namespace SceneGraph
{
-template <class T>
-class InheritedProperty;
-
/**
* An inherited Vector3 property.
*/
-template <>
-class InheritedProperty<Vector3> : public PropertyInputImpl
+class InheritedVector3 : public PropertyInputImpl
{
public:
/**
- * Create an inherited property.
+ * Create an inherited Vector3.
+ */
+ InheritedVector3()
+ : mValue(),
+ mInheritedFlag( false ),
+ mReinheritedFlag( true )
+ {
+ }
+
+ /**
+ * Create an inherited Vector3.
* @param [in] initialValue The initial value of the property.
*/
- InheritedProperty( const Vector3& initialValue )
+ InheritedVector3( const Vector3& initialValue )
: mValue( initialValue ),
mInheritedFlag( false ),
mReinheritedFlag( true )
{
}
-
/**
* Virtual destructor.
*/
- virtual ~InheritedProperty()
+ virtual ~InheritedVector3()
{
}
private:
// Undefined
- InheritedProperty(const InheritedProperty& property);
+ InheritedVector3(const InheritedVector3& property);
// Undefined
- InheritedProperty& operator=(const InheritedProperty& rhs);
+ InheritedVector3& operator=(const InheritedVector3& rhs);
private:
/**
* An inherited Quaternion property.
*/
-template <>
-class InheritedProperty<Quaternion> : public PropertyInputImpl
+class InheritedQuaternion : public PropertyInputImpl
{
public:
/**
* Create an inherited property.
- * @param [in] initialValue The initial value of the property.
*/
- InheritedProperty( const Quaternion& initialValue )
- : mValue( initialValue ),
+ InheritedQuaternion()
+ : mValue(),
mInheritedFlag( false ),
mReinheritedFlag( true )
{
/**
* Virtual destructor.
*/
- virtual ~InheritedProperty()
+ virtual ~InheritedQuaternion()
{
}
private:
// Undefined
- InheritedProperty();
-
- // Undefined
- InheritedProperty(const InheritedProperty& property);
+ InheritedQuaternion(const InheritedQuaternion& property);
// Undefined
- InheritedProperty& operator=(const InheritedProperty& rhs);
+ InheritedQuaternion& operator=(const InheritedQuaternion& rhs);
private:
/**
* An inherited Matrix property.
*/
-template <>
-class InheritedProperty<Matrix> : public PropertyInputImpl
+class InheritedMatrix : public PropertyInputImpl
{
public:
/**
* Create an inherited property.
- * @param [in] initialValue The initial value of the property.
*/
- InheritedProperty( const Matrix& initialValue )
- : mValue( initialValue ),
+ InheritedMatrix()
+ : mValue(),
mInheritedFlag( false ),
mReinheritedFlag( true )
{
/**
* Virtual destructor.
*/
- virtual ~InheritedProperty()
+ virtual ~InheritedMatrix()
{
}
private:
// Undefined
- InheritedProperty();
-
- // Undefined
- InheritedProperty(const InheritedProperty& property);
+ InheritedMatrix(const InheritedMatrix& property);
// Undefined
- InheritedProperty& operator=(const InheritedProperty& rhs);
+ InheritedMatrix& operator=(const InheritedMatrix& rhs);
private: