Merge branch 'devel/new_mesh' into devel/master
[platform/core/uifw/dali-core.git] / dali / internal / update / common / property-owner.cpp
index 8050bb1..ec3d17a 100644 (file)
@@ -41,7 +41,7 @@ PropertyOwner* PropertyOwner::New()
 
 PropertyOwner::~PropertyOwner()
 {
-  DisconnectFromSceneGraph();
+  Destroy();
 }
 
 void PropertyOwner::AddObserver(Observer& observer)
@@ -72,7 +72,7 @@ bool PropertyOwner::IsObserved()
   return mObservers.Count() != 0u;
 }
 
-void PropertyOwner::DisconnectFromSceneGraph()
+void PropertyOwner::Destroy()
 {
   // Notification for observers
   const ConstObserverIter endIter = mObservers.End();
@@ -87,6 +87,29 @@ void PropertyOwner::DisconnectFromSceneGraph()
   mConstraints.Clear();
 }
 
+void PropertyOwner::ConnectToSceneGraph()
+{
+  // Notification for observers
+  const ConstObserverIter endIter = mObservers.End();
+  for( ConstObserverIter iter = mObservers.Begin(); iter != endIter; ++iter)
+  {
+    (*iter)->PropertyOwnerConnected( *this );
+  }
+}
+
+void PropertyOwner::DisconnectFromSceneGraph( BufferIndex updateBufferIndex )
+{
+  // Notification for observers
+  const ConstObserverIter endIter = mObservers.End();
+  for( ConstObserverIter iter = mObservers.Begin(); iter != endIter; ++iter)
+  {
+    (*iter)->PropertyOwnerDisconnected( updateBufferIndex, *this );
+  }
+
+  // Remove all constraints when disconnected from scene-graph
+  mConstraints.Clear();
+}
+
 void PropertyOwner::InstallCustomProperty(PropertyBase* property)
 {
   DALI_ASSERT_DEBUG( NULL != property );
@@ -103,13 +126,6 @@ void PropertyOwner::ResetToBaseValues( BufferIndex updateBufferIndex )
     (*iter)->ResetToBaseValue( updateBufferIndex );
   }
 
-  // Reset constraint weights
-  const ConstraintIter constraintEndIter = mConstraints.End();
-  for( ConstraintIter iter = mConstraints.Begin(); constraintEndIter != iter; ++iter )
-  {
-    (*iter)->mWeight.ResetToBaseValue( updateBufferIndex );
-  }
-
   // Notification for derived classes, to reset default properties
   ResetDefaultProperties( updateBufferIndex );
 }
@@ -128,7 +144,6 @@ void PropertyOwner::ApplyConstraint( ConstraintBase* constraint )
 
 void PropertyOwner::RemoveConstraint( ConstraintBase* constraint )
 {
-  // Reset constraint weights
   const ConstraintIter constraintEndIter = mConstraints.End();
   for( ConstraintIter iter = mConstraints.Begin(); constraintEndIter != iter; ++iter )
   {
@@ -147,6 +162,33 @@ PropertyOwner::PropertyOwner()
 {
 }
 
+void PropertyOwner::AddUniformMapping( UniformPropertyMapping* map )
+{
+  mUniformMaps.Add( map );
+}
+
+void PropertyOwner::RemoveUniformMapping( const std::string& uniformName )
+{
+  mUniformMaps.Remove( uniformName );
+}
+
+const UniformMap& PropertyOwner::GetUniformMap() const
+{
+  return mUniformMaps;
+}
+
+void PropertyOwner::AddUniformMapObserver( UniformMap::Observer& observer )
+{
+  mUniformMaps.AddObserver( observer );
+}
+
+void PropertyOwner::RemoveUniformMapObserver( UniformMap::Observer& observer )
+{
+  mUniformMaps.RemoveObserver( observer );
+}
+
+
+
 } // namespace SceneGraph
 
 } // namespace Internal