RenderQueue& mRenderQueue; ///< Used to send GL clean-up messages for the next Render.
// Messages are queued here following the current update buffer number
- NodeOwnerContainer mNodeQueue[2];
+ OwnerContainer< Node* > mNodeQueue[2];
ShaderQueue mShaderQueue[2];
RendererQueue mRendererQueue[2];
CameraQueue mCameraQueue[2];