void Scene::SetSurfaceOrientations(int32_t windowOrientation, int32_t screenOrienation)
{
mSurfaceOrientation = windowOrientation;
- mScreenOrientation = screenOrienation;
+ mScreenOrientation = screenOrienation;
if(mRoot)
{
return setRotationCompletedAcknowledgement;
}
-std::vector<DirtyRect>& Scene::GetItemsDirtyRects()
+Scene::ItemsDirtyRectsContainer& Scene::GetItemsDirtyRects()
{
return mItemsDirtyRects;
}