#define __DALI_INTERNAL_SCENE_GRAPH_PROPERTY_OWNER_MESSAGES_H__
/*
- * Copyright (c) 2014 Samsung Electronics Co., Ltd.
+ * Copyright (c) 2018 Samsung Electronics Co., Ltd.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
*
*/
-// INTERNAL INCLUDES
+// EXTERNAL INCLUDES
+#include <string>
+// INTERNAL INCLUDES
#include <dali/internal/event/common/event-thread-services.h>
#include <dali/internal/event/common/property-input-impl.h>
#include <dali/internal/update/common/property-owner.h>
#include <dali/internal/update/animation/scene-graph-constraint-base.h>
-#include <string>
namespace Dali
{
// Property Messages for PropertyOwner
-class PropertyMessageBase : public MessageBase
+/**
+ * A base class for property owner property messages.
+ * (For future optimization - see NodeMessageBase & Node.SetActive())
+ */
+class PropertyOwnerMessageBase : public MessageBase
{
public:
/**
* Create a message.
*/
- PropertyMessageBase();
+ PropertyOwnerMessageBase();
/**
* Virtual destructor
*/
- virtual ~PropertyMessageBase();
+ virtual ~PropertyOwnerMessageBase();
private:
// Undefined
- PropertyMessageBase(const PropertyMessageBase&);
- PropertyMessageBase& operator=(const PropertyMessageBase& rhs);
+ PropertyOwnerMessageBase(const PropertyOwnerMessageBase&);
+ PropertyOwnerMessageBase& operator=(const PropertyOwnerMessageBase& rhs);
};
/**
* Templated message which bakes a property.
*/
template< typename P >
-class PropertyMessage : public PropertyMessageBase
+class AnimatablePropertyMessage : public PropertyOwnerMessageBase
{
public:
* Create a message.
* @note The scene object is expected to be const in the thread which sends this message.
* However it can be modified when Process() is called in a different thread.
- * @param[in] updateManager The update-manager.
+ * @param[in] eventThreadServices The object used to send messages to the scene graph
* @param[in] sceneObject The property owner scene object
* @param[in] property The property to bake.
* @param[in] member The member function of the object.
typename ParameterType< P >::PassingType value )
{
// Reserve some memory inside the message queue
- unsigned int* slot = eventThreadServices.ReserveMessageSlot( sizeof( PropertyMessage ) );
+ uint32_t* slot = eventThreadServices.ReserveMessageSlot( sizeof( AnimatablePropertyMessage ) );
// Construct message in the message queue memory; note that delete should not be called on the return value
- new (slot) PropertyMessage( sceneObject, property, member, value );
+ new (slot) AnimatablePropertyMessage( sceneObject, property, member, value );
}
/**
* Virtual destructor
*/
- virtual ~PropertyMessage()
+ virtual ~AnimatablePropertyMessage()
{
}
* @param[in] member The member function of the object.
* @param[in] value The new value of the property.
*/
- PropertyMessage( const PropertyOwner* sceneObject,
- const AnimatableProperty<P>* property,
- MemberFunction member,
- typename ParameterType< P >::PassingType value )
- : PropertyMessageBase(),
+ AnimatablePropertyMessage( const PropertyOwner* sceneObject,
+ const AnimatableProperty<P>* property,
+ MemberFunction member,
+ typename ParameterType< P >::PassingType value )
+ : PropertyOwnerMessageBase(),
mSceneObject( const_cast< PropertyOwner* >( sceneObject ) ),
mProperty( const_cast< AnimatableProperty<P>* >( property ) ),
mMemberFunction( member ),
* Templated message which bakes a property.
*/
template< typename P >
-class PropertyComponentMessage : public PropertyMessageBase
+class AnimatablePropertyComponentMessage : public PropertyOwnerMessageBase
{
public:
float value )
{
// Reserve some memory inside the message queue
- unsigned int* slot = eventThreadServices.ReserveMessageSlot( sizeof( PropertyComponentMessage ) );
+ uint32_t* slot = eventThreadServices.ReserveMessageSlot( sizeof( AnimatablePropertyComponentMessage ) );
// Construct message in the message queue memory; note that delete should not be called on the return value
- new (slot) PropertyComponentMessage( sceneObject, property, member, value );
+ new (slot) AnimatablePropertyComponentMessage( sceneObject, property, member, value );
}
/**
* Virtual destructor
*/
- virtual ~PropertyComponentMessage()
+ virtual ~AnimatablePropertyComponentMessage()
{
}
* @param[in] member The member function of the object.
* @param[in] value The new value of the X,Y,Z or W component.
*/
- PropertyComponentMessage( const PropertyOwner* sceneObject,
- const AnimatableProperty<P>* property,
- MemberFunction member,
- float value )
- : PropertyMessageBase(),
+ AnimatablePropertyComponentMessage( const PropertyOwner* sceneObject,
+ const AnimatableProperty<P>* property,
+ MemberFunction member,
+ float value )
+ : PropertyOwnerMessageBase(),
mSceneObject( const_cast< PropertyOwner* >( sceneObject ) ),
mProperty( const_cast< AnimatableProperty<P>* >( property ) ),
mMemberFunction( member ),
// Messages for PropertyOwner
-inline void InstallCustomPropertyMessage( EventThreadServices& eventThreadServices, const PropertyOwner& owner, PropertyBase* property )
+inline void InstallCustomPropertyMessage( EventThreadServices& eventThreadServices, const PropertyOwner& owner, OwnerPointer<PropertyBase>& property )
{
typedef MessageValue1< PropertyOwner, OwnerPointer<PropertyBase> > LocalType;
// Reserve some memory inside the message queue
- unsigned int* slot = eventThreadServices.ReserveMessageSlot( sizeof( LocalType ) );
+ uint32_t* slot = eventThreadServices.ReserveMessageSlot( sizeof( LocalType ) );
// Construct message in the message queue memory; note that delete should not be called on the return value
new (slot) LocalType( &owner, &PropertyOwner::InstallCustomProperty, property );
}
-inline void ApplyConstraintMessage( EventThreadServices& eventThreadServices, const PropertyOwner& owner, ConstraintBase& constraint )
+inline void ApplyConstraintMessage( EventThreadServices& eventThreadServices, const PropertyOwner& owner, OwnerPointer<ConstraintBase>& constraint )
{
typedef MessageValue1< PropertyOwner, OwnerPointer<ConstraintBase> > LocalType;
// Reserve some memory inside the message queue
- unsigned int* slot = eventThreadServices.ReserveMessageSlot( sizeof( LocalType ) );
+ uint32_t* slot = eventThreadServices.ReserveMessageSlot( sizeof( LocalType ) );
// Construct message in the message queue memory; note that delete should not be called on the return value
- new (slot) LocalType( &owner, &PropertyOwner::ApplyConstraint, &constraint );
+ new (slot) LocalType( &owner, &PropertyOwner::ApplyConstraint, constraint );
}
inline void RemoveConstraintMessage( EventThreadServices& eventThreadServices, const PropertyOwner& owner, const ConstraintBase& constConstraint )
typedef MessageValue1< PropertyOwner, ConstraintBase* > LocalType;
// Reserve some memory inside the message queue
- unsigned int* slot = eventThreadServices.ReserveMessageSlot( sizeof( LocalType ) );
+ uint32_t* slot = eventThreadServices.ReserveMessageSlot( sizeof( LocalType ) );
// Construct message in the message queue memory; note that delete should not be called on the return value
new (slot) LocalType( &owner, &PropertyOwner::RemoveConstraint, &constraint );
}
-inline void AddUniformMapMessage( EventThreadServices& eventThreadServices, const PropertyOwner& owner, UniformPropertyMapping* map )
+inline void AddUniformMapMessage( EventThreadServices& eventThreadServices, const PropertyOwner& owner, OwnerPointer< UniformPropertyMapping >& map )
{
typedef MessageValue1< PropertyOwner, OwnerPointer< UniformPropertyMapping > > LocalType;
- unsigned int* slot = eventThreadServices.ReserveMessageSlot( sizeof( LocalType ) );
+
+ // Reserve some memory inside the message queue
+ uint32_t* slot = eventThreadServices.ReserveMessageSlot( sizeof( LocalType ) );
+
new (slot) LocalType( &owner, &PropertyOwner::AddUniformMapping, map );
}
inline void RemoveUniformMapMessage( EventThreadServices& eventThreadServices, const PropertyOwner& owner, const std::string& uniformName )
{
typedef MessageValue1< PropertyOwner, std::string > LocalType;
- unsigned int* slot = eventThreadServices.ReserveMessageSlot( sizeof( LocalType ) );
+
+ // Reserve some memory inside the message queue
+ uint32_t* slot = eventThreadServices.ReserveMessageSlot( sizeof( LocalType ) );
+
new (slot) LocalType( &owner, &PropertyOwner::RemoveUniformMapping, uniformName );
}