-//
-// Copyright (c) 2014 Samsung Electronics Co., Ltd.
-//
-// Licensed under the Flora License, Version 1.0 (the License);
-// you may not use this file except in compliance with the License.
-// You may obtain a copy of the License at
-//
-// http://floralicense.org/license/
-//
-// Unless required by applicable law or agreed to in writing, software
-// distributed under the License is distributed on an AS IS BASIS,
-// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
-// See the License for the specific language governing permissions and
-// limitations under the License.
-//
+/*
+ * Copyright (c) 2014 Samsung Electronics Co., Ltd.
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ *
+ */
// CLASS HEADER
#include <dali/internal/update/common/property-owner.h>
PropertyOwner::~PropertyOwner()
{
- DisconnectFromSceneGraph();
+ Destroy();
}
void PropertyOwner::AddObserver(Observer& observer)
return mObservers.Count() != 0u;
}
-void PropertyOwner::DisconnectFromSceneGraph()
+void PropertyOwner::Destroy()
{
// Notification for observers
const ConstObserverIter endIter = mObservers.End();
mConstraints.Clear();
}
+void PropertyOwner::DisconnectFromSceneGraph( BufferIndex updateBufferIndex )
+{
+ // Notification for observers
+ const ConstObserverIter endIter = mObservers.End();
+ for( ConstObserverIter iter = mObservers.Begin(); iter != endIter; ++iter)
+ {
+ (*iter)->PropertyOwnerDisconnected( updateBufferIndex, *this );
+ }
+
+ // Clear observers as they are not interested in destroyed if they have received a disconnect
+ mObservers.Clear();
+
+ // Remove all constraints when disconnected from scene-graph
+ mConstraints.Clear();
+}
+
void PropertyOwner::InstallCustomProperty(PropertyBase* property)
{
DALI_ASSERT_DEBUG( NULL != property );