/*
- * Copyright (c) 2021 Samsung Electronics Co., Ltd.
+ * Copyright (c) 2022 Samsung Electronics Co., Ltd.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
void Scene::Initialize(Graphics::Controller& graphicsController, Integration::DepthBufferAvailable depthBufferAvailable, Integration::StencilBufferAvailable stencilBufferAvailable)
{
+ mGraphicsController = &graphicsController;
+
+ // Create the render target for the surface. It should already have been sent via message.
+ mRenderTarget = graphicsController.CreateRenderTarget(mRenderTargetCreateInfo, std::move(mRenderTarget));
+
// Create the render pass for the surface
std::vector<Graphics::AttachmentDescription> attachmentDescriptions;
bool Scene::IsRotationCompletedAcknowledgementSet()
{
bool setRotationCompletedAcknowledgement = mRotationCompletedAcknowledgement;
- mRotationCompletedAcknowledgement = false;
+ mRotationCompletedAcknowledgement = false;
return setRotationCompletedAcknowledgement;
}
+std::vector<DirtyRect>& Scene::GetItemsDirtyRects()
+{
+ return mItemsDirtyRects;
+}
+
+void Scene::SetSurfaceRenderTargetCreateInfo(const Graphics::RenderTargetCreateInfo& renderTargetCreateInfo)
+{
+ if(mRenderTarget != nullptr &&
+ mRenderTargetCreateInfo.surface != renderTargetCreateInfo.surface)
+ {
+ // Only recreate if the surface has changed.
+ mRenderTargetCreateInfo = renderTargetCreateInfo;
+ if(mGraphicsController) // shouldn't be null, as we can't have already set mRenderTarget unless graphics controller exists.
+ {
+ mRenderTarget = mGraphicsController->CreateRenderTarget(renderTargetCreateInfo, std::move(mRenderTarget));
+ }
+ }
+ else
+ {
+ // 2nd Stage initialization happens in RenderManager, not UpdateManager, so is delayed.
+ mRenderTargetCreateInfo = renderTargetCreateInfo;
+ }
+}
+
} // namespace SceneGraph
} // namespace Internal