-#ifndef __DALI_INTERNAL_SCENE_GRAPH_SCENE_CONTROLLER_H__
-#define __DALI_INTERNAL_SCENE_GRAPH_SCENE_CONTROLLER_H__
-
-//
-// Copyright (c) 2014 Samsung Electronics Co., Ltd.
-//
-// Licensed under the Flora License, Version 1.0 (the License);
-// you may not use this file except in compliance with the License.
-// You may obtain a copy of the License at
-//
-// http://floralicense.org/license/
-//
-// Unless required by applicable law or agreed to in writing, software
-// distributed under the License is distributed on an AS IS BASIS,
-// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
-// See the License for the specific language governing permissions and
-// limitations under the License.
-//
+#ifndef DALI_INTERNAL_SCENE_GRAPH_SCENE_CONTROLLER_H
+#define DALI_INTERNAL_SCENE_GRAPH_SCENE_CONTROLLER_H
+
+/*
+ * Copyright (c) 2019 Samsung Electronics Co., Ltd.
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ *
+ */
namespace Dali
{
namespace Internal
{
-class CompleteStatusManager;
namespace SceneGraph
{
-class LightController;
-class CameraController;
class RenderMessageDispatcher;
class RenderQueue;
class DiscardQueue;
-class TextureCache;
/**
* Abstract interface for the scene controller
/**
* Constructor
*/
- SceneController()
- {
- }
+ SceneController() = default;
/**
* Destructor
*/
- virtual ~SceneController()
- {
- }
-
- /**
- * Get the light controller
- * @return reference to a light controller
- */
- virtual LightController& GetLightController() = 0;
+ virtual ~SceneController() = default;
/**
* Return the render message dispatcher
*/
virtual DiscardQueue& GetDiscardQueue() = 0;
- /**
- * Return the texture cache
- * TODO: Remove this method when renderer's & shader's second stage initialization
- * is done by RenderManager rather than by the attachments in the Update thread.
- * DO NOT USE THIS IN THE UPDATE THREAD!
- * @return A reference to the texture cache
- */
- virtual TextureCache& GetTextureCache() = 0;
-
- /**
- * Return the CompleteStatusManager
- * @return a reference to the complete status manager
- */
- virtual CompleteStatusManager& GetCompleteStatusManager() = 0;
-
private:
// Undefined copy constructor.
} // namespace Dali
-#endif // __DALI_INTERNAL_SCENE_GRAPH_SCENE_CONTROLLER_H__
+#endif // DALI_INTERNAL_SCENE_GRAPH_SCENE_CONTROLLER_H