// INTERNAL INCLUDES
#include <dali/public-api/common/dali-vector.h>
+#include <dali/devel-api/common/owner-container.h>
#include <dali/internal/common/message.h>
-#include <dali/internal/common/owner-container.h>
#include <dali/internal/update/common/property-base.h>
#include <dali/internal/update/common/scene-graph-buffers.h>
#include <dali/internal/update/common/uniform-map.h>
* may not be called (i.e. when shutting down).
*/
virtual void PropertyOwnerDestroyed( PropertyOwner& owner ) = 0;
+
+ protected:
+
+ /**
+ * Virtual destructor, no deletion through this interface
+ */
+ virtual ~Observer() {}
+
};
/**