// Add default render pass (loadOp = clear)
mRenderPass = graphicsController.CreateRenderPass(rpInfo, nullptr);
+
+ desc.SetLoadOp( Graphics::AttachmentLoadOp::LOAD );
+ attachmentDescriptions[0] = desc;
+ mRenderPassNoClear = graphicsController.CreateRenderPass(rpInfo, nullptr);
}
Context* Scene::GetContext()