::Material()
-: mShader(NULL),
- mCullFaceMode( CullNone ),
- mBlendingOptions()
+: mShader(NULL)
{
}
return mShader;
}
-void Material::AddSampler( Sampler* sampler )
+void Material::AddSampler( const Sampler* sampler )
{
// @todo MESH_REWORK
}
-void Material::RemoveSampler( Sampler* sampler )
+void Material::RemoveSampler( const Sampler* sampler )
{
// @todo MESH_REWORK
}
return mSamplers;
}
-void Material::SetFaceCulling( BufferIndex updateBufferIndex, Dali::CullFaceMode mode )
-{
- // @todo MESH_REWORK
-}
-
-CullFaceMode Material::GetFaceCulling() const
-{
- // @todo MESH_REWORK
- return mCullFaceMode;
-}
-
-void Material::SetBlendingOptions( BufferIndex updateBufferIndex, unsigned int options )
-{
- // @todo MESH_REWORK
-}
-
-void Material::SetBlendColor( BufferIndex updateBufferIndex, const Vector4& color )
-{
- // @todo MESH_REWORK
-}
} // namespace SceneGraph