// INTERNAL INCLUDES
#include <dali/public-api/common/dali-vector.h>
-#include <dali/public-api/common/set-wrapper.h>
+#include <dali/devel-api/common/owner-container.h>
#include <dali/internal/common/message.h>
-#include <dali/internal/common/owner-container.h>
#include <dali/internal/update/common/property-base.h>
#include <dali/internal/update/common/scene-graph-buffers.h>
+#include <dali/internal/update/common/uniform-map.h>
#include <dali/internal/update/animation/scene-graph-constraint-declarations.h>
+
namespace Dali
{
class PropertyOwner;
-typedef std::set<PropertyOwner*> PropertyOwnerSet;
-typedef PropertyOwnerSet::iterator PropertyOwnerIter;
-
typedef OwnerContainer< PropertyBase* > OwnedPropertyContainer;
typedef OwnedPropertyContainer::Iterator OwnedPropertyIter;
public:
/**
+ * Called when the observable object is connected to the scene graph.
+ * @param[in] owner A reference to the connected PropertyOwner
+ */
+ virtual void PropertyOwnerConnected( PropertyOwner& owner ) = 0;
+
+ /**
+ * Called when the observable object is disconnected from the scene graph.
+ * @param[in] currentBufferIndex The buffer to reset.
+ * @param[in] owner A reference to the disconnected PropertyOwner
+ */
+ virtual void PropertyOwnerDisconnected( BufferIndex updateBufferIndex, PropertyOwner& owner ) = 0;
+
+ /**
* Called shortly before the observable object is destroyed.
+ *
+ * @note Cleanup should be done in both this and PropertyOwnerDisconnected as PropertyOwnerDisconnected
+ * may not be called (i.e. when shutting down).
*/
virtual void PropertyOwnerDestroyed( PropertyOwner& owner ) = 0;
+
+ protected:
+
+ /**
+ * Virtual destructor, no deletion through this interface
+ */
+ virtual ~Observer() {}
+
};
/**
bool IsObserved();
/**
- * Disconnect all observers and remove constraints.
+ * Called just before destruction to disconnect all observers and remove constraints.
+ * This occurs when the object is in the process of being destroyed.
+ */
+ void Destroy();
+
+ /**
+ * Notify all observers that the object has been connected
+ * This occurs when the object is connected to the scene-graph during UpdateManager::Update().
+ */
+ void ConnectToSceneGraph();
+
+ /**
+ * Notify all observers that the object has been disconnected and remove constraints.
* This occurs when the object is disconnected from the scene-graph during UpdateManager::Update().
+ * @param[in] currentBufferIndex The current update buffer.
*/
- void DisconnectFromSceneGraph();
+ void DisconnectFromSceneGraph( BufferIndex updateBufferIndex );
/**
* Install a custom property.
*/
ConstraintOwnerContainer& GetConstraints();
+ /**
+ * @copydoc UniformMap::Add
+ */
+ virtual void AddUniformMapping( UniformPropertyMapping* map );
+
+ /**
+ * @copydoc UniformMap::Remove
+ */
+ virtual void RemoveUniformMapping( const std::string& uniformName );
+
+ /**
+ * Get the mappings table
+ */
+ const UniformMap& GetUniformMap() const;
+
+ /**
+ * @copydoc UniformMap::AddUniformMapObserver
+ */
+ void AddUniformMapObserver( UniformMap::Observer& observer );
+
+ /**
+ * @copydoc UniformMap::RemoveUniformMapObserver
+ */
+ void RemoveUniformMapObserver( UniformMap::Observer& observer );
+
+
protected:
/**
protected:
OwnedPropertyContainer mCustomProperties; ///< Properties provided with InstallCustomProperty()
+ UniformMap mUniformMaps; ///< Container of owned uniform maps
private:
ObserverContainer mObservers; ///< Container of observer raw-pointers (not owned)
ConstraintOwnerContainer mConstraints; ///< Container of owned constraints
-
};
} // namespace SceneGraph