Initialized SG::Scene::mGraphicsController in constructor
[platform/core/uifw/dali-core.git] / dali / internal / update / common / scene-graph-scene.cpp
index 224bddb..2aa0287 100644 (file)
@@ -1,5 +1,5 @@
 /*
- * Copyright (c) 2021 Samsung Electronics Co., Ltd.
+ * Copyright (c) 2022 Samsung Electronics Co., Ltd.
  *
  * Licensed under the Apache License, Version 2.0 (the "License");
  * you may not use this file except in compliance with the License.
@@ -33,7 +33,8 @@ Scene::Scene()
   mSkipRendering(false),
   mSurfaceRect(),
   mSurfaceOrientation(0),
-  mSurfaceRectChanged(false)
+  mSurfaceRectChanged(false),
+  mRotationCompletedAcknowledgement(false)
 {
 }
 
@@ -45,6 +46,11 @@ Scene::~Scene()
 
 void Scene::Initialize(Graphics::Controller& graphicsController, Integration::DepthBufferAvailable depthBufferAvailable, Integration::StencilBufferAvailable stencilBufferAvailable)
 {
+  mGraphicsController = &graphicsController;
+
+  // Create the render target for the surface. It should already have been sent via message.
+  mRenderTarget = graphicsController.CreateRenderTarget(mRenderTargetCreateInfo, std::move(mRenderTarget));
+
   // Create the render pass for the surface
   std::vector<Graphics::AttachmentDescription> attachmentDescriptions;
 
@@ -169,6 +175,42 @@ bool Scene::IsSurfaceRectChanged()
   return surfaceRectChanged;
 }
 
+void Scene::SetRotationCompletedAcknowledgement()
+{
+  mRotationCompletedAcknowledgement = true;
+}
+
+bool Scene::IsRotationCompletedAcknowledgementSet()
+{
+  bool setRotationCompletedAcknowledgement = mRotationCompletedAcknowledgement;
+  mRotationCompletedAcknowledgement        = false;
+  return setRotationCompletedAcknowledgement;
+}
+
+std::vector<DirtyRect>& Scene::GetItemsDirtyRects()
+{
+  return mItemsDirtyRects;
+}
+
+void Scene::SetSurfaceRenderTargetCreateInfo(const Graphics::RenderTargetCreateInfo& renderTargetCreateInfo)
+{
+  if(mRenderTarget != nullptr &&
+     mRenderTargetCreateInfo.surface != renderTargetCreateInfo.surface)
+  {
+    // Only recreate if the surface has changed.
+    mRenderTargetCreateInfo = renderTargetCreateInfo;
+    if(mGraphicsController) // shouldn't be null, as we can't have already set mRenderTarget unless graphics controller exists.
+    {
+      mRenderTarget = mGraphicsController->CreateRenderTarget(renderTargetCreateInfo, std::move(mRenderTarget));
+    }
+  }
+  else
+  {
+    // 2nd Stage initialization happens in RenderManager, not UpdateManager, so is delayed.
+    mRenderTargetCreateInfo = renderTargetCreateInfo;
+  }
+}
+
 } // namespace SceneGraph
 
 } // namespace Internal