/*
- * Copyright (c) 2014 Samsung Electronics Co., Ltd.
+ * Copyright (c) 2016 Samsung Electronics Co., Ltd.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
#include <dali/internal/update/controllers/scene-controller-impl.h>
// INTERNAL INCLUDES
-#include <dali/internal/update/controllers/light-controller-impl.h>
namespace Dali
{
SceneControllerImpl::SceneControllerImpl( RenderMessageDispatcher& renderMessageDispatcher,
RenderQueue& renderQueue,
- DiscardQueue& discardQueue,
- TextureCache& textureCache,
- CompleteStatusManager& completeStatusManager,
- Shader*& defaultShader )
+ DiscardQueue& discardQueue )
: mRenderMessageDispatcher( renderMessageDispatcher ),
mRenderQueue( renderQueue ),
- mDiscardQueue( discardQueue ),
- mTextureCache( textureCache ),
- mCompleteStatusManager( completeStatusManager ),
- mDefaultShader( defaultShader )
+ mDiscardQueue( discardQueue )
{
- mLightController = new LightControllerImpl;
}
-SceneControllerImpl::~SceneControllerImpl()
-{
- delete mLightController;
-}
+SceneControllerImpl::~SceneControllerImpl() = default;
} // namespace SceneGraph