*/
virtual void Process( BufferIndex updateBufferIndex )
{
+ mSceneObject->SetPropertyDirty( true );
(mProperty->*mMemberFunction)( updateBufferIndex, mParam );
}
*/
virtual void Process( BufferIndex updateBufferIndex )
{
+ mSceneObject->SetPropertyDirty( true );
(mProperty->*mMemberFunction)( updateBufferIndex, mParam );
}