-#ifndef __DALI_INTERNAL_SCENE_GRAPH_SCENE_CONTROLLER_H__
-#define __DALI_INTERNAL_SCENE_GRAPH_SCENE_CONTROLLER_H__
+#ifndef DALI_INTERNAL_SCENE_GRAPH_SCENE_CONTROLLER_H
+#define DALI_INTERNAL_SCENE_GRAPH_SCENE_CONTROLLER_H
/*
- * Copyright (c) 2014 Samsung Electronics Co., Ltd.
+ * Copyright (c) 2019 Samsung Electronics Co., Ltd.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
namespace SceneGraph
{
-class CameraController;
class RenderMessageDispatcher;
class RenderQueue;
class DiscardQueue;
-class TextureCache;
/**
* Abstract interface for the scene controller
/**
* Constructor
*/
- SceneController()
- {
- }
+ SceneController() = default;
/**
* Destructor
*/
- virtual ~SceneController()
- {
- }
+ virtual ~SceneController() = default;
/**
* Return the render message dispatcher
*/
virtual DiscardQueue& GetDiscardQueue() = 0;
- /**
- * Return the texture cache
- * TODO: Remove this method when renderer's & shader's second stage initialization
- * is done by RenderManager rather than by the attachments in the Update thread.
- * DO NOT USE THIS IN THE UPDATE THREAD!
- * @return A reference to the texture cache
- */
- virtual TextureCache& GetTextureCache() = 0;
-
private:
// Undefined copy constructor.
} // namespace Dali
-#endif // __DALI_INTERNAL_SCENE_GRAPH_SCENE_CONTROLLER_H__
+#endif // DALI_INTERNAL_SCENE_GRAPH_SCENE_CONTROLLER_H