}
PropertyOwner::PropertyOwner()
+:mPropertyDirty( false )
{
}
mUniformMaps.RemoveObserver( observer );
}
+void PropertyOwner::SetPropertyDirty( bool value )
+{
+ mPropertyDirty = value;
+}
+bool PropertyOwner::IsPropertyDirty() const
+{
+ return mPropertyDirty;
+}
} // namespace SceneGraph