namespace SceneGraph
{
+class GeometryBatcher;
class RenderQueue;
class Shader;
class Camera;
*/
void Clear( BufferIndex updateBufferIndex );
+ /**
+ * Sets pointer to the GeometryBatcher instance
+ * @param[in] geometryBatcher Instance of the GeometryBatcher
+ */
+ void SetGeometryBatcher( GeometryBatcher* geometryBatcher );
+
private:
// Undefined
RenderQueue& mRenderQueue; ///< Used to send GL clean-up messages for the next Render.
- // Messages are queued here when the update buffer index == 0
- NodeOwnerContainer mNodeQueue0;
- ShaderQueue mShaderQueue0;
- RendererQueue mRendererQueue0;
- CameraQueue mCameraQueue0;
-
- // Messages are queued here when the update buffer index == 1
- NodeOwnerContainer mNodeQueue1;
- ShaderQueue mShaderQueue1;
- RendererQueue mRendererQueue1;
- CameraQueue mCameraQueue1;
+ // Messages are queued here following the current update buffer number
+ NodeOwnerContainer mNodeQueue[2];
+ ShaderQueue mShaderQueue[2];
+ RendererQueue mRendererQueue[2];
+ CameraQueue mCameraQueue[2];
+
+
+ GeometryBatcher* mGeometryBatcher; ///< Geometry batcher needed to clean up batches upon node deletion
};
} // namespace SceneGraph