}
PropertyOwner::PropertyOwner()
-:mPropertyDirty( false )
{
}
mUniformMaps.RemoveObserver( observer );
}
-void PropertyOwner::SetPropertyDirty( bool value )
-{
- mPropertyDirty = value;
-}
-bool PropertyOwner::IsPropertyDirty() const
-{
- return mPropertyDirty;
-}
} // namespace SceneGraph