#include <dali/internal/update/common/scene-graph-scene.h>
// INTERNAL INCLUDES
-#include <dali/internal/render/gl-resources/context.h>
+#include <dali/integration-api/core-enumerations.h>
#include <dali/internal/update/render-tasks/scene-graph-render-task-list.h>
namespace Dali
namespace SceneGraph
{
Scene::Scene()
-: mContext(nullptr),
- mFrameRenderedCallbacks(),
+: mFrameRenderedCallbacks(),
mFramePresentedCallbacks(),
mSkipRendering(false),
mSurfaceRect(),
mSurfaceOrientation(0),
- mSurfaceRectChanged(false)
+ mSurfaceRectChanged(false),
+ mRotationCompletedAcknowledgement(false)
{
}
mFramePresentedCallbacks.clear();
}
-void Scene::Initialize(Context& context, Graphics::Controller& graphicsController)
+void Scene::Initialize(Graphics::Controller& graphicsController, Integration::DepthBufferAvailable depthBufferAvailable, Integration::StencilBufferAvailable stencilBufferAvailable)
{
- mContext = &context;
+ mGraphicsController = &graphicsController;
+
+ // Create the render target for the surface. It should already have been sent via message.
+ mRenderTarget = mGraphicsController->CreateRenderTarget(mRenderTargetCreateInfo, std::move(mRenderTarget));
// Create the render pass for the surface
std::vector<Graphics::AttachmentDescription> attachmentDescriptions;
// Default behaviour for color attachments is to CLEAR and STORE
mClearValues.clear();
+ mClearValues.emplace_back();
+
+ // Assume single color attachment
Graphics::AttachmentDescription desc{};
desc.SetLoadOp(Graphics::AttachmentLoadOp::CLEAR);
desc.SetStoreOp(Graphics::AttachmentStoreOp::STORE);
attachmentDescriptions.push_back(desc);
- mClearValues.emplace_back();
+
+ if(depthBufferAvailable == Integration::DepthBufferAvailable::TRUE ||
+ stencilBufferAvailable == Integration::StencilBufferAvailable::TRUE)
+ {
+ // Depth
+ desc.SetLoadOp(Graphics::AttachmentLoadOp::CLEAR);
+ desc.SetStoreOp(Graphics::AttachmentStoreOp::STORE);
+
+ // Stencil
+ desc.SetStencilLoadOp(Graphics::AttachmentLoadOp::CLEAR);
+ desc.SetStencilStoreOp(Graphics::AttachmentStoreOp::STORE);
+ attachmentDescriptions.push_back(desc);
+
+ mClearValues.emplace_back();
+ mClearValues.back().depthStencil.depth = 0;
+ mClearValues.back().depthStencil.stencil = 0;
+ }
Graphics::RenderPassCreateInfo rpInfo{};
rpInfo.SetAttachments(attachmentDescriptions);
// Add default render pass (loadOp = clear)
- mRenderPass = graphicsController.CreateRenderPass(rpInfo, nullptr);
+ mRenderPass = graphicsController.CreateRenderPass(rpInfo, nullptr); // Warning: Shallow ptr
- desc.SetLoadOp( Graphics::AttachmentLoadOp::LOAD );
+ desc.SetLoadOp(Graphics::AttachmentLoadOp::LOAD);
attachmentDescriptions[0] = desc;
- mRenderPassNoClear = graphicsController.CreateRenderPass(rpInfo, nullptr);
-}
+ if(attachmentDescriptions.size() > 1)
+ {
+ desc.SetLoadOp(Graphics::AttachmentLoadOp::LOAD);
+ desc.SetStencilLoadOp(Graphics::AttachmentLoadOp::LOAD);
+ attachmentDescriptions.back() = desc;
+ }
-Context* Scene::GetContext()
-{
- return mContext;
+ mRenderPassNoClear = graphicsController.CreateRenderPass(rpInfo, nullptr); // Warning: Shallow ptr
}
RenderInstructionContainer& Scene::GetRenderInstructions()
return surfaceRectChanged;
}
+void Scene::SetRotationCompletedAcknowledgement()
+{
+ mRotationCompletedAcknowledgement = true;
+}
+
+bool Scene::IsRotationCompletedAcknowledgementSet()
+{
+ bool setRotationCompletedAcknowledgement = mRotationCompletedAcknowledgement;
+ mRotationCompletedAcknowledgement = false;
+ return setRotationCompletedAcknowledgement;
+}
+
+std::vector<DirtyRect>& Scene::GetItemsDirtyRects()
+{
+ return mItemsDirtyRects;
+}
+
+void Scene::SetSurfaceRenderTargetCreateInfo(const Graphics::RenderTargetCreateInfo& renderTargetCreateInfo)
+{
+ if(mRenderTarget != nullptr &&
+ mRenderTargetCreateInfo.surface != renderTargetCreateInfo.surface)
+ {
+ // Only recreate if the surface has changed.
+ mRenderTargetCreateInfo = renderTargetCreateInfo;
+ mRenderTarget = mGraphicsController->CreateRenderTarget(renderTargetCreateInfo, std::move(mRenderTarget));
+ }
+ else
+ {
+ // 2nd Stage initialization happens in RenderManager, not UpdateManager, so is delayed.
+ mRenderTargetCreateInfo = renderTargetCreateInfo;
+ }
+}
+
} // namespace SceneGraph
} // namespace Internal