// INTERNAL INCLUDES
#include <dali/integration-api/scene.h>
-#include <dali/integration-api/gl-defines.h>
#include <dali/internal/common/message.h>
#include <dali/internal/event/common/event-thread-services.h>
-#include <dali/internal/render/gl-resources/context.h>
#include <dali/internal/render/common/render-instruction-container.h>
#include <dali/public-api/common/vector-wrapper.h>
void Initialize( Context& context );
/**
- * Called by RenderManager to inform the scene that the context has been destroyed
- */
- void GlContextDestroyed();
-
- /**
* Gets the context holding the GL state of rendering for the scene
* @return the context
*/
private:
- Context* mContext; ///< The context holding the GL state of rendering for the scene
+ Context* mContext; ///< The context holding the GL state of rendering for the scene, not owned
// Render instructions describe what should be rendered during RenderManager::RenderScene()
// Update manager updates instructions for the next frame while we render the current one
/// Messages
inline void AddFrameRenderedCallbackMessage( EventThreadServices& eventThreadServices, const Scene& scene, const CallbackBase* callback, int32_t frameId )
{
- typedef MessageValue2< Scene, CallbackBase*, int32_t > LocalType;
+ using LocalType = MessageValue2<Scene, CallbackBase*, int32_t>;
// Reserve some memory inside the message queue
uint32_t* slot = eventThreadServices.ReserveMessageSlot( sizeof( LocalType ) );
inline void AddFramePresentedCallbackMessage( EventThreadServices& eventThreadServices, const Scene& scene, const CallbackBase* callback, int32_t frameId )
{
- typedef MessageValue2< Scene, CallbackBase*, int32_t > LocalType;
+ using LocalType = MessageValue2<Scene, CallbackBase*, int32_t>;
// Reserve some memory inside the message queue
uint32_t* slot = eventThreadServices.ReserveMessageSlot( sizeof( LocalType ) );