Initialized SG::Scene::mGraphicsController in constructor
[platform/core/uifw/dali-core.git] / dali / internal / update / common / scene-graph-scene.cpp
index a4fb196..2aa0287 100644 (file)
@@ -1,5 +1,5 @@
 /*
- * Copyright (c) 2021 Samsung Electronics Co., Ltd.
+ * Copyright (c) 2022 Samsung Electronics Co., Ltd.
  *
  * Licensed under the Apache License, Version 2.0 (the "License");
  * you may not use this file except in compliance with the License.
@@ -18,7 +18,7 @@
 #include <dali/internal/update/common/scene-graph-scene.h>
 
 // INTERNAL INCLUDES
-#include <dali/internal/render/gl-resources/context.h>
+#include <dali/integration-api/core-enumerations.h>
 #include <dali/internal/update/render-tasks/scene-graph-render-task-list.h>
 
 namespace Dali
@@ -28,13 +28,13 @@ namespace Internal
 namespace SceneGraph
 {
 Scene::Scene()
-: mContext(nullptr),
-  mFrameRenderedCallbacks(),
+: mFrameRenderedCallbacks(),
   mFramePresentedCallbacks(),
   mSkipRendering(false),
   mSurfaceRect(),
   mSurfaceOrientation(0),
-  mSurfaceRectChanged(false)
+  mSurfaceRectChanged(false),
+  mRotationCompletedAcknowledgement(false)
 {
 }
 
@@ -44,31 +44,59 @@ Scene::~Scene()
   mFramePresentedCallbacks.clear();
 }
 
-void Scene::Initialize(Context& context, Graphics::Controller& graphicsController)
+void Scene::Initialize(Graphics::Controller& graphicsController, Integration::DepthBufferAvailable depthBufferAvailable, Integration::StencilBufferAvailable stencilBufferAvailable)
 {
-  mContext = &context;
+  mGraphicsController = &graphicsController;
+
+  // Create the render target for the surface. It should already have been sent via message.
+  mRenderTarget = graphicsController.CreateRenderTarget(mRenderTargetCreateInfo, std::move(mRenderTarget));
 
   // Create the render pass for the surface
   std::vector<Graphics::AttachmentDescription> attachmentDescriptions;
 
   // Default behaviour for color attachments is to CLEAR and STORE
   mClearValues.clear();
+  mClearValues.emplace_back();
+
+  // Assume single color attachment
   Graphics::AttachmentDescription desc{};
   desc.SetLoadOp(Graphics::AttachmentLoadOp::CLEAR);
   desc.SetStoreOp(Graphics::AttachmentStoreOp::STORE);
   attachmentDescriptions.push_back(desc);
-  mClearValues.emplace_back();
+
+  if(depthBufferAvailable == Integration::DepthBufferAvailable::TRUE ||
+     stencilBufferAvailable == Integration::StencilBufferAvailable::TRUE)
+  {
+    // Depth
+    desc.SetLoadOp(Graphics::AttachmentLoadOp::CLEAR);
+    desc.SetStoreOp(Graphics::AttachmentStoreOp::STORE);
+
+    // Stencil
+    desc.SetStencilLoadOp(Graphics::AttachmentLoadOp::CLEAR);
+    desc.SetStencilStoreOp(Graphics::AttachmentStoreOp::STORE);
+    attachmentDescriptions.push_back(desc);
+
+    mClearValues.emplace_back();
+    mClearValues.back().depthStencil.depth   = 0;
+    mClearValues.back().depthStencil.stencil = 0;
+  }
 
   Graphics::RenderPassCreateInfo rpInfo{};
   rpInfo.SetAttachments(attachmentDescriptions);
 
   // Add default render pass (loadOp = clear)
-  mRenderPass = graphicsController.CreateRenderPass(rpInfo, nullptr);
-}
+  mRenderPass = graphicsController.CreateRenderPass(rpInfo, nullptr); // Warning: Shallow ptr
 
-Context* Scene::GetContext()
-{
-  return mContext;
+  desc.SetLoadOp(Graphics::AttachmentLoadOp::LOAD);
+  attachmentDescriptions[0] = desc;
+  if(attachmentDescriptions.size() > 1)
+  {
+    desc.SetLoadOp(Graphics::AttachmentLoadOp::LOAD);
+    desc.SetStencilLoadOp(Graphics::AttachmentLoadOp::LOAD);
+    attachmentDescriptions.back() = desc;
+  }
+
+  mRenderPassNoClear = graphicsController.CreateRenderPass(rpInfo, nullptr); // Warning: Shallow ptr
 }
 
 RenderInstructionContainer& Scene::GetRenderInstructions()
@@ -147,6 +175,42 @@ bool Scene::IsSurfaceRectChanged()
   return surfaceRectChanged;
 }
 
+void Scene::SetRotationCompletedAcknowledgement()
+{
+  mRotationCompletedAcknowledgement = true;
+}
+
+bool Scene::IsRotationCompletedAcknowledgementSet()
+{
+  bool setRotationCompletedAcknowledgement = mRotationCompletedAcknowledgement;
+  mRotationCompletedAcknowledgement        = false;
+  return setRotationCompletedAcknowledgement;
+}
+
+std::vector<DirtyRect>& Scene::GetItemsDirtyRects()
+{
+  return mItemsDirtyRects;
+}
+
+void Scene::SetSurfaceRenderTargetCreateInfo(const Graphics::RenderTargetCreateInfo& renderTargetCreateInfo)
+{
+  if(mRenderTarget != nullptr &&
+     mRenderTargetCreateInfo.surface != renderTargetCreateInfo.surface)
+  {
+    // Only recreate if the surface has changed.
+    mRenderTargetCreateInfo = renderTargetCreateInfo;
+    if(mGraphicsController) // shouldn't be null, as we can't have already set mRenderTarget unless graphics controller exists.
+    {
+      mRenderTarget = mGraphicsController->CreateRenderTarget(renderTargetCreateInfo, std::move(mRenderTarget));
+    }
+  }
+  else
+  {
+    // 2nd Stage initialization happens in RenderManager, not UpdateManager, so is delayed.
+    mRenderTargetCreateInfo = renderTargetCreateInfo;
+  }
+}
+
 } // namespace SceneGraph
 
 } // namespace Internal